What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Re: What [not shmup] game are you playing now?

Post by atheistgod1999 »

Far Cry 3 on PS3 because I've beaten all of my NES games and have a huge backlog of PS3 games.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

Neathyr wrote:Not to mention that the brazilian community for this game gives us brazilians a really, really bad name.
Brazilians in general are pretty bad in every MMO. I remember my days back when I played Ragnarok Online on the brazilian server...so many bots, assholes and people trying to scam me. I totally understand why everyone else hate us lol.
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Re: What [not shmup] game are you playing now?

Post by Shoryukev »

Ninja Gaiden - NES
Chrono Trigger - SNES
Castlevania Bloodlines - Genesis
neontropics
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Re: What [not shmup] game are you playing now?

Post by neontropics »

I've been playing WipeOut 2097 / XL a bit lately. I started out on PSP but recently got my Raspberry Pi 3 + Recalbox set up and damn, it looks amazing on a big screen with scanlines. The graphics are just perfect, it's gritty and futuristic and the lighting is insanely cool.

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I used to always feel F-Zero was a lot better and WipeOut was "floaty", but it really is just different than F-Zero and the ships feel like they have a lot more weight to them, you need a lot more planning than in F-Zero. Nailing hard turns feels *amazing*

Gonna tackle Wipe3Out soon I think, though I hear they messed with the physics, and what I've played of later entries is not as satisfying as 2097, but I'm sure it's cool too. Sony really needs to a Playstation VR version with cockpit view and return to 2097 physics...

Also I freaking love this RPi + Recalbox setup, a unified nice looking interface and no messing around with settings makes emulation a lot more enjoyable.
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Re: What [not shmup] game are you playing now?

Post by Neathyr »

Ruldra wrote:
Neathyr wrote:Not to mention that the brazilian community for this game gives us brazilians a really, really bad name.
Brazilians in general are pretty bad in every MMO. I remember my days back when I played Ragnarok Online on the brazilian server...so many bots, assholes and people trying to scam me. I totally understand why everyone else hate us lol.
Which is disgusting as all hell if you ask me. But what really bugs me is the way people talk in that game. I'm far from being an english connoisseur, but it's like they aren't aware of the fact that the human race has evolved to the point where we have the ability to write full sentences with an actual meaning.

"ty", as a short for "thanks", "gz" as a short for "congratulations", or when you are in the middle of a negotiation and the seller has an item you want, he goes: "OFFER U".

Fucking really?

I mean, we are on the mighty internet, the tool capable of turning our computers into 24/7 wanking machines, while also playing an online game. But it doesn't hurt to write in a way that might have come from a person with a 3-digit IQ.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

Nostalgia for MMOs is definitely a thing. In a way you left a world behind, so it's understandable to miss it somehow or at least look back fondly.
I had a similar thing for my first multiplayer map on Minecraft with old friends from several years ago. I used to load it up sometimes when I had my old harddrive and think "This is the world we made."

Anyway I think of MMOs like the gaming equivalent of heroin and try to stay away but.. I really wanna try PSO. :|

Recent games: Megaman X. First time I played it, damn that was fun.

Dark souls with a couple of friends. The rule was: pass the controller (bro) ever 5 minutes no matter what. That made for some interesting mid-boss situations. Especially when someone decides to be that guy, and quickly unequips/drinks all the estus before passing the controller.
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Re: What [not shmup] game are you playing now?

Post by Gespenst »

Currently continuing my Tokyo Xtreme Racer 3 playthrough after several years of hiatus.


Meanwhile in the same time this good news has just came in
https://twitter.com/Genki_official/stat ... 9056153601
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Re: What [not shmup] game are you playing now?

Post by Xyga »

neontropics wrote:Gonna tackle Wipe3Out soon I think, though I hear they messed with the physics, and what I've played of later entries is not as satisfying as 2097, but I'm sure it's cool too.
Try Wip3out Special Edition instead, it's significantly more complete, most fans still call it the best Wipeout game ever.
It looks bloody awesome, the engine has been improved but the colors are more 'pastel'~soft (some don't like that scheme but it's still gorgeous imho) and it plays just as well don't worry, the slight modifications brought for DualShock analogue compatibility aren't bad at all once you're used to it, and you can play the old d-pad style anyway.
It's a PAL release though with optimized 50Hz output so the speed is the same as NTSC, I don't recall it having thick black bars either.
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Re: What [not shmup] game are you playing now?

Post by atheistgod1999 »

Gonna finish Phoenix Wright: Justice for all, then finish Far Cry 3, and then play Demon's Souls.

