The base game (ie not Black Label) has 4 "ships" instead of the originals 3 powers. Not a huge boost, but IMO the 4 ships also play significantly differently from eachother. Mushi is basically just choosing how wide your shot is and how fast your ship is. Futari has a lot more going on to me with Abnormal Reco's reverse focus homing shennanigans or Palm's adjustable shot width.Skykid wrote:No.Does it have more content?
I suppose it could be argued that Futari also has more content seeing as how Original Mode in the base game of Mushi has basically no scoring, whereas Futari's is at least solid.
Ha ha, not being arguable is a stretch. I'd take the stage 4 and 5 themes in Futari over basically everything in Mushi.Skykid wrote:No.Is the soundtrack arguably better?
I overall like Futari slightly better as a game, because I'm more a fan of fast, sparse patterns. Which means original mode is really the only thing I care about in either game. And Futari's original mode is much better developed IMO. Better level layouts, bosses, ships, scoring, flow, etc.
That being said I'm not a huge fan of either games since, fast bullets or not, they're both ultimately micro tap city, and I prefer more fast movement and macro dodging. Fun stuff but not totally to my tastes.