I've been playing the PS2 port of mushi for awhile now & there are times when there are so many sprites on the screen that the game slows down. I'm wondering if this is a PS2 feature (ie: lack of 2d processing power) and if the arcade pcb version exhibits these same slowdowns? I would hope (tho not pleased) that it's just in the PS2 port and is a hardware limitation (or perhaps lack of optimization in code)
Anybody else notice this and/or know more on the subject? Porting can definately be tricky, but since Mushi was apparently ported by Cave (and published via Taito) I would hope Cave did the best they could on the port.
.02$
Mushihimesama PS2 + slowdown w/ lots of sprites
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bay
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it's interesting to see less slowdown on a port & have that taken as a negative feature?Herr Schatten wrote:There's a lot more slowdown in the arcade version of Mushihime Sama, which makes especially the Original mode considerably easier. The PS2 has less slowdown. Worse yet, it has the "stutter"-type of slowdown, while the arcade original slows down and speeds up very smoothly.
as for the stutter-type slowdown this is what i notice most, which is downright annoying at times because it pulls you out of the game to realize it is a game rather than really being in the game/zone.
i'd think a smoother slowdown would be more acceptable, it's just unfortunate when its a limitation of the hardware & the game was still designed this way..
note: im not complaining about the PS2 port at all, i just need to find an arcade with mushi in it to feel the difference for myself.
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Kiken
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The sudden or stutter-type slowdown is terrible in ULTRA. It really makes fighting the bosses incredibly difficult when mid-bullet-formation, the game spontaneous leaps in speed.Herr Schatten wrote:There's a lot more slowdown in the arcade version of Mushihime Sama, which makes especially the Original mode considerably easier. The PS2 has less slowdown. Worse yet, it has the "stutter"-type of slowdown, while the arcade original slows down and speeds up very smoothly.
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That's usually only the case, in my experience anyways, when the game cuts out the slowdown but gives you no "wait" option to put it back in if you want to. The Saturn port of Batsugun is an example: it pretty much eliminates the slowdown from the arcade version, but gives you no way to adjust it otherwise: this makes the later stages of the "special version," in which enemies send tons of suicide bullets your way, more difficult than in the arcade.bay wrote:it's interesting to see less slowdown on a port & have that taken as a negative feature?