Also, good news for the rest of you: I'm going to Manhattan for a week in a few hours and don't have a laptop, so you'll get a vacation from my shitposts.
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

Metal Gear Solid: Peace Walker "HD" (on PS3) is a pretty rad port. Even the upscaling of FMVs - very well done indeed.
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Re: What [not shmup] game are you playing now?

Post by Leandro »

Bought BlazBlue Chrono Phantasma Extend on Steam and I'm really liking it... I think I'm getting too old to learn a new fighting game from scratch though, luckily this has enough content to keep me hooked even if I never get good at a high level of play

Also playing Tomb Raider: Underworld and liking it... I like these old games better than the 2013 reboot. Need to upgrade my machine to play Rise in decent settings
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Sonic 2 [Genesis].
why is Wing Fortress such a cunt of a stage
Seriously, I was mostly enjoying myself up to that point.
My opinion on Sonic 2 was improving drastically, it's been forever since I last touched the game, and the second half isn't quite nearly as bad as I remembered, even if most of Metropolis is an absolute slog -- I've got no idea how to hit [or even avoid most of] the Scyther-looking things properly when they're on screen without getting hit, the Staryu-looking things are the most obnoxious enemy in the entire series, and there's almost nothing quite as maddening as leaping over the Kingler-looking thing's attack and realizing that the entire arm, extended segments and all, is a hitbox, and getting flung back to the ground underneath the ledge you were reaching.

But fuck, I'm mad at Wing Fortress. The hook-launchers on the ground have killed me out of nowhere more than anything else, flinging me into the void. There's one that's supposed to transfer Sonic over a large gap [right into the path of one that'll take you the other direction, and you'll get in a loop if you don't jump over it when you land], and it instead flung me off the ship three times in a row.

It's the stage before the final boss, but it's maddening just how much it killed me in the same couple of spots with absolutely no warning.

on a mostly unrelated note, the Sonic 1/2/3&K rolling jump directional lock is probably the worst thing about the entire trilogy
if there's one thing CD does right, it's removing it
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Re: What [not shmup] game are you playing now?

Post by mamboFoxtrot »

null1024 wrote:on a mostly unrelated note, the Sonic 1/2/3&K rolling jump directional lock is probably the worst thing about the entire trilogy
if there's one thing CD does right, it's removing it
Well, that and panning the screen some when you start going fast, even if CD's level design seems to be too much of a clusterfuck most of the time to really do the whole "gotta go fast" thing for more than a screen or two.
Weird thing about 3&K, though, is that Sonic can get out of the roll-jump lock by using the air-spin thing/super sonic spin attack/insta-shield/whatever the fuck it's actually called.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

mamboFoxtrot wrote: Well, that and panning the screen some when you start going fast, even if CD's level design seems to be too much of a clusterfuck most of the time to really do the whole "gotta go fast" thing for more than a screen or two.
Weird thing about 3&K, though, is that Sonic can get out of the roll-jump lock by using the air-spin thing/super sonic spin attack/insta-shield/whatever the fuck it's actually called.
Oh yeah, I clean forgot that in S3.
and I wonder why Mania doesn't seem to be adopting the Sonic CD camera
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Re: What [not shmup] game are you playing now?

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Leandro wrote:Bought BlazBlue Chrono Phantasma Extend on Steam and I'm really liking it... I think I'm getting too old to learn a new fighting game from scratch though, luckily this has enough content to keep me hooked even if I never get good at a high level of play
Bullet best waifu.

Yeah I feel like in order to play the classic sonic games 'fast' you have to actually memo them. On the other hand being cautious slow and boring pays off.
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Mega Man X2 is the true 16 bit speed game.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Thief Deadly Shadows / Thief III wrapup notes:

- Pretty quick playthrough. Pretty minimal item use, no purchases, over 47K in pawned stuff. Some good missions, which would be a lot better with the more freeform and reliable physics and layouts of the original games. Like Thief II, I would say most of my favorite stuff is in the early game.
- The highly constrained world: Let me just copy-paste a line from a recent Thief 2014 review:
I felt this game did not want the player getting too creative in tactical kills, above takedowns, the overall shoot-this-guy-with-an-arrow-to-the-face-then-run-up-a-building-to-hide-on-the-rooftops bit.
- Movement: They turned Garrett into Wile E. Coyote. Maybe it's a framerate/vsync oddity that mantling onto a bookcase often makes Garrett climb up, only to end up facing 180 degrees away and sitting in midair. The strangeness about the poorly chosen wall climbing isn't so easily discounted. Sometimes you can climb up a wall and pull up (why does that require letting up off the forward key, anyway?) straight through a solid stone balcony - the most difficult painting to get in the Museum can be picked up this way, else you need to execute a tricky angled balcony-to-balcony jump. You can sometimes grab onto a wall when falling. Usually, you fail to do so. Usually it's difficult just to keep Garrett from falling off perches; and sometimes you pursue the more difficult climbing / jumping path only to find out that it was less efficient than just taking the stairs or elevator - the game is clearly not made with the inquisitive player in mind. Man, I miss the "knockouts while airborne" tracking.
- Combat: If only Garrett had the coyote's arsenal to match his clumsiness: You basically have to switch to fire arrows as fast as possible (or whatever else is handy) just to keep rushing guards off you. Thanks to the totally bumblefuck consolitis-afflicted UI, even panic defense is hard to pick off. But doing this is as good as mission failure in Expert. Strangely, there's no penalty for murdering all the guards in Expert, which really seems contrary to the spirit of the game. There are only a very few times where you should make lethal attacks. Strangely enough, if you are good you might be able to go toe-to-toe with a stone creature. Of course, you can also just crouch and hold the attack button down, and hope they get stunlocked. Once again, nothing works reliably.
- Late-game annoyance: Citizens can cower in fear in the middle of a crucial lit road or intersection you need to move through, and of course there's just one path in these cases. Guards can kick crates into busy intersections and get stuck against them. But more importantly, guards in the city routinely take FAR too long to move along their paths when they're perched out at an intersection you want to get through. This mainly seems to be an issue at the Old Quarter and (naturally) in the late game when guards start piling up. Citizens are usually intelligent about your culpability, but throw in monsters and you get stupid damn citizens and the always-stupid guards targeting you when there's a monster duking it out in the middle of the street in the middle of a pile of bodies, even if you're not doing anything threatening like picking a lock to escape to safety (well, if that was theoretically my reason for picking a lock next to a raging battle, even if it was not intended to be a diversion...). Unless you're blackjack-happy, just moving through the city threatens to become a chore, especially if you're hunting the asinine meta goals. Even then, in some areas it seems like knocking out guards will just spawn more.
- Traffic / crate jams aside, I did appreciate sneaking being more manageable than the often chaotic tap-tap and rush of the older Thief games, but things are far too simple here. Impatience + no need to pay attention to timing or pacing = boredom and mistakes.
- That damn endgame. I spent most of my time hunting down obscure pagan cornerstone and rust mite locations, and even though I knew all I'd get from the Hammerites was a pipe, it was still something of a shock to see that it's literally just a pipe hanging from the wall. I didn't even have to use it, I just wanted to tick that off the list. I guess I should be thankful they didn't try for a real boss fight, at least.
- Once again, Garrett's weird smile at the endgame. Oh, and wiping out all the elements that made the game good. I'm not sure if "the unwritten age" was a reference to this being the end of a long-plotted trilogy of titles that they were hoping to get the technology to do right...well, it turns out that having a halfassed Xbox version as the target once again isn't doing much for bringing the cinematics to life in the missions. Still I don't think that wrapping up a series by methodically murdering almost everybody (and everyTHING) was ever going to work out well, even if they had a better way to handle it.

Shalebridge Cradle isn't scary, just annoying. (And I'm not coming from a big horror movie / game background here, it's just the passage of time and lowered tolerance for bullshit talking.) It's less annoying if you run through and kill the zombies ("puppets") and memorize the layout, and although it has lots of copy-pasted sections, I didn't find it so bad compared to some original Thief / Thief 2 missions. Killing everything wiped out 12 or so of my flash bombs (and this was after a lot of reloading to get the most efficient flashbomb kills to downed enemies...it's annoying that the game sometimes will register them on downed zombies/puppets as a kill, and other times will make zombies stand up instead), maybe plus two holy waters you can refill at Fort Ironwood. Thankfully that's the last place in the game you really need special undead killing stuff (there are some zombies later on, but not many, especially if you cleared the graveyard quest). Then I went through and backstabbed every one of those phantom asylum workers, because fuck the Cradle's feelings. I'm sure that's what I did last time I played the game, but it was still a pleasant surprise to realize I suddenly had all my inventory back in the past.

Also, the Asylum employee shades sound a bit like this little asshole. Heh.

The Museum wasn't so bad to find 100% loot on; I just happened to notice the one piece (a ring on a bookcase) I couldn't find myself in a loot list on GameFAQs. Again, dreams falling far short of reality in this level. Isn't it interesting how the "interesting" entrance paths in this game still end up putting you at the front door (the House of the Widow Moira mission is virtually identical in this respect)? Compare with Truart's mansion in T2.

