Ceph wrote:
But I am also a collector. I want to be able to tell the difference between a game that was printed five years ago and one that was printed yesterday.
In my initial post here I was trying to think of a way to make GQD start making reprints distinguishable, not to stop reprintng. They do not reprint games because said games are good and deserve to be played or because GQD are humanitarian. They don't make a lot of noise about the fact that their games are reprints because GQD want people to believe they are buying original prints (and you don't think this is deceitful?). Have no doubt, they are in this to make money, and they'll give a rats ass about any number of polite letters asking them to mark their reprints as such. So forcing them may be the only way.
I wonder if those here claiming it doesn't bother them are being perfectly honest with themselves. You really don't care if you just spent a small fortune on an old and hard to find game and then somone makes reprints of it which can't be told apart at all from the one you got, and it doesn't matter to you, at all? Yeah, sure.
First off, you CAN tell the difference with the games since they don't have the factory sticker on top, consistent with games nowadays. Therefore, your whole point is moot to the most obsessed "must have all games sealed" collector.
Secondly, what does it matter that GQD is making a profit doing these reprintings? They're helping themselves and helping consumers at the same time. A perfect instance of the economic "invisible hand" at work. Yes, it may seem deceitful since they never told people these were reprints rather than leftover originals. So what? Does it make you feel stressed out that some overly opportunistic fools might think they got first prints?
As for buying games, GQD is selling them at no less than the retail price. You could've found every one of their games selling for less months after their original release. Not to mention, none of these games sold over $100 before GQD's reprint (unless you were spend-crazy when you bought the games, which would destroy your "money matters" position). Wow, you lost $50, not that extravagant a sum. You can just make it up in a few hours' work; millions of people buy $50 games at release only to see the games crumble to $10 in several months. What's the difference?
Buying game is always a risk; the value could go way up (Radiant Silvergun) or way down (Catwoman). A reprint, collection, or update is always a possibility on the horizon; so too is an ever increasing demand and the company bankrupting. When you buy a game, you engage in this risk taking.
Obviously, everybody feels bad when they get ripped off, whatever the sum. A person may feel annoyed towards the publisher/distributor. But sue GQD just for getting involved in this natural process in the area of niche games? That's just elitism at its stupidest. If you want to better focus your anger, blame the publishers who all agreed to let their games be re-released.