

It would be helpful to allow at least one more connection to tap into the main oscillator - the clock signal on the LCD ribbon cable is only active while pixels are sent to the display to save a bit of power. In principle, a DVI output(*) for the GBA could be implemented using the same FPGA board that GCVideo-DVI uses, but the timing would be very far away from any standard TV timing. It's possible to get a lot closer by buffering the image, but that would introduce one frame of lag and would need an FPGA board with a bit of external RAM.Guspaz wrote:but there's no reason why a similar mod couldn't be done right, and just by tapping into the LCD ribbon cable perhaps...
The unfiltered PWM output is directly connected on the Game Boy Player, and it's up to software to decode it to PCM.Unseen wrote:In this case it would really be DVI - the GBA only has analog sound available internally, an ADC chip is needed to convert it to digital for HDMI
I'd imagine that compatibility would have the same issue as GBI ULL does. If GCVideo-DVI simply outputs at the same framerate as the GCN, would GBI ULL on GCVideo-DVI not be essentially the same situation as what you're describing? What's the compatibility on that like?Unseen wrote:It would be helpful to allow at least one more connection to tap into the main oscillator - the clock signal on the LCD ribbon cable is only active while pixels are sent to the display to save a bit of power. In principle, a DVI output(*) for the GBA could be implemented using the same FPGA board that GCVideo-DVI uses, but the timing would be very far away from any standard TV timing. It's possible to get a lot closer by buffering the image, but that would introduce one frame of lag and would need an FPGA board with a bit of external RAM.
$8 is for the mod chip that allows you to use DVD-R. If you simply take the top off the GCN and use it like that, they're cheap. If you need to buy mini DVD-R, those tend to cost a dollar or two per disc. The Datel SD Media Loader is now super expensive, so that's not really an option. There are soft-mod options, and some mod chips support the very cheap SDGecko to load off SD through the memory card slot, so there are still cheap options.FinalBaton wrote:Didn't know about the cost of the disc used for GBI. That shaves off a good chunk of money, as as the official Nintendo disc is usually sold for $30-$40 US alone, or $60 US and up bundled with the player
Oh, I didn't know that it was just a PWM output instead of a "real" DAC - thanks!Extrems wrote:The unfiltered PWM output is directly connected on the Game Boy Player, and it's up to software to decode it to PCM.
No, much worse. The GBA uses ~13kHz horizontal scan rate, a non-frame-buffering interface would use an integer multiple of that (assuming plain line repetition without interpolation). I don't think that GBI-ULL outputs a video signal with (much) less than the standard 262 lines per field (240 active), otherwise it likely wouldn't work on standard SD CRTs. At least my PVM didn't sync to the signal when I fed it with the unmodified GBA video timing.Guspaz wrote:I'd imagine that compatibility would have the same issue as GBI ULL does.
No, I assume that GBI ULL still adds black borders on the top and bottom of the image. Since the horizontal scan rate of the GBA is slower than that of a TV signal (~13.6 kHz vs. ~15.7kHz) and the output is (almost) frame-locked to the GBA, the output displays the GBA's pixel data faster than the GBA delivers it and the black bars take up the remainder of the time. Ideally, you want to set the timing so that the GBA delivers the bottom-right pixel of the image just when the output needs it to get the smallest amount of lag. The top left pixel would suffer the highest amount of lag since it would need to stay in the buffer for the longest time.If GCVideo-DVI simply outputs at the same framerate as the GCN, would GBI ULL on GCVideo-DVI not be essentially the same situation as what you're describing?
Yes, there is.FinalBaton wrote:But more seriously; there's a video capture card mod for the DS, is there not?
hehe, I was hoping you would show up Blizzzblizzz wrote:Yes, there is.FinalBaton wrote:But more seriously; there's a video capture card mod for the DS, is there not?
I recently had to open that DS because for some reason the ribbon cable to the upper screen lost contact. Capture was still fine, but the screen had extremely low contrast. Turns out that the screw that is removed by the mod is actually needed to secure the cable. Well, not that anyone is still modding old-school DS consoles now that you can get a video-out mod for the N3DS.
Ah, didn't think about computer lag. Display lag won't be a problem since I have a CRT monitor, but the lag introdiced by my computer, I have no idea how much that would be. I'm pretty sensitive to lag so I don't think I'll go that route then. My HDTV's (36ms lag) bug me enough that I don't use it for Street FighterGuspaz wrote:It's capturing over USB, so the display is your computer, and you're going to suffer from however much lag you normally have displaying stuff on your computer. Plus presumably a frame or two for processing.
If it means anything, I asked Romscout (one of the better known Castlevania speedrunners) about lag on his (3?)DS capture solution, and he reported that the lag was low enough that he didn't notice it. Then again, he's used to playing SoTN on a 360, which presumably has a bunch more lag than the PS1 did. Either way, it shouldn't be too bad.