Man, Warren Spector's post-Deus Ex Ion Storm output doesn't look so good. Granted, it's just two games (the other being Invisible War) on the same engine with probably a similar bunch of problems (console target, so-so artistic direction, etc.).

Next up...there was some interesting-looking fan remix of Deus Ex to check out, but I'll look into some other stuff for now.
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Re: What [not shmup] game are you playing now?

Post by rapoon »

^ Ed, check out 'Styx'.
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Re: What [not shmup] game are you playing now?

Post by Sir Ilpalazzo »

Gonna ask for a recommendation here.

I've never played any roguelikes (just to specify, I mean straight-up dungeon crawler roguelikes, not more action-oriented games like Spelunky or Binding of Isaac), but the genre has interested me for a while. Shiren the Wanderer on DS seems like the first roguelike I've seen that I particularly want to play (a friend spent a while showing it off to me and got me fairly hyped). So I just have two questions - is Shiren as good of a game as it looks (like - is it REALLY great on its own or is it just dwarfed by other roguelikes?), and do the elements of persistence drag it down? I kind of like the idea of roguelikes being like arcade RPGs, so I haven't really been interested in ones where you can eventually just kind of stomp the game through grinding - but maybe Shiren's storage stuff isn't too bad?
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

I played a whole bunch of roguelikes and Shiren is definitely one of my favorites. It's not as complex as pure roguelikes like ADOM or NetHack but it's a solid entry in the genre.

And the game is perfectly beatable if you do a no-warehouse run, I did exactly that on the SNES version. Grinding your way to victory is an option, not a requirement.
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Re: What [not shmup] game are you playing now?

Post by Mischief Maker »

I'm a big fan of Tales of Maj'Eyal.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

continuing my Sonic Mania-inspired "shit, I haven't played these games in forever, are they actually good" trek though the Genesis games, I fired up Sonic 3, alone for whatever reason

So yeah, Sonic 3. Great game. Much better than I remembered, and I thought it was pretty damn good already. Marble Garden is a better stage than I remember. Fuck the act 2 boss for being kind of stupid to fight, although you could reasonably hit it 7 or 8 times before it even takes off, which takes a lot of the irritation factor away.
Only real problems were how Carnival Night 2 is a relatively bad stage. I was gonna say fucking awful, but the only thing really wrong with it is how fucking long it is [defeated the boss exactly as the clock hit 9 minutes]. Oh, and the barrel if you don't know how to deal with it.

Insta-shield is super OP, made the final boss [Big Arm, because this was S3 alone] a complete cakewalk. Most bosses, even. Didn't play Sonic 3 Complete because it "fixes" the insta-shield behavior to work more like the actual shields, so instead of simply giving you invincibility frames like in S3&K, you also reflect bullets in S3C, making a lot of things even easier.

missed 4 of the emeralds, kind of gave up going after them halfway through
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Re: What [not shmup] game are you playing now?

Post by BIL »

atheistgod1999 wrote:Also, good news for the rest of you: I'm going to Manhattan for a week in a few hours and don't have a laptop, so you'll get a vacation from my shitposts.
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;3

Wait! I was just kidding ag1999! o_o OH LAWD, I HOPE HE DUN KILL HESELF ;_; SOMEBODY TELEPHONE THE NYC P.D.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

Practicing an hour of 3rd Strike a day.
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Even a 3 hit combo with Makoto is inconsistent.. and don't get me started on trial no.3 :|
urgh!

Actually it does feel like the boulder is starting to move.
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Re: What [not shmup] game are you playing now?

Post by Shoryukev »

Leandro wrote:Bought BlazBlue Chrono Phantasma Extend on Steam and I'm really liking it... I think I'm getting too old to learn a new fighting game from scratch though, luckily this has enough content to keep me hooked even if I never get good at a high level of play
I had the same feeling about the game when I got it. It seems to be a fantastic game, with tons of things to mix things up and make for epic battles...........but I'm so ingrained with my SF series habits that learning a new fighting game at my age is hard to do.

If only I hadn't spent 3-4 summers as a kid playing nothing but iterations of SF2 every day. I was obsessed, and I fell victim to the classic Sheng Long hoax. I didn't have a copy of the magazine detailing all the fake instructions on how to reach him, it was all word of mouth (and friends claiming to have seen it in the arcade didn't help LOL). I did eventually beat every version of the game I could get my hands on (never could find anyone at school with a turbografx) set on the hardest difficulty without getting hit up until Bison (Vega, Dictator...whatever) and was devastated when nothing happened LOL.

