Zenodyne R - 2017 Dev news

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Kaiser
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Zenodyne R - 2017 Dev news

Post by Kaiser »

Yep WE are not done with shmups just yet, we are back for some more!

Image

Zenodyne R is a prequel to Zenohell (and technically a remake of Zenodyne) that has been in development for past few months, with the new team members, development became much more efficient while setting the bar higher, we are proud to finally show off the game to you!

Hi score thread: http://shmups.system11.org/viewtopic.ph ... 4#p1189554

https://jackdarx.itch.io/zenodyne-r
^ DRM-Free Version, Demo included

http://store.steampowered.com/app/466820
^ Steam Version, Demo included

Tutorial video: https://www.youtube.com/watch?v=yXmVM12WAYw

https://heavyviper.bandcamp.com/album/z ... soundtrack
^ BANDCAMP SOUNDTRACK!

http://store.steampowered.com/app/471410/
^ Soundtrack DLC (same as bandcamp except it's on steam)

So what does it feature?
- 6 Stages with branching paths, harder paths are the equivalent of second loop, removing the need for looping, there is more than fast bullets to the hard routes.
- Multiple ships with unique gameplay styles and pilots.
- YM2612 Soundtrack by HeavyViper
- A simple but rewarding scoring system
- A system of unlocks where you unlock things by just playing. However you will unlock faster by playing decently.

If you want to help us, check it out, if you like it, recommend it to your friends

------

Demo Details (UPDATED And not retroactive to past scores):

- 2 stages
- 2 ships

Until June 5 8 PM GMT there is a competition going on that whoever will post the best score (via gameplay video) will receive a copy of both Zenohell and Zenodyne R.

Players who score above 15 millions will be mentioned in the special hall of fame section of credits in an update.

------

Troubleshooting (For both the demo and the full game)

1. Artifacts and other graphical glitches
- Open your config.ini in your local game folder (right click the game on steam, properties, browse local files. Unless DRM free then it's in the game folder you unpacked the game to) and set VertexBufferMethod to 2, unless it's 2 already then set it to 1 or 0

2. Weird issues with enemies
- This is likely a driver issue as I cannot get it to happen on my setup, neither does my team but what we know that helps fix this, is enabling Vsync in the game options or playing in windowed mode, also in worst case enabling the alternate vsync in options.ini (localization can be found above)

3. Game crash in Early Stage 1
- See Point 2
Last edited by Kaiser on Sun Jan 01, 2017 9:16 am, edited 33 times in total.
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by EmperorIng »

Kaiser wrote: - YM2612 Soundtrack by HeavyViper
:o :o :o Sweet! HeavyViper has got some mad skills; I'm sure he won't disappoint!
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by Kaiser »

182 votes and still rising higher in votes, since it was launched 16 hours ago, i'm very impressed by the amount of support i'm getting all around :>. At least I know that securing this release should'nt be too bad.
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by AxelMill »

I'll be honest with you, even though I do not deserve to be, the Movie Maker-esque trailer looks kind of cheap. But who cares about that, the facts that it's a shmup on Greenlight, looks and sounds amazing and has branching paths, make my mouse pointer instantly move to "Yes", and that's all that matters.
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by Kaiser »

AxelMill wrote:I'll be honest with you, even though I do not deserve to be, the Movie Maker-esque trailer looks kind of cheap. But who cares about that, the facts that it's a shmup on Greenlight, looks and sounds amazing and has branching paths, make my mouse pointer instantly move to "Yes", and that's all that matters.
Haha I won't be denying the trailer part, when nobody you could rely on to make a trailer is available, all you have left is yourself, this won't be the case for the release trailer down the road though :P. Also thanks for the honest post :)
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by AxelMill »

kane wrote: Please don't neglect a DRM-free release, and a standalone Steam release that works without the client too!

BTW, how is this a remake of Zenodyne? Granted I'm not that familiar with the game, but so far everything in stage 1 looks completely different to me.
Do something like Don't Starve's makers did and include a DRM-free CD key to insert into your website. Since that would make selling them even easier, include something like "Log in with Steam and only then redeem your personal key bound to your account".
That way people would buy it despite hating Steam.

Well, a remake with the same exact patterns wouldn't be a remake, would it? It would merely be R-Type Dimensions.
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by Kaiser »

kane wrote:Looks neat. The music style is much more to my liking this time too, really enjoyed the videos.

Please don't neglect a DRM-free release, and a standalone Steam release that works without the client too!

BTW, how is this a remake of Zenodyne? Granted I'm not that familiar with the game, but so far everything in stage 1 looks completely different to me.
Oh you'll be still getting a DRM-free release on itch.io it's a given because of the way we handle the Steam API functions (protip: the game runs without em if the DLL doesn't exist and said DLL won't be provided with the DRM-free release).

Also it's a remake, because it uses two base ships from the original version (though slightly changed design wise), with new ones thrown in the mix, it is a complete and expanded re-interpretation of the original including the boss designs and the story is the same as it treats about the first Zenonian war, though it's much more detailed this time around via the database menu and other things. By this principle it cannot be a sequel to Zenohell NEITHER a parallel game. And it will lead into Zenohell, in ways I cannot talk about, well not until post-release.
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Re: Zenodyne R is on Greenlight! (Features gameplay videos)

Post by Kaiser »

Just a little bump to mention that we are about to hit 400 votes soon! Zenohell didn't even have 300 in it's greenlight life so I am impressed, I suppose I should point out that animations are being worked on for enemies after receiving feedback about it from people all around, we will try to make things not static ;).

