zinger wrote:MintyTheCat wrote:zinger wrote:
It has an FM part, which -- apparently -- can use up to 32 operators for a single channel. I've never heard of anything else like that.
FM is always the same principle - just more Ops or less. I wonder how the Algorithms are - I tend to only use 17/18 on the DX7 personally for that 'metallic sound'

What do you mean by that? Up to 32 operators in
one single algorithm is something else entirely from the usual 4, 6 or 8; you must realize that this would open up for many interesting possibilities? Some sources claim it's also capable of using custom samples for modulating another operator, which is of course also something unusual (I know the SY99 could do it). There are many other aspects to consider in addition to these, like the number of envelopes or LFOs, and so on, so even if FM "is always the same principle", the specs do of course matter.
I mean that FM generates highly complex waveforms and with only a couple of Ops you can generate very complex waveforms - add in many levels of generation and you end up with very complex waveforms. An Algo with 32 Ops is pretty broad. Interesting yes, but I was referring to the way that FM Synthesis works and the type of sounds it can create (I also wrote a dissertation on FM Synthesis too if you fancy reading it

)
Ah, I think you misunderstand me: it is not "just Ops" per say but what I mean is that by having more of less Ops and allowing them to be connected in a number of ways - the Algos - you end up with a sound system that can generate all manner of sound. The only issue a person ever really has with FM synthesis is that most people do not 'think' in terms of the frequency-domain - we think in the time-domain and given that FM requires a great deal of understanding of the dynamic relationship. If you want to recreate a very specific type of sound with FM you have to know how that sound changes in terms of power over time - which requires analysis.
The actual basic technology, what is inside an Op is pretty much the same: an oscillator and an amplifier but it is how these are arranged and chained together along with how they are configured that allows us to make interesting sounds. It is one of the reasons that many early Arcade machines and consoles incorporated FM synthesis into their sound hardware as a great variety of sounds could be generated using hardware that was cheap to produce - and given that these chips we highly stable FM could be relied up on.
Just to note: I am looking at this from an engineering/math perspective but I do also play FM Synths so I am familiar with the sort of parameters that are presented to a musician. I own a DX7, a Portasound Keyboard and a Synth that I designed called "suriage" back in University - which contains some FM modules.