Resident Evil 7

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Tarma
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Resident Evil 7

Post by Tarma »

So Resident Evil 7 has been announced... don't know what to think so far, the launch video doesn't tell much.

Gotta be better than the last Resident Evil game... Six was dreadful.

http://www.capcom.co.jp/residentevil7/i ... index.html
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Strider77
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Re: Resident Evil 7

Post by Strider77 »

This looks dreadul.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 7

Post by SGGG2 »

RE7 looks god awful. I don't understand how it's even called Resident Evil, it looks like a shitty outlast clone or any number of indy horror titles.

And while the campaign design in RE6 is atrocious, the combat and movement mechanics are incredible. RE6 Mercenaries mode is one of the best arcade style action games ever and worth the price of admission alone.
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Re: Resident Evil 7

Post by Tarma »

I'm more interested in seeing more of the Resident Evil 2 remake at the moment. I hope they don't fuck that up.
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Immryr
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Re: Resident Evil 7

Post by Immryr »

I don't think the resident evil 2 remake will be any good. It will probably be a "reimagining" rather than a masterful overhaul like REmake.
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dan76
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Re: Resident Evil 7

Post by dan76 »

I played the demo a couple of times through and enjoyed it. It's certainly a gamble for Capcom to do something like this, and even though I'm not a fan of hiding simulators, I'm glad they've shaken things up a bit. The last great RE game was 4, the rest have been ok at best (with 6 being utter shite).

There's quite an interesting playthrough with developer commentary here: https://youtu.be/mrV46f-h4FY

They basically say there is combat in the game much like past RE's, but wanted to showcase the vibe first. Also, the character played in the demo is different from the main game and that the main character is new to RE.

A couple of other things I noticed from playing the demo, it states that it's a single player game (at last!) and in the options aim assist can be turned on or off, so I guess that more evidence of guns making an appearance.

Try as I might I can't help but get it up for RE.
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Re: Resident Evil 7

Post by copy-paster »

This looks good for me, bring back the survival horror like the first 4 games. New character at it's best.
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Re: Resident Evil 7

Post by killer7 »

I'm liking the look and feel for this one. For all the criticism Capcom recieved for 6 I think they have listened and are being brave to introduce a new lead character in a first person view. I didnt want another Leon or Chris story. This is the biggest shake up since 4.
Plus the hype for Silent Hills PT demo looks like a big influence.
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Re: Resident Evil 7

Post by Skykid »

Does anyone have a weird inkling that the new lead character may be a Gamergate product?
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Re: Resident Evil 7

Post by Tarma »

I just hope it is "Single Player" and that Capcom have realised that not all new games need to be co-op.

RE5 was ruined by the dire AI and 6 wasn't any better in that department either.

Looks to me like they've woke up and took a long hard look with what Naughty Dog did with the genre in The Last of Us, but we shall see.
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Re: Resident Evil 7

Post by Mortificator »

Immryr wrote:I don't think the resident evil 2 remake will be any good.
Neither do I. It's in a totally different situation than the remake of the first game was.
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Illyrian
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Re: Resident Evil 7

Post by Illyrian »

I wonder if it will be as good as Resident Evil 5.

I hope they have a good villian in it. Of course whoever the villain is can't be as good as this guy:
https://www.youtube.com/watch?v=km6VvUX-n4E
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Re: Resident Evil 7

Post by Ed Oscuro »

Tarma wrote:RE5 was ruined by the dire AI and 6 wasn't any better in that department either.
A big portion of those gripes were fixed by doing away with the AI inventory and there was some tweak doing away with almost all the long delays of waiting for the AI partner to get to an exit (only the RE6 cathedral statue puzzle sticks in my mind as a place with an avoidable delay). For me, at least, those were the major issues and RE6 mostly did away with them.

Sure, RE6's forced AI partner is often a potted plant, and there aren't really any obvious sequences where it's a great help as when you give them a sniper rifle for the rotating elevator in RE5 - but if you're smart you know you can chain melee combos in either game with them. I just don't expect AI to be a great help in games and RE5/6 aren't unique in that regard.

All that said, I agree with your major point - the forced co-op hasn't been a good fit for the series.
I hope they have a good villian in it. Of course whoever the villain is can't be as good as this guy:
https://www.youtube.com/watch?v=km6VvUX-n4E
Oh, yeah, Irving, everybody loves that guy!

Wesker was just an embarrassment all throughout RE5. TOTAL SATURATIONNNN
Skykid wrote:Does anyone have a weird inkling that the new lead character may be a Gamergate product?
I was going to say that this is the least of my worries, but then I remembered that pest Moira Burton.
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Re: Resident Evil 7

Post by iconoclast »

I liked Moira.

I don't have PS+ so I haven't tried the RE7 demo yet, but it doesn't look good from what I've seen on streams. It seems like it has more in common with PT, Amnesia, or Outlast than any Resident Evil. But maybe the full game will be more interesting.
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Re: Resident Evil 7

Post by Ed Oscuro »

I guess my hangup about Moira is how quickly they dump all the Don'ts on the player at the start. I suppose she's got to be better than the "hero" of the Blackwell games.
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Re: Resident Evil 7

Post by SuperDeadite »

Still hoping for a PC port of Code Veronica HD. Runs on the same engine as RE4 HD, so really no reason not to put it on steam....
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Re: Resident Evil 7

Post by Tarma »

Ed Oscuro wrote: All that said, I agree with your major point - the forced co-op hasn't been a good fit for the series.
It just felt, to me, like Capcom felt the need to jump on the co-op bandwagon otherwise the game wouldn't be next-gen enough.

In 5 they should have made the co-op thing either an option (ideally for a 2nd human player to join) or just made it necessary at certain points, a bit like in Zero. Forced co-op through the entire game is annoying, and stopped the game from being great... it's still good imo.

