Where to start?
Where to start?
Hey all, I'm looking to begin (slowly) working on a side scrolling shmup. I'm primarily a 3d artist so Unreal 4 (maybe Unity) is probably going to be my engine of choice. Does anyone have any suggestions on where to start? Good Blueprint tutorials etc. Any help is very much appreciated! Thanks!
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Squire Grooktook
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- Joined: Sat Jan 12, 2013 2:39 am
Re: Where to start?
When I was just starting out with Unity, I used this tutorial for getting the basics of a shmup established. Sadly, the damn thing used to be in English, but I can't find that version of the page anymore. A shame, since it's kind of an excellent starter tutorial.
Making a shmup shouldn't be too hard if you have some prior scripting/programming knowledge. First just focusing on making an object with 8-way directional movement, and then you can figure out the rest gradually as you go. In Unity, basic movement is usually based on Vector functions, so maybe watch some of the official tutorials on those. I'm not familiar with Unreal Engine, so I can't help you there.
Making a shmup shouldn't be too hard if you have some prior scripting/programming knowledge. First just focusing on making an object with 8-way directional movement, and then you can figure out the rest gradually as you go. In Unity, basic movement is usually based on Vector functions, so maybe watch some of the official tutorials on those. I'm not familiar with Unreal Engine, so I can't help you there.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Where to start?
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Where to start?
^^^Yeah! That's it!
Very good for starting out with basic movement from Unity. You'll still need to learn a lot from there for a basic shooting game (like how to make aimed shots and whatnot), but finishing that and then gradually tweaking the results is a good way to get to grips with the basics of stg scripting.
If you're new to scripting/programming though, keep in mind that there's no one way to do something. For example, my way of handling enemy spawns is necessarily very different from what those guys do. So don't be afraid to experiment once your comfortable with scripting.
Very good for starting out with basic movement from Unity. You'll still need to learn a lot from there for a basic shooting game (like how to make aimed shots and whatnot), but finishing that and then gradually tweaking the results is a good way to get to grips with the basics of stg scripting.
If you're new to scripting/programming though, keep in mind that there's no one way to do something. For example, my way of handling enemy spawns is necessarily very different from what those guys do. So don't be afraid to experiment once your comfortable with scripting.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Where to start?
Oh yeah! This is great! Thank you. I had wanted to do a side-scroller over a top down. I think the principles in the tutorial are easily applied though!
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Gungrounds
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Re: Where to start?
If your goal is to make great shooter game and you need more help be free to send me a message. 
