ZellSF wrote:I'm conflicted. Dithering looks very bad, but so does the false positives (look at the crosses in the gui on the Mario World shot) and the blurriness dedithering causes. I'm somehow guessing the OSSC won't do it anyway (would be nice though).
most of the graphic glitches can be eliminated with error correction (the crosses look fine), (I just always forget to turn it on). you can adjust the blur effect for transparency. but I like it this way for most games with water or glass effects.
BuckoA51 wrote:De-Dither is quite clever, but does anyone really want HQ2X Scale 2X Scale 3X type effects? You might as well just go play an emulator.
No, I was just throwing that idea out as a possibility if it was an easy thing to implement (personally I don't think HQ 4x looks that bad on NES), I would never really use those filters. but I would love a De-Dither option for original hardware on the OSSC. but since marqs did not address it i'm going to assume he (and most users here) would be against it. that's ok (I can still enjoy it with my DVDO's and CRT's)
As an american gamer who grew up with Composite and RF cables, I vividly remember the transparency and blending effects from these games, so when I play them in RGB it always looks a little Jarring when I notice a "broken" effect. but I love the sharpness and richness of RGB so I will never go back to composit (I always hated dot crawl). for people like me De-Dither gives me that nostalgic feel of playing my old games how I remember them (they technically look better than that, lol).
i'll drop it after this post, just wanted to bring attention to the Idea (just in case anyone felt the same way) (here's a quick example without scanlines)
-De-Dither off-
-De-Dither on-
