Or what do you call them??? A SHMUP 'N RUN ??
Does anyone know

MOD EDIT: edited topic title. -TF
Action platformers.METAL SLUG
CONTRA
GUNSTAR HEROES
ALIEN SOLDIER
2D on-rail shooter.NAM 1975
2D Shooter.ALIEN SYNDROME
COMMANDO
IKARI WARRIORS
I consider all of these Run & Guns, horizontal and vertical, respectively.Stormwatch wrote:Action platformers.METAL SLUG
CONTRA
GUNSTAR HEROES
ALIEN SOLDIER
2D Shooter.ALIEN SYNDROME
COMMANDO
IKARI WARRIORS
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
What about Last Duel? You can jump on the road levels. Sorta like Bump 'n Jump.CMoon wrote: If you jump, it isn't a shmup.
While Malc and others reviewed some of the above games on the site once upon a time, I can respectfully say he now agrees they are not true 2D shooters, or at least should not be allowed in shmups chat. They're platform games where you shoot a lot. Seems simple enough to me. Of course you cannot be dogmatic. If Gunstar Heroes had forced scrolling (that'd be interesting to say the least) then yeah, it would be a shmup.SPACE HARRIER wrote:Are METAL SLUG,CONTRA,GUNSTAR HEROES,ALIEN SOLDIER,ALIEN SYNDROME,COMMANDO,NAM 1975,IKARI WARRIORS..and many more thrue SHMUPS???
Or what do you call them??? A SHMUP 'N RUN ??
Does anyone know
MOD EDIT: edited topic title. -TF
You all talk about FORCED SCROLLING ,so if it has forced scrolling then it is a shmup??If Gunstar Heroes had forced scrolling (that'd be interesting to say the least) then yeah, it would be a shmup.
I quite like that as a genre definition, not a term I've heard before. Maybe this board needs another forum though: 'Almost On Topic'Blue Lander wrote:They're arena shooters.
I wish I could take credit for the phrase, but I think I heard somebody else use the term before on these boards. The whole "What is a shmup" issue has come up time and time again.Fost wrote:I quite like that as a genre definition, not a term I've heard before. Maybe this board needs another forum though: 'Almost On Topic'Blue Lander wrote:They're arena shooters.![]()
I wouldn't say that Star Fox is "clearly 100% non shmup". It has forced scrolling, arcade like gameplay, and power ups. Shmup or not, it was clearly influnced by shmups and has many shmup like elements. Star Fox 64 even has a shmup like combo system.Blue Lander wrote: I don't think the sky would fall if arena shooters like Llamatron or Smash TV became shmups. As long as clearly 100% non shmups like Quake or Star Fox are kept out, I'm happy.
This is very nicely put. In many cases the best way to define some type of thing is by way of what is called an "ostensive definition." You define the type in question saying something like "By a 'shmup' I mean videogames like THIS", as you point to 1943, Gradius, and R-Type. This sort of ostensive definition of shmups has the advantage that no one can plausibly disagree that these are in fact exemplary cases of shmups, and no one can doubt that all shmups will have much in common with these paradigm cases. The disadvantage of this sort of ostensive definition is that it does not provide clear criteria for kind-membership. It does not specify, for example, which similarities are necessary for counting as a shmup. But this is precisely what we want when we're trying to come up with the top 25 shmups of all time.Blue Lander wrote: Personally, I think the whole problem here is that people try to define games as shmups rather than gameplay features as shmups. Instead of looking at shmups as a black and white definition, there should be degrees of "shmuppyness". Certain games are clearly 100% full on shmups by anybody's definition (1943, Gradius, R-Type, etc), but other games have some shmup features and some non-shmup features.