Questions that do not deserve a thread

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Einzelherz
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Re: Questions that do not deserve a thread

Post by Einzelherz »

atheistgod1999 wrote:I was trying to get RGB from my PS2 with just my component cable with sync-on-green (I don't have an RGB SCART cable), and when I switched my BVM-20F1U's channel to RGB, it properly displayed a mostly-green image, so the input card (D20) can obviously accept sync-on-green. How do I get it to display sync-on-green with just component? I hear the PS2 can do it.
You set the PS2 to RGB and IIRC that only works with 480p titles. I never got it working on my PVMs.

If you get an AV breakout box you can tap the composite line to use as external sync for a normal RGBs input.
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Re: Questions that do not deserve a thread

Post by beatsgo »

Einzelherz wrote:
atheistgod1999 wrote:I was trying to get RGB from my PS2 with just my component cable with sync-on-green (I don't have an RGB SCART cable), and when I switched my BVM-20F1U's channel to RGB, it properly displayed a mostly-green image, so the input card (D20) can obviously accept sync-on-green. How do I get it to display sync-on-green with just component? I hear the PS2 can do it.
You set the PS2 to RGB and IIRC that only works with 480p titles. I never got it working on my PVMs.

If you get an AV breakout box you can tap the composite line to use as external sync for a normal RGBs input.
I thought RGB mode on PS2 works with all video outputs (besides 720P)? Played most of my PS1 games and PS2 games through RGB.
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Einzelherz
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Re: Questions that do not deserve a thread

Post by Einzelherz »

For regular RGB (RGBs), yes. He's asking for sync on green which is RsGB. I should have been clearer in my response above.
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

PS2 outputs RGBs in 15kHz then switches to RGsB in 31kHz.
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Re: Questions that do not deserve a thread

Post by atheistgod1999 »

I have a PS1 game that seemingly-randomly freezes on loading screens after about a half-hour of playing, even if the thing it's loading normally loads in about a couple of seconds even earlier in that playing session. When I hit the reset button, the game works again and is able to load that thing again like normal. I tried this on my PS1 and PS2, both of which don't have any issues themselves. What the hell is going on? I even resurfaced it and the disc barely has any scratches (and none are any more than minor).
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Re: Questions that do not deserve a thread

Post by Shoryukev »

Trying to decide between spending the money for a regular Turbografx/PC Engine, or shelling out more cash for a recapped Duo. For someone with zero Turbografx/PC Engine experience, do you think it's worth it getting a Duo right off the bat....or are there enough Hu-card games to keep me entertained for a year or two? Probably going the Everdrive route at first just to get my feet wet.
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Re: Questions that do not deserve a thread

Post by nem »

Shoryukev wrote:are there enough Hu-card games to keep me entertained for a year or two? Probably going the Everdrive route at first just to get my feet wet.
Yes, absolutely.

There's a good thread on CD games in Offtopic. Honestly, the Hucard catalogue easily trumps CD.
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Re: Questions that do not deserve a thread

Post by FinalBaton »

I am also thinking about starting with a lil PC Engine or CoreGrafx, and making an RGB cable for it.

Looks like there's plenty of good HuCard games
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Re: Questions that do not deserve a thread

Post by fafangus »

Hi Guys
Anyone to tell (confirm) me if I could insert a RG-VC2 (victor) video card into my V Saturn 1 to play Lunar ?
Thanks ^^
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Re: Questions that do not deserve a thread

Post by Gunstar »

Here's a question, I've got xploder/GSM forcing ps2 games into 480p RGsB and have it going through my Extron to get RGBHV for my PC CRT but the levels seem crushed, is there a solution to simple change the limited RGB levels to Full with some sort of VGA dongle?
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Re: Questions that do not deserve a thread

Post by Blair »

Gunstar wrote:Here's a question, I've got xploder/GSM forcing ps2 games into 480p RGsB and have it going through my Extron to get RGBHV for my PC CRT but the levels seem crushed, is there a solution to simple change the limited RGB levels to Full with some sort of VGA dongle?
you might get better results with 480p patching as many games now can be patched into progressive resolutions without the use of xploder or GSM.

of the two alternatives I would favor xploder as it has better compatibility and it's basically just a de-interlacer (producing an image very similar with what older video processors would do for interlaced content) and even games that are considered incompatible with it can be easily fixed because you're using a PC CRT. (most games were listed incompatible because of a squished image but you can easily stretch them out thanks to the controls of a PC CRT)

what Extron model do you have? does it have the adjustable level and peak controls? (I thought some of them had clamping controls on the dip switches, so check those out too)

One of the main problems I have with GSM (unless they fixed this, do they?) is that a lot of games will lose resolution and look extremely jaggy (Rez is a good example of this)
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Blair
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Re: Questions that do not deserve a thread

Post by Blair »

fafangus wrote:Hi Guys
Anyone to tell (confirm) me if I could insert a RG-VC2 (victor) video card into my V Saturn 1 to play Lunar ?
Thanks ^^
isn't that card only necessary for a very specific version of Lunar? (something like "MPEG-ban"/"MPEG Edition")

alternatively you could also play the PSX version (from what I remember it's pretty much the same as the Saturn version)
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

Blair wrote:One of the main problems I have with GSM (unless they fixed this, do they?) is that a lot of games will lose resolution and look extremely jaggy (Rez is a good example of this)
GSM hasn't had a significant update in 3 and a half years, so no.
Blair wrote:you might get better results with 480p patching as many games now can be patched into progressive resolutions without the use of xploder or GSM.
Is this a new development, or are you just talking about the old iso hex patching? I only ever got that method to work with one game, Katamari Damacy.
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Re: Questions that do not deserve a thread

Post by Blair »

I don't think it's anything new, it's just that only the most popular games usually get fully tested patches. 90 percent of the ps2 library could easily support 480p it's just that somebody has to do the work and most people aren't that interested in it. (it's really just the time and manpower thing)

for instance most people thought it was impossible to get VF4 and VF4 EVO running at true 480p (all previous attempts had failed) but some diligent fans recently figured it out and it looks pretty damn good ( they even figured out how to fix the broken anti-aliasing in EVO that Sega never bothered with).
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

Blair wrote:I don't think it's anything new, it's just that only the most popular games usually get fully tested patches. 90 percent of the ps2 library could easily support 480p it's just that somebody has to do the work and most people aren't that interested in it. (it's really just the time and manpower thing)

for instance most people thought it was impossible to get VF4 and VF4 EVO running at true 480p (all previous attempts had failed) but some diligent fans recently figured it out and it looks pretty damn good ( they even figured out how to fix the broken anti-aliasing in EVO that Sega never bothered with).
I've never seen game-specific hex patches, except for maybe VF4 as you mentioned, just generic ones that rarely work: http://ps2wide.net/480p.html

If you know of a resource that lists more, please share it.
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Re: Questions that do not deserve a thread

Post by Blair »

as I recall there was a big .zip file full of tested patches on the pcsx2 message board, (as pcsx2 even has problems de-interlacing games)

and there was also a YouTube channel where somebody was trying to get the entire PS2 library modified for 480p and 16:9, but I think that might've been removed as it's not in my subscriptions list anymore.

I've been meaning to do an experiment with pcsx2, I want to use the various enhancements (resolution textures, etc.), but I want my video processor to do the de-interlacing. (I just haven't gotten around to it).

I remember you did a thread on trying to get widescreen patches working, how did that go?
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Re: Questions that do not deserve a thread

Post by Einzelherz »

Out of curiosity, if you hex patch for 480p does it *allow * 480p or force it?
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

Blair wrote:as I recall there was a big .zip file full of tested patches on the pcsx2 message board, (as pcsx2 even has problems de-interlacing games)

and there was also a YouTube channel where somebody was trying to get the entire PS2 library modified for 480p and 16:9, but I think that might've been removed as it's not in my subscriptions list anymore.

I've been meaning to do an experiment with pcsx2, I want to use the various enhancements (resolution textures, etc.), but I want my video processor to do the de-interlacing. (I just haven't gotten around to it).

I remember you did a thread on trying to get widescreen patches working, how did that go?
I'll skim through the PCSX2 boards, nothing showed up on google though (with generic searches, not specifically looking there). They have big zip files for widescreen patches, hopefully you're not thinking of that? Either way if they're iso hex codes I would much prefer to use original discs, but I guess it all depends on what's available.

I got GSM and the widescreen patch program (forget the name off the top of my head) working together, but abysmal GSM compatibility ended up making it kind of a moot point.
Einzelherz wrote:Out of curiosity, if you hex patch for 480p does it *allow * 480p or force it?
Forces, it'll just auto-boot in 480p as if that's all the game supported.
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Re: Questions that do not deserve a thread

Post by Gunstar »

Blair wrote:
Gunstar wrote:Here's a question, I've got xploder/GSM forcing ps2 games into 480p RGsB and have it going through my Extron to get RGBHV for my PC CRT but the levels seem crushed, is there a solution to simple change the limited RGB levels to Full with some sort of VGA dongle?
you might get better results with 480p patching as many games now can be patched into progressive resolutions without the use of xploder or GSM.

of the two alternatives I would favor xploder as it has better compatibility and it's basically just a de-interlacer (producing an image very similar with what older video processors would do for interlaced content) and even games that are considered incompatible with it can be easily fixed because you're using a PC CRT. (most games were listed incompatible because of a squished image but you can easily stretch them out thanks to the controls of a PC CRT)

what Extron model do you have? does it have the adjustable level and peak controls? (I thought some of them had clamping controls on the dip switches, so check those out too)

One of the main problems I have with GSM (unless they fixed this, do they?) is that a lot of games will lose resolution and look extremely jaggy (Rez is a good example of this)
Thanks for the info, as a fan of Virtua Fighter that Evo patch sounds great, I might look into burning a copy but I mainly want to use 480p on my existing collection.

The extron I have is the 203, it has level and peak controls but they don't affect the output levels, I have a transcoder that will also adjust the levels so they look correct on a PC CRT that uses full levels (0-255) but I have to use ypbpr instead of RGB (it's a YUV to RGBHV transcoder). Ps2's ypbpr has ghosting and from what I've read on here is generally considered poor. Just need something that will correctly display limited (16-235) to full (0-255).
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Re: Questions that do not deserve a thread

Post by Fudoh »

If somebody unearthes those 480p patches, a link would be highly appreciated. I'm all in to get everything interesting on the PS2 running in 480p.
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Re: Questions that do not deserve a thread

Post by Fudoh »

Ps2's ypbpr has ghosting and from what I've read on here is generally considered poor
definitely no. I consider it among the best signals on ANY console system with analogue video ouputs. Compared to RGB from the same system it got a little more picture noise, but I would be surprised if that shows up on any CRT. It usually just bothers video processors without any kind of active low pass filter.

What transcoder have you been using that gave you ghosting from a PS2's component signal ?
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Re: Questions that do not deserve a thread

Post by Ed Oscuro »

And, like I've said before, the PS2 video noise might be model related; I didn't notice any noise when looking at component or RGB output out of Slim models. It might be there, but I certainly don't consider the PS2's video output poor in that regard.
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Re: Questions that do not deserve a thread

Post by Gunstar »

Fudoh wrote:
Ps2's ypbpr has ghosting and from what I've read on here is generally considered poor
definitely no. I consider it among the best signals on ANY console system with analogue video ouputs. Compared to RGB from the same system it got a little more picture noise, but I would be surprised if that shows up on any CRT. It usually just bothers video processors without any kind of active low pass filter.

What transcoder have you been using that gave you ghosting from a PS2's component signal ?
Thanks for putting me straight! Transcoder i'm currently using is a mayflash vga box, it works really well with the original xbox and wii, although it doesn't seem stop desynchs on bright white flashes (I've yet to see the xbox desynch). I'm hoping the GARO will not have the same issues.

