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 Post subject: Gun.Smoke [Arcade/NES]
PostPosted: Mon Jul 11, 2011 6:55 pm 


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Posts: 3325
Location: the black gate
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Previous thread: 1
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Extends at 30K, 100K, and every 100K; Normal difficulty; everything else at default; etc. If you're going to milk out the NES version, just do the loops.
--------------------
Please post scores in this format:

Code:
VERSION
NAME - SCORE - STAGE - AUTOFIRE - PLATFORM


Please indicate which emulator build and program version you may have used.
____________________
Arcade version
Code:
 1. mice             - 1,356,800 - 10  - No  - PCB
 2. BIL              - 1,238,600 - ALL - No  - MAME (Japan)
 3. Perikles         - 1,168,350 - ALL - Yes - ShmupMAME v4.2 (Japan)
 4. stuminator       - 1,017,900 - ALL - ??? - PS2
 5. Mero             -   984,650 -  8  - Yes - PS1
 6. CHI              -   575,100 -  6  - ??? - PCB
 7. chum             -   497,800 -  6  - No  - MAME
 8. saucykobold      -   489,600 -  6  - Yes - MAME
 9. AST-NEV          -   454,350 -  6  - ??? - MAME
10. ERM              -   437,000 -  6  - No  - PCB
11. Rob              -   348,050 -  5  - ??? - PS2
12. Dale             -   341,900 -  4  - ??? - PS2
13. Adimusprime      -   254,100 -  4  - Yes - ShmupMAME v4.2 (Japan)
14. Daigoro          -   188,000 -  4  - ??? - PS2
15. RiverRaider      -   175,650 -  3  - No  - PS1
16. Bloodreign       -   157,200 -  3  - ??? - PS2
17. Landshark        -   154,450 -  3  - ??? - MAME
18. crithit5000      -   138,750 -  3  - ??? - ????
19. Ed Oscuro        -   112,950 -  3  - ??? - MAME
20. professor ganson -   104,900 -  3  - ??? - SAT
21. aventus          -    68,200 -  2  - ??? - SAT
22. Zach Keene       -    57,400 -  2  - ??? - PS2


Family Computer version
Code:
 1. Perikles         -   696,710 - ALL - Yes - US cart+HVC-101
 2. Daigoro          -   231,400 - 1-2 - ??? - ????
 3. roadrunner       -   126,820 - 1-3 - ??? - ????
 4. crithit5000      -    46,550 - 1-4 - ??? - ????
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In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Sun Nov 25, 2018 9:35 pm, edited 13 times in total.

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue Jul 12, 2011 3:32 am 


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Joined: 10 May 2007
Posts: 11108
Location: COLONY
I didn't use autofire for my score, fyi.
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jan 15, 2012 3:52 pm 


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Joined: 01 Apr 2009
Posts: 1300
Location: England
Mero - 848,000 - 8 - YES - PS1

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Stage 6 is way harder than 7 and 8, once I got past it I made straight to the level 8 boss on one life (didn't beat him though).


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue Jan 31, 2012 12:37 pm 


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Posts: 1300
Location: England
Didn't get any further but improved my score a bit.

Mero - 984,650 - 8 - YES - PS1

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Fri Feb 17, 2012 12:30 am 


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Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Arcade
saucykobold - 489,600 - 6 - YES - MAME
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Fri May 04, 2012 3:42 pm 


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Joined: 30 Jul 2011
Posts: 958
chum - 286,100 - 5 - NO - MAME
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my blog mostly about stgs, progress etc.


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Oct 11, 2012 8:23 am 


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Joined: 30 Jul 2011
Posts: 958
chum - 497,800 - 6 - NO - MAME
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my blog mostly about stgs, progress etc.


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Mon May 13, 2013 8:28 pm 


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Joined: 29 Oct 2011
Posts: 1277
Location: Sweeedeeeen.
ERM - 437,000 - 6 - NO - PCB

lol first time i played this game.
Won some kind of competition at a Swedish retro game convention.
Played on a JK-cab with terrible buttons and stick. Had my right wrist in a 20° upward angle that started to feel after some mashing.
Got this after 7 or 8 credits 10 min before deadline. :)
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue May 14, 2013 12:27 pm 


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Nicely done! The Ninja stage's terrain tends to trip a lot of new players up from what I've seen, but it's also pretty much the peak of the game's difficulty. Once you get a grasp of using the angle shots to outmaneuver and kill enemies before they can overrun or blindside you, it's pretty much endurance and nerve from there on in (and the game gives tons of extends and stacks your powerups, so you get plenty of practice when reaching later rounds).
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sat Oct 31, 2015 9:43 pm 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
NES version

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Perikles - 696,710 - ALL - Yes - AV Famicom

This port ends after three loops for some reason. Once you start fighting the final bosses for the last time there's unfortunately no way to see your score ever again since it just halts in an ending screen without any way to exit it. Thus I took the liberty to at least add the 30,000 points for defeating the bosses. I also didn't do any milking whatsoever, immediately snagged the wanted posters and fought against the bosses as efficiently as possible.
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Path to Ascendancy (1CCs) | Götzendämmerung (YT)


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jul 03, 2016 8:55 am 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Arcade

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Perikles - 1,168,350 - ALL - Yes - shmupMAME v4.2 (Japan)

Video
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Path to Ascendancy (1CCs) | Götzendämmerung (YT)


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jul 03, 2016 2:04 pm 


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Joined: 10 May 2007
Posts: 11108
Location: COLONY
Three ALLs on the board at last. The age of the bounty killers may yet come. Image

Image

Image
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Jul 07, 2016 1:45 am 



Joined: 04 Nov 2013
Posts: 679
Location: Washington
Perikles wrote:
NES version

Image

Perikles - 696,710 - ALL - Yes - AV Famicom

This port ends after three loops for some reason. Once you start fighting the final bosses for the last time there's unfortunately no way to see your score ever again since it just halts in an ending screen without any way to exit it. Thus I took the liberty to at least add the 30,000 points for defeating the bosses. I also didn't do any milking whatsoever, immediately snagged the wanted posters and fought against the bosses as efficiently as possible.


Am I wrong in assuming you can play this game forever and counterstop if you never get the wanted posters?
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1CC List with videos | Scores on RestartSyndrome.com


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Sep 06, 2018 6:08 am 


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Joined: 26 Apr 2005
Posts: 794
Location: Sweden
mice - 1,356,800 - 10 - NO - PCB

Finally got myself a cab to put this into! \o/
And it turns out I still got it even after 30 years. :)

Thought I'd go for the TG world record, but their rules are stupid and the current scores most likely violate those rules as well (leeching, milking).
Going to go for it anyway, but do it unofficially.

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Mon Sep 10, 2018 3:13 pm 


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Joined: 02 Dec 2010
Posts: 3325
Location: the black gate
Way past cool.

Yeah, TG makes everything more annoying than it needs to be. Can't stand how they handle Tempest, for example.
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In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Nov 18, 2018 12:12 am 


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Joined: 12 Nov 2018
Posts: 6
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Adimusprime - 254,100 - 4 - Yes - shmupMAME v4.2 (Japan)

Whoops.. I was too excited and forgot to put in my name :(
I'm new, please forgive
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Batsugun Special, Beltiana, 1-ALL / Crimzon Clover World Ignition, Novice Clear / Eschatos, Original-Easy Clear
New to shmups, always open to game suggestions!


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Nov 25, 2018 9:36 pm 


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Posts: 3325
Location: the black gate
No worries. I don't really get bothered about the format, though it is nice to have. I'm more concerned about the information.
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue Nov 27, 2018 5:32 am 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
DenT4F - 797,500 - 9 - Yes - ShmupMAME v4.2 (US)

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I'm not sure if the US version is acceptable, it's pretty convenient to fight Wolf Chief early.. I have a similar score on Saturn, it's a bit lower and I died on stage 8 but I can post that instead if the US version is frowned upon. I'm working on the clear, it's a loooong process though. It's a dream of mine hah


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Nov 28, 2018 7:05 am 


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Posts: 3325
Location: the black gate
Oh right, the US version is different. Normally I'd be alright with it, but I don't feel like researching all this right now. If more people play the US version, or if I ever get around to it, I'll add a board. Don't delete your score!
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In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Nov 28, 2018 8:48 am 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
The only difference is that stage 3 and 6 are switched around. So you're fighting Wolf Chief earlier. Makes restarts a lot more bearable xD


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Nov 28, 2018 11:56 am 


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Posts: 2248
Location: Brooklyn NY
Is that Lanny Mcdonald?
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Nov 28, 2018 10:11 pm 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
Stevens wrote:
Is that Lanny Mcdonald?


Absolutely! :D


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Nov 29, 2018 12:28 am 


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Posts: 6
I think I'll check out the US version, might be cool to create more competition.
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New to shmups, always open to game suggestions!


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Dec 02, 2018 3:35 am 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
DenT4F - 851,350 - 9 - Yes - PS3 (JP)


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Improvement on my score but lost my last men at the same spot (9th boss), unfortunate. This Arcade Cabinet port is legit 100%..


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Dec 02, 2018 11:14 am 


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Joined: 12 Nov 2018
Posts: 6
Dent4Face wrote:
DenT4F - 851,350 - 9 - Yes - PS3 (JP)


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Improvement on my score but lost my last men at the same spot (9th boss), unfortunate. This Arcade Cabinet port is legit 100%..



Great score! I'm still struggling with the stupid ninja on stage 3. Even with save state practice I can't get a consistent groove going, yet. :)
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New to shmups, always open to game suggestions!


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Dec 02, 2018 11:36 am 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
Adimusprime wrote:


Great score! I'm still struggling with the stupid ninja on stage 3. Even with save state practice I can't get a consistent groove going, yet. :)


Thanks!

I used to struggle with that guy when I first started but I developed a strat for him. Maybe it can work for you as well, if I can explain it correctly. I obviously take down every enemy in the lower part of the stage before the ninja shows up. When he spawns, I hang in the very bottom right corner (could probably work on the left side too if it's more comfy for you). I focus on regular enemies while I wait for the ninja to throw his shurikens. The idea is to mislead his shurikens, as soon as he throws them I move towards the middle and make a move on him. You can try to get a hit on him right as he lands but you'll rarely be able to nail him that way, make sure you anticipate his next jump and fire as soon as he lands that one. Move back to the corner, rinse repeat.. he can still kill me every now and then but I'm successful 90% of the time using this strategy, with or without the horse.

edit: I find that hitting him at an angle is quite effective.

Don't give up.. he gets easier the more you play. Wolf Chief and Wingate Family though, sheesh... still struggling hard on those guys. Game is tough xD


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Fri Dec 07, 2018 10:06 am 


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Joined: 03 Sep 2014
Posts: 31
Location: Montreal, CAN
DenT4F - 918,250 - 10 - Yes - ShmupMAME v4.2 (JP)

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Video


Flopped hard on Wingate Family.. I lost something like 4 of my remaining lives on the run-up to the boss. Although, that probably wouldn't have changed anything. That final boss fight is absolutely ridiculous. I've included the video this time..


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