Six... ugh... the whole game is so far removed from Resident Evil in terms of gameplay mechanics. If it ain't broke, don't fix it.

Resdient Evil 4 mechanics mixed with a compelling story - that's all we need. I don't think RE needs major over-hauls per episode, and the two Revelations games proved that.
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Re: Resident Evil 7

Post by MOSQUITO FIGHTER »

From the demo I'm not sold on this. I think it would work better with vr. Either way this really doesn't seem like something I would want to play more than once.
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Re: Resident Evil 7

Post by qmish »

with 6 being utter shite
Too bad re6 has best gunplay; instead of carrying it on to better game they downgrade combat in revelations 2 and now totally go P.T./Outlast with re7
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Re: Resident Evil 7

Post by cj iwakura »

Kind of surprised this received (what seems like) so much backlash. I think it looks like a much-needed breath of fresh air akin to RE4. I loved 4-6 despite their flaws(especially 6's), but it's a good time for something new, and why not straight horror?
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Re: Resident Evil 7

Post by JBC »

There will always be backlash for RE. The fan base is super toxic.

I'm intrigued by VII & will def give it a chance but I plan to play in VR. I've already got Outlast & love that game, so I think VR is the way to go in order to have a unique experience.

Just judging from the demo, of course. I'm sure the final game will be quite different!
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Re: Resident Evil 7

Post by SGGG2 »

cj iwakura wrote:Kind of surprised this received (what seems like) so much backlash. I think it looks like a much-needed breath of fresh air akin to RE4. I loved 4-6 despite their flaws(especially 6's), but it's a good time for something new, and why not straight horror?
copy-paster wrote:This looks good for me, bring back the survival horror like the first 4 games.
Variations of these sentiments keep getting repeated everywhere, but other than some vague idea of what constitutes a Horror Game, RE7 has little in common with the first three Resident Evil titles, and absolutely nothing with the latter three. Together, they span twenty years of gaming. Is it any wonder people are upset?
qmish wrote:Too bad re6 has best gunplay; instead of carrying it on to better game they downgrade combat in revelations 2 and now totally go P.T./Outlast with re7
I'd argue that 4 has the best basic gunplay while 6 has the best gameplay. Unfortunately, the campaign and encounter design is atrocious for the most part, and only shines in Mercenaries.
Tarma wrote:Six... ugh... the whole game is so far removed from Resident Evil in terms of gameplay mechanics. If it ain't broke, don't fix it.
I understand where you're coming from but this is a half-truth at best. The core combat mechanics (stun, melee, quicktime events) are a clear evolution from RE4. I agree that the movement mechanics push the final result closer to Vanquish than Resident Evil.

Anyhow, there are basically three main Resident Evil series at this point: Old school survival horrors (RE 1-3), modern FPS campaigns (RE 4-6), and arcade style action (Mercenaries mode RE 4-6, Mercenaries 3D), and Capcom has basically decided to alienate them all at once to chase the imaginary audience of P.T, a game that never actually existed.

RE fans want new or remastered versions of Outbreak and a full-featured, standalone Mercenaries game, yet Capcom decides to give us crap no one asked for like Raccoon City and Umbrella Corps. As RE7 exemplifies, they're content to chase trends over setting them, and low budget, low risk affairs like Revelations and REmake prove they're too timid to try anything else.
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Re: Resident Evil 7

Post by qmish »

I heard that people play the hell out of Operation Shit City, though
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Re: Resident Evil 7

Post by SGGG2 »

My understanding is that while lots of people played Raccoon City, very few actually enjoyed the experience. It sold over two million copies and Capcom still canned plans for a sequel due to poor feedback.
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Re: Resident Evil 7

Post by qmish »

Maybe, i only mention it cause my friend said that he and his psn buddies regularly play re5 mercs and orc (and he is fan of re since re2)
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Re: Resident Evil 7

Post by TransatlanticFoe »

5 isn't that bad but 6 was dire. I got so tired of losing to constant QTEs and having to do daft wrestling moves on the bullet sponge enemies, so I turned it to easy. It was bearable but only Chris' generic bromance shooter campaign was close to fun.

The two Revelations titles had their brain fart moments (unexplained dodge mechanic and the two dumb tech guys in Rev 1; invisible face rape enemies turning up in Claire's campaign and a couple of borderline impossible without co-op moments in Rev 2) but were on the whole enjoyable and brought a bit more tension back to the series.

I'd bet this bears no resemblance to the final game but hope they move away from raw action.
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Re: Resident Evil 7

Post by Sir Ilpalazzo »

Most of RE6's enemies are only bullet-spongey if you aren't hitting their weak spots or making effective use of melee, honestly. (The bosses are kind of dire no matter what though.)
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Re: Resident Evil 7

Post by DaneSaga »

RE6's shooting mechanics are possibly the best in the genre. It's just unfortunate they're in a game thats so bloated and terribly paced. I do love RE6 in a Stockholm syndrome sort of way (I've platinumed the game twice), but all my joy comes from mercenaries mode.
Now that RE7 is headed in a completely new direction, I do hope Capcom don't discard the legitimately good things found in RE6, 'cause a RE game as tight as RE4, with RE6's gunplay would be absolutely sublime.
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Re: Resident Evil 7

Post by Romaintcr »

DaneSaga wrote:RE6's shooting mechanics are possibly the best in the genre. It's just unfortunate they're in a game thats so bloated and terribly paced. I do love RE6 in a Stockholm syndrome sort of way (I've platinumed the game twice), but all my joy comes from mercenaries mode.
Now that RE7 is headed in a completely new direction, I do hope Capcom don't discard the legitimately good things found in RE6, 'cause a RE game as tight as RE4, with RE6's gunplay would be absolutely sublime.
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