Hi y'all,
About a year back I posted a demo of my first major game project, the experimental "anti-shmup" Dark Stars. It has changed significantly since then, and now has a faster pace and more varied/useful abilities. The game is out now, available at my itch.io page: axethetail.itch.io/dark-stars. It's free unless you want to pay, so feel free to check it out! Since it's my first major game and also a rather unusual one, I'm interested in feedback more than money. But if you are feeling extra generous, you could head to my Greenlight page and vote: http://steamcommunity.com/sharedfiles/f ... 0&result=1.
Dark Stars is an "anti-shmup" or "non-shooting shmup" in the parlance of the forums. The player's abilities are tied to collecting and using the souls of enemy crews. The core loop is centered on the trade-offs between soul saving, which grants you shields, or soul spending, which lays down bullet-swallowing traps and fires homing bombs. Levels are organized like most vertical shmups, but enemy ships can't be destroyed by the player, only incapacitated via conversion. Converted ships drift and spin out of control, ramming other ships and potentially clearing the screen. Combat comes down to knowing where to lay traps, when to give up your shields, how to smash enemies into one another, and of course pure dodging.
Thanks for any interest/feedback!
Here's a new gameplay trailer: https://www.youtube.com/watch?v=zNzwP5WhBpc
Large screencaps below: