Smart move.jp wrote:Edited... angry jp rant begone!
Pa
Because the ethics of pirating games has nothing to do with "collection value".Ceph wrote:
I mean, if games have no more collection value, what should keep people from downloading them instead of buying them?
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Did you even read the article Thunder Force linked to?doctorx0079 wrote:Did he show you his employee ID card, or what?Ceph wrote:An employee of GQD claimed they do here:
http://www.cheapassgamer.com/forums/sho ... ge=3&pp=20
I have little doubt that this guy really is working for GQD (aka Shady Inc.)
I read it, but is Silicon Era on the level? Funny how "GQD Management" offered a coupon code, yet this article is never mentioned on the GQD website, nor nothing about the alleged reprints. Has anybody actually tried using the coupon code? I've never heard of a coupon code being offered in a forum before.Ceph wrote:Did you even read the article Thunder Force linked to?doctorx0079 wrote:Did he show you his employee ID card, or what?Ceph wrote:An employee of GQD claimed they do here:
http://www.cheapassgamer.com/forums/sho ... ge=3&pp=20
I have little doubt that this guy really is working for GQD (aka Shady Inc.)
I'm sorry man - only the first paragraph of my post was directed at you. I should have specified this somewhere.Acid King wrote:First off, stop reading in to things. Where did I say "fuck the collectors"? What wagon are you talking about? Jesus Chrust man, calm down.
Sure - as long as they know their work, it's all ok. If they're burning new copies of Rez - I hope they are good at pressing the cds, and are using quality material and stuff - what if one of these rereleases proves faulty, let's say has a bug that wipes off your memory card? Things like that can happen.Acid King wrote:Platinum releases are platinum releases. The "Greatest hits" release are different releases. Different packaging and altogether different releases. All gamequest is doing is reprinting previously out of print titles that are not different at all than the previous printing. It's not comparable to a platinum, greatest hits or "Best" release because it's not a new edition. It's the same thing. It's akin to a company putting out 20,000 copies, having all the copies sell, then printing another 20,000 a year or two later. How is it that people don't see that?
It's just... lame. Heard of traceability? When mass-producing products, this usually applies (in normal circumstances) in the form of an ID code or some such. It's not hard, is it? It wouldn't stop the games from selling. It's also necessary to enforce ACCOUNTABILITY. In any case, it's a small bitchslap in the face of the history of said games. Luckily, I care about none of those games :P Though they really should be marked as what they are (a reprint/budget[?] release), and as such it is glaringly obvious they are taking advantage of the state of the second-hand market... definitely not illegal, as that is what companies DO, but... the ethics are debatable, and if they really are indistinguishable, then that's also just bad manufacturing processes.Rob wrote:I have no idea whether this company is doing legitimate (as they claim) business. I just don't know. What I do know is the ridiculousness of the collector market, created by their own minds. Games are not trading cards and (excepting the case of limited editions) their rarity is, like someone else already said, a miscalculation on the original publisher's part. If someone wants to come along and fill the gap, I think that's good for everyone but the collectors.
As for differentiating between and original and reprint: why? Unless there is a reason, an actual difference in the printing or performance of the product, I can't see the point. For the price they are charging for these reprints or back stock, it would be lame to brand them like budget or inferior releases in any way, like slapping an ugly logo on the back.
They are using the same barcode/serial number for a reprint?!?!LSU wrote:However they could at least do everyone the courtesy of using a different barcode/serial number for a reprint, just so everyone knows exactly what they're getting. Books and music media almost always make some kind of attempt to do this, so why should games be any different?
Take a close look at the recently avaliable sealed copies, I think got actually got a new SLPS-???? code.Turrican wrote:If they are licensed SCEA products, how is that they don't get a new SLPS-???? code?
No prob, Bob... erm... TurricanTurrican wrote:I'm sorry man - only the first paragraph of my post was directed at you. I should have specified this somewhere.
