I made a videogame! (demo v3 inside)

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BulletMagnet
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Post by BulletMagnet »

DLed it and gave it a shot: first and foremost I love the graphical style, very unique, I can't wait to see what sort of visual stuff you toss into other levels/later versions. Control is good, the fire rate's nice and fast (not sure if you plan on adding more weapons later on or not) and the hitbox seems appropriate for the circumstances. I'll hafta jump on the badwagon a bit, though, and say that those "wheel" enemies are cruelty in a can: I found pretty much everything else, the boss included, quite manageable, even for a player lacking in skill like myself, but the places you put some of those wheel guys (such as behind that bigger ship, where you can't hit it as it [and the ship] fire at you) pretty much stumped me. Whenever you get around to the final enemy arrangements/attacks/etc., I might suggest making the challenge a little more "even," wherein there's not a single "enemy of doom" that you have to put nearly all your focus on, while nothing else is nearly as much of a threat.

In any event, I like how it's shaping up overall so far, I look forward to seeing more progress. :)
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captain ahar
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Post by captain ahar »

just a slight comment on v3. it seems the player ship is off scale with the enemies, i think the sprite was made a bit too small.
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Leeram
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Post by Leeram »

Here's a long shot.

I'm trying to learn Gamemaker and have so far sussed the timeline, rotating sprites, animation and hit box. I haven't sussed out how to stop the damned scrolling (for when I get to a boss) or how to sort out decent bullet patterns.

Would it be possible to have a look at the source for it by any chance, please, pretty please, with sugar on, and a cherry?

I don't want to steal your work but I wouldn't mind knowing how you do those bullet patterns.

Cheers

Leeram
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Dylan1CC
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Post by Dylan1CC »

Just gave it a spin, love the art style. Looks like a shmup meets a color storyboard.
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