https://twitter.com/frankcifaldi/status ... 2594872320
He did go on to question your method just a little bit of course

I wish I could talk to him and describe the problems I ran into and how I corrected them, but Twitter is just too short and I hate using it.bobrocks95 wrote:May as well toot FBX's horn and say that Frank Cifaldi, one of the leads on the Mega Man Legacy Collection, praised FBX's palettes when I was talking to him on Twitter (the link he posted is incorrectly copied from an earlier tweet he made- presumably he meant to link FBX's site?):
https://twitter.com/frankcifaldi/status ... 2594872320
He did go on to question your method just a little bit of course
There are no character length restrictions on twitter DMs.FBX wrote:I wish I could talk to him and describe the problems I ran into and how I corrected them, but Twitter is just too short and I hate using it.
I can never tell on there. When I reply to someone, there's always this two-line limit. I just don't like Twitter and never have. I remember when it was first being promoted on CNN right before it came out, I thought the concept of it was pretty lame to be honest. Why would I want a character limit? Why not just use Facebook or a forum?Guspaz wrote:There are no character length restrictions on twitter DMs.FBX wrote:I wish I could talk to him and describe the problems I ran into and how I corrected them, but Twitter is just too short and I hate using it.
Nice. I am pretty lazy - I just hacked up the data cable from the programmer and soldered it to a pin header that I just drop and hold in the holes whenever I need to program it.leonk wrote:Personally, I solder a 6 pin female socket into every NESRGB. (1x6 strip).
Any idea when/if you might release your next version? I just cracked open my newly-received RGB NES to update the firmware, and I'm realizing I don't want to have to redo this again for a long while!FBX wrote:This may seem like an afterthought, but I am considering revisiting those pesky cyan colors on the Unsaturated palette. The first area in Metroid is a great testing ground for getting a look at how the cyan color is interacting in the palette. I may do some emulator test screenshots and post them for a vote on what looks typically best.
It's on hold for the moment, but I plan on eventually doing some more tests on those cyan entries. When I analyzed the cyan entries from direct captures, there's a peculiar 'twist' in the direction of the hue. It goes from blue-weighted on the two darkest entries, then the 3rd entry shifts to a balance of blue & green, then the lightest color shifts to VERY slightly more green than blue. Of course I want to be absolutely certain about this before spending the money on paying Tim to code a new Firmware update, so there will be a lot of testing in the near future. I'd say expect an update in not more than a month.copy wrote:Any idea when/if you might release your next version? I just cracked open my newly-received RGB NES to update the firmware, and I'm realizing I don't want to have to redo this again for a long while!FBX wrote:This may seem like an afterthought, but I am considering revisiting those pesky cyan colors on the Unsaturated palette. The first area in Metroid is a great testing ground for getting a look at how the cyan color is interacting in the palette. I may do some emulator test screenshots and post them for a vote on what looks typically best.
I'm also having a hard time deciding which version of the firmware to use. Do I want both Unsaturated-V5 and YUV-V3? Do I really need FCEUX? I can't make up my mind.
Anyway, thanks in general for your palettes and the great instructions on how to do the update.
It's really the only thing left that nags me. If I pull the trigger and release version 6 with this update, I'm absolutely done with it.leonk wrote:you're pulling at straws at this point.
The new comparison is for those wondering if it's worth upgrading to V6 since most have already flashed V5 to their boards. I'm happy with it myself.Guspaz wrote:The comparison on the website should really be to the original NESRGB palette, not the v5 palette.
YUV palette support is discontinued. I never use it, and it seems silly to offer arrangements with it when Unsaturated is effectively meant to replace it. Basically you either prefer Unsaturated or you prefer YUV. In the latter's case, there's no point in upgrading.xadox wrote:Thx for other update![]()
In the previos V5 release there where 3 POF files with different pallete mix-ups.
Now there is only on V6 POF. Could you also provide the other mix-ups as v6?
I strongly agree. Anyone coming to the page for the first time would benefit more from seeing comparisons to the stock "natural" palette.Guspaz wrote:The comparison on the website should really be to the original NESRGB palette, not the v5 palette.
I'll update the site with some pics comparing original YUV palette then. I'll have it up by tonight.copy wrote:I flashed my board with v6 the other night. Very happy to have the final, perfected palette!
I strongly agree. Anyone coming to the page for the first time would benefit more from seeing comparisons to the stock "natural" palette.Guspaz wrote:The comparison on the website should really be to the original NESRGB palette, not the v5 palette.