I see where you're coming from with that, but I don't know how much of a difference that would make to a digital medium where perfect replicas can be made. The biggest problem with them doing this is mentioned in the thread Ceph linked to, in that they don't have the white sticker sealed on them, so you know they weren't pressed by Sony. In that regard, it sucks because there's no official quality control or testing other than everyone bitching when the bad games get out to market, like with the Miyazaki movies. Then again, I don't think they would knowingly put out a bad product like that, especially not witha high profile reprint of a cult, highly sought after game. I don't think Sony has a monopoly on quality control.Turrican wrote:Sure - as long as they know their work, it's all ok. If they're burning new copies of Rez - I hope they are good at pressing the cds, and are using quality material and stuff - what if one of these rereleases proves faulty, let's say has a bug that wipes off your memory card? Things like that can happen.
Some years ago Buena Vista started to publish the long waited Miyazaki movies in our country. As first release, they went with Kiki's Delivery Service. The problem is, they completely ruined the first batch with some awful editing - probably the had used a wrong master or something like that.
Thankfully, they were kind enough to listen to the people who were angry at their forums, and decided to remaster the whole thing to eliminate the errors.
And, you bet, the new edition came to stores virtually identic to the first press - same cover and all - but luckily there was a new serial code, so informed customers did know which version to avoid and which one to go for.
That is the kind of stuff why I think there should be tiny difference, and has really nothing to do with collector's bullshit.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
This is really fucking stupid.Ceph wrote:Just imagine you are a professional seller dealing with rare out-of-print games. GQD's reprints will no doubt cause you to lose a lot of money you invested- I think you'd have a legitimate claim against them.
I'm not gonna reread all this crap to find it, but I think it was mentioned that Sony isn't doing the stickers anymore either. It seemed that way when I was at the store today as well. Some games had the sticker and some didn't.Acid King wrote:they don't have the white sticker sealed on them, so you know they weren't pressed by Sony
Ahh... in that case, ignore that part of my post.PaCrappa wrote: I'm not gonna reread all this crap to find it, but I think it was mentioned that Sony isn't doing the stickers anymore either. It seemed that way when I was at the store today as well. Some games had the sticker and some didn't.
Pa
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
I don't find it "unacceptable." I find it stupid. I would be reluctant to pay $45 for a game that looked like a $20 budget release of the $45 game that came out the year before. When you don't intend on keeping games (i.e. not collecting), short term resale value actually is important.BulletMagnet wrote: I can't help but chuckle at the fact that some of those who are most loudly decrying the "prissy collector types who should care about playing games instead of their value" find the possibility of "an ugly stripe on the packaging" utterly unacceptable, heh heh.
Well, yeah, but now if you're saying that the dollar value attached to the game DOES matter (just in the short term rather than the long), as opposed to solely the "gameplay factor," then there definitely ought to be a way to tell what print it is...look at it as a way of keeping all those legions of whiny collectors from complaining, heh heh.Rob wrote:When you don't intend on keeping games (i.e. not collecting), short term resale value actually is important.
What I mean is, no matter who says what, there are always going to be collectors out there who want to own the "higher value" or "rarer" version of a cart/disc/whatever, even if the actual game is the same, and will start complaining if the value of their games is threatened; on the other end of the spectrum, there will be the "I only care about gameplay" types who will throw hardcore stones at the former group, and drive everyone in between out of their minds. I tend to think that making certain print runs of games easily recognizable from others will keep both groups happy.Rob wrote:Not seeing the connection. $45 = $45, a "first print" of Rez is not a rookie card. What am I missing?
First editions became collector's items because publishers kept track of editions first, for their own benefit. It didn't happen the other way around.BulletMagnet wrote:As for "collectors getting their way," who was it that decided that the first print of a book "means something" while that of a game does not? Obviously many books have been around longer than games and can be more easily filed as "antiques" or what have you, but in most cases, perhaps with a few minor differences, an original edition book and a modern reprint contain the same content, same as a "greatest hits" game is usually the same basic thing as its original run. Where's it written that "games don't work that way?" It sounds much the same to me.