To be fair the ghosting could be the cheap component cable I'm using, there's a few vids showing that if you touch the red and white audio cables together you'll remove the ghosting somewhat, I'm assuming you wouldn't need to do that on an official cable.
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Re: Questions that do not deserve a thread

Post by Fudoh »

there's a few vids showing that if you touch the red and white audio cables together you'll remove the ghosting somewhat, I'm assuming you wouldn't need to on an official cable.
haha, yes, of course not. Regarding to the cable in the vid: there's a ground loop somewhere (or a missing ground connection), that's why connecting the audio wires cleans it up.
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Re: Questions that do not deserve a thread

Post by Gunstar »

Fudoh wrote:
there's a few vids showing that if you touch the red and white audio cables together you'll remove the ghosting somewhat, I'm assuming you wouldn't need to on an official cable.
haha, yes, of course not. Regarding to the cable in the vid: there's a ground loop somewhere (or a missing ground connection), that's why connecting the audio wires cleans it up.
I've been looking for an official cable but they're not that common or cheap, I guess sticking with the transcoder and the ps2 in ypbpr will work fine then if I can get my hands on a decent set of cables, saves me looking for another device to sorting out the level crush. Thanks, Fudoh.
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

Blair wrote:as I recall there was a big .zip file full of tested patches on the pcsx2 message board, (as pcsx2 even has problems de-interlacing games)

and there was also a YouTube channel where somebody was trying to get the entire PS2 library modified for 480p and 16:9, but I think that might've been removed as it's not in my subscriptions list anymore.

I've been meaning to do an experiment with pcsx2, I want to use the various enhancements (resolution textures, etc.), but I want my video processor to do the de-interlacing. (I just haven't gotten around to it).

I remember you did a thread on trying to get widescreen patches working, how did that go?
Fudoh wrote:If somebody unearthes those 480p patches, a link would be highly appreciated. I'm all in to get everything interesting on the PS2 running in 480p.
I looked for them for a good while, and they don't seem to exist. The prevailing method that PCSX2 continues to use seems to be de-interlacing as it always has. I'd love to be proven wrong.
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Re: Questions that do not deserve a thread

Post by Einzelherz »

Gunstar wrote:
Fudoh wrote:
there's a few vids showing that if you touch the red and white audio cables together you'll remove the ghosting somewhat, I'm assuming you wouldn't need to on an official cable.
haha, yes, of course not. Regarding to the cable in the vid: there's a ground loop somewhere (or a missing ground connection), that's why connecting the audio wires cleans it up.
I've been looking for an official cable but they're not that common or cheap, I guess sticking with the transcoder and the ps2 in ypbpr will work fine then if I can get my hands on a decent set of cables, saves me looking for another device to sorting out the level crush. Thanks, Fudoh.
Official cables are often on eBay. PS3 cables work on PS2.

I've got two sets of 3rd party cables - rocketfish and energizer and they both work perfectly.
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Re: Questions that do not deserve a thread

Post by Guspaz »

bobrocks95 wrote:
Fudoh wrote:If somebody unearthes those 480p patches, a link would be highly appreciated. I'm all in to get everything interesting on the PS2 running in 480p.
I looked for them for a good while, and they don't seem to exist. The prevailing method that PCSX2 continues to use seems to be de-interlacing as it always has. I'd love to be proven wrong.
Maybe I'm missing something, but PCSX2 will render at whatever resolution you tell it to render at, so what would the purpose of a 480p patch be? You can set it to 1080p if you want.
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Re: Questions that do not deserve a thread

Post by chuckster »

I have CRT Emudriver set up on my PC. How do I get Retroarch working with it? Just adjust the config file to the resolution? It seems to not allow RA to go full screen so far, even in the menu.
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Re: Questions that do not deserve a thread

Post by bobrocks95 »

Guspaz wrote:
bobrocks95 wrote:
Fudoh wrote:If somebody unearthes those 480p patches, a link would be highly appreciated. I'm all in to get everything interesting on the PS2 running in 480p.
I looked for them for a good while, and they don't seem to exist. The prevailing method that PCSX2 continues to use seems to be de-interlacing as it always has. I'd love to be proven wrong.
Maybe I'm missing something, but PCSX2 will render at whatever resolution you tell it to render at, so what would the purpose of a 480p patch be? You can set it to 1080p if you want.
You can have it render at any horizontal/vertical size you want, but if the game is interlaced, then PCSX2 is rendering it interlaced and de-interlacing before output.
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