Time and time again, maybe it's Turbo? World Warrior?...maybe it's Special Champion Ed? Maybe it's only the arcade since the home ports are missing the special stage at Zangief's? Maybe it's a dipswitch in the arcade version of World Warrior that has to be turned on? Kids are so gullible (at least I was LOL) :lol: I had a group of friends that all played SF at home and met at the mall once a week to duke it out at the arcade, I kinda miss stuff like that.

What am I playing right now?

Street Fighter Zero 3 - Sega Saturn
Chrono Trigger - SNES
Shadow of the Ninja - NES
Shovel Knight - PS4
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Re: What [not shmup] game are you playing now?

Post by dannnnn »

Blinge wrote:Practicing an hour of 3rd Strike a day.
That on 360 or PS3? If you're on 360 let me know if you want some games, it can be hard finding decent pings on there.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

Hey dann, ps3 unfortunately! :|
Shoryukev wrote: I had the same feeling about the game when I got it. It seems to be a fantastic game, with tons of things to mix things up and make for epic battles...........but I'm so ingrained with my SF series habits that learning a new fighting game at my age is hard to do.
I dunno man, you must have solid enough fundamentals to give you an edge over newer scrubs like me who rely on game-specific shenanigans :mrgreen:
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Re: What [not shmup] game are you playing now?

Post by Shoryukev »

Blinge wrote:I dunno man, you must have solid enough fundamentals to give you an edge over newer scrubs like me who rely on game-specific shenanigans :mrgreen:
That's true to some extent. The meat and potatoes are there, but the game has so many frills that I forget to implement (air dashing, different jump arcs) that I get my rear-end handed to me by people that actually know what they're doing. At least I've got decent speed with an arcade stick to try and get myself out of situations with sheer reflexes LOL.

I need to spend more time with the game and really get a handle on it. If I still lived in California and played fighters with my old friends at their houses all the time I'd probably be way more into it. Online just isn't quite the same as having the person sitting next to you. It sucks not being able to play games with people based on them hearing my sanwa stick clicking, or being able to play mind-games with someone when you see how they react to things.
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Re: What [not shmup] game are you playing now?

Post by BIL »

Shoryukev wrote:If only I hadn't spent 3-4 summers as a kid playing nothing but iterations of SF2 every day. I was obsessed, and I fell victim to the classic Sheng Long hoax. I didn't have a copy of the magazine detailing all the fake instructions on how to reach him, it was all word of mouth (and friends claiming to have seen it in the arcade didn't help LOL). I did eventually beat every version of the game I could get my hands on (never could find anyone at school with a turbografx) set on the hardest difficulty without getting hit up until Bison (Vega, Dictator...whatever) and was devastated when nothing happened LOL.
My favourite thing to come out of the whole Sheng Long ruse... some UK SNES magazine not only stole the "cheat," they updated it to work on the SNES WW port, and chucked in a little fanfiction with the author marveling at the "MAGNIFICENT ENDING SEQUENCE" he received for his "HARD-FOUGHT VICTORY." :mrgreen:

Sometime I've gotta look up a scan of the EGM letters page where a UK reader wrote in with a clipped-out copy of the shamelessly pilfering article, haha.
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Ed Oscuro
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Joined: Thu Dec 08, 2005 4:13 pm
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

y'all is playing Pokemon GO, but did you know one of the Niantic guys also was behind Meridian 59, the first (graphical 3d, at least) MMO?

http://www.meridian59.com/

I'll be checking that out, no idea what to expect though, and I don't want to sink tons of time into it.

Styx? Yeah, I missed the $12 sale on it back when I didn't have a modern GPU. I've got it on my watchlist but I think I'd better work through the backlog before I go throwing more money at something I may or may not enjoy.

I shot through the Timeline (Half-Life mod) trilogy again, courtesy of the "repack" version somebody just put together, which has some new models and sounds. The mapping is as infuriating as ever, but with a couple cute / interesting moments (especially in Part II, I felt, which has a really imaginative ending sequence that's almost realized well enough) and once again I played on Hard with God mode, heh. It's all about that journey mah G. Oh, and that Hitler-Man...G-Hitler...whatever. Best reskin ever. You don't get the full effect of it with the new model instead of it just being the G-Man with a moustache and swastika painted on his face and attache case.

Also tried out "City 7: Toronto Conflict," a HL2 mod, supposedly. It's really Source SDK2006, so installing HL2 was a waste. Damn Valve not having to care about fragmenting their games...though any improvements over the base game are still welcome, I suppose. This is an odd one, and I've not played enough to say much. It has some interesting mapping in coexistence with some really absurd design decisions, but overall it's interesting and worth a look.

Other stuff to come: Master Sword Continued (HL ARPG, Half-Souls?) and Lands of Lore (high-ish hopes for parts 2 and 3).
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