Perhaps, but, if you want to stay with book publishers as an example, did they keep track of editions with the specific purpose of making them collectible or valuable? At least until relatively recently, anyway, I doubt it...then again, I'm not an expert on the publishing industry. But as far as original intentions go, read on:sethsez wrote:First editions became collector's items because publishers kept track of editions first, for their own benefit. It didn't happen the other way around.
I note your use of the word "special"...I know what kinds of items you're talking about, but the fact remains that the vast majority of coins, stamps, etc. (baseball cards are a bit of a different story, I'd suppose) were, and are, NOT made purely as collectibles, but are collected anyway, in much the same manner as most games are not specifically intended to be collectible. The original intentions of the makers of the product don't matter all that much to this end: if a demand manages to develop for it, the item still becomes "collectible," no matter what it is, or was (or wasn't) intended to be.Also, to briefly reply to people who are comparing games to special coins, stamps and baseball cards: stop it. Those are all made with the sole purpose of being collectable. Games are not in any way designed for this.
For sure, when video games first appeared they were not intended as collectible items, but, as was noted above, neither were (and are) lots of other things that are currently widely collected. Not to mention, there are more and more signs of publishers catering more to the collecting crowd specifically: heck, look at the "Limited Editions" and "Special Boxes" and such that are released even right here in the niche shmup genre.Look, I'm not saying there's anything wrong with being a game collector if that's your thing, but I am saying that collectors should at least have a basic understanding of how games are printed and tracked, and should understand that unlike baseball cards, first edition books or whatever else, companies are not particularly interested in catering to them.
This is the great paradox then. Again, I don't consider myself a collector and in parting with games the resale market is decided by collector value/supply and demand. Of course games have value, as assigned by the companies who make and distribute them. Of course money is an issue for a non-rich person like myself. I don't care if a game has no cover art, no disc art, no manual, etc. Put the title in black letters on the disc, really. But all of them would have to be like that because I'm not shooting myself in the foot, throwing away money, however you want to put it - to make a collector feel better about himself. I think that's just common sense.BulletMagnet wrote: As I said before, if you only care about playing the game, what do you care what the cover art looks like?
See, now you're changing the rules! If it's cheaper, that's one thing, but why would a company do that if they can get away with full retail? This is not like Greatest Hits, which companies can afford to "give away" since they were runaway successes. Rare games could use the extra profit.buy a cheaper, more numerous later print, with each one being easily distinguishable from the other
But a company has absolutely no obligation to cater to this demand. If a company's reprint screws up demand, then tough shit for the collectors. This happens pretty frequently with other collector's items (a warehouse full of something "rare" is found and the price bottoms out), but nobody calls for lawsuits or ridiculous things like that. Collecting is a gamble, and it's a gamble that doesn't particularly benefit the company producing the product, since a game becoming a collector's item pretty much relies on low production and sales.BulletMagnet wrote:if a demand manages to develop for it, the item still becomes "collectible," no matter what it is, or was (or wasn't) intended to be.
How are you throwing money away on buying a less expensive copy of a game, exactly? Because your reprint isn't worth as much as the collector's original and thus won't re-sell for as much? If that's the case, then it's (again) got nothing to do with "feeling good about oneself," it's about the money value, for both yourself and the proverbial collector: you don't want his item's value to stay high, because yours will then be lower. In similar fashion, I'm sure the collector's not going to want to watch the value of his item fall so yours stays higher. What's the x factor that makes you "right" and him "wrong" on this, when you both, when you get right down to it, want the same thing?Rob wrote:But all of them would have to be like that because I'm not shooting myself in the foot, throwing away money, however you want to put it - to make a collector feel better about himself. I think that's just common sense.
I meant "cheaper" as opposed to the prices of the "originals" which have to date been driven up by collector demand or whatnot, not the price at the time of its original release, when it's likely to have cost about the same as any other game. Sorry if I worded it badly.See, now you're changing the rules!