And yes the soundtrack WILL receive a release of it's own down the road, so for you YM2612 lovers, you will be in one heck of a treat.
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Re: Zenodyne R - Status Update #1

Post by Kaiser »

I'll get straight to the point, Zenodyne R's Soundtrack will be getting a bandcamp release soon, you are probably wondering, why are we releasing it earlier than the game? For few good reasons actually.

- To promote the game further
- To promote HeavyViper's musical work
- To provide the music for the fans who have been asking for a soundtrack release since we announced this game!

AND here is the soundtrack cover:

http://i.imgur.com/JDC7mEh.jpg (large size warning)

As for the actual game, we've been steadily working on Stage 4 and I admit, it's become a huge stage, for good reasons that I cannot reveal at this time. I would say Stage 4 is about 50% done, there's still another 50% ahead and to put it mildly, it's pretty insane.

We have also managed to put in the second ship along with some early unlockable lore so that's fun too. Along with lots of visual touches (including adding firing animations to a whole bunch of enemies). Currently we are at 415 votes, I have no doubt we'll get greenlit so we waste no time with working on it.
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Re: Zenodyne R - Status Update #1

Post by Kaiser »

https://heavyviper.bandcamp.com/album/z ... soundtrack

ZR's Soundtrack has just received a soundtrack release! The fan demand just had to be met when fans asked for the soundtrack...... well there they have it, before the game comes out, enjoy the YM2612-packed album!
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Re: Zenodyne R - Bandcamp Soundtrack is out!

Post by Heavy Viper »

Please enjoy it. OTL
VPR@Twitter ~~~ VPR@Soundcloud ~~~ VPR@Bandcamp
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
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Re: Zenodyne R - Stage 2 (Feat. 2nd ship!) Gameplay!

Post by Kaiser »

https://www.youtube.com/watch?v=BGXgiW_4iCE

I present you Stage 2 gameplay featuring the new second ship!

Yeah just because we haven't posted new stuff in a while doesn't mean we aren't busy working on the game, we've recently finished Stage 4 (and let me tell you it was a completely new experience for the entire team) and we are currently working on Stage 5, alongside some extra content we have in mind.

And yep our title logo's finally finished.
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Re: Zenodyne R - ARV 3rd Ship gameplay!

Post by Kaiser »

https://www.youtube.com/watch?v=SdlLx-GCzKI

Introducing the brand new 3rd ship (and showing off the hard route in Stage 2), possibly the last one to be revealed as the rest are worth being hidden.

ARV aka Alien Replica Vehicle for those X-files fans out there, is a ship made out of stolen scraps of UFOs from various landing sites, by none other than an UFO nerd herself, Amelia Summers.

Following her grandfather's hunt for the aliens, she creates a vehicle similiar to the enemy, because simply it was fun.

Have you ever played Uo Poko? No not the puzzle game, but the character from it also appeared in Cave's later title Dangun Feveron. It was famously known for being amazingly fast and fierce. Then you likely will enjoy it, it also lacks that meow factor ;).

Holding the focus button MAKES the ship faster but also FASTER in rate of fire department!

---

If you haven't voted yet, and we are still waiting to be greenlit, go ahead and do so here: http://steamcommunity.com/sharedfiles/f ... =627205434
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Re: Zenodyne R - Greenlit!

Post by Kaiser »

http://steamcommunity.com/sharedfiles/f ... =627205434 I wanted to say thanks for everyone who voted for this game, it's been a fun journey to get it greenlit but it doesn't end there, i'm going to write an another progress blog later today as there were significant changes recently thanks to the testers feedback.

So in short, yep it's coming soon, and it will remain DRM Free (it'll be also available on itch.io), being put on Steam aside.
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Re: Zenodyne R - Pre-Release Page is up!

Post by Kaiser »

http://store.steampowered.com/app/466820

Yes we aren't dead, I mostly posted progress on the greenlight for our fans to follow but the final road starts here. As we will be releasing the game next month! While due to NDAs I cannot reveal the pricing before release. What I can say is that the game and the BANDCAMP album are coming to Steam. Yep you will be able to purchase the album on steam too! Because I know some of you like to have things in one place. It's been a crazy ride that took us to new heights as devs but it ain't over yet.
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Re: Zenodyne R - Pre-Release Page is up!

Post by doom_ »

looks (and sounds!) promising. I like the idea of unlockable continues (like Ikaruga did on Gamecube), lore and stuff - it seems that you guys are really thinking about what a shmup-release in 2016 needs to be interesting even for the non-hardcore audience. I am really looking forward to trying this one. 8)
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Re: Zenodyne R - Pre-Release Page is up!

Post by Despatche »

Continues make the problem worse by design. A proper practice mode, and encouraging players to use that practice mode, is vital.

We need to get away from "arcade" and "retro" and redefine the genre. We need to get people to understand that these are "obstacle courses" or "Olympic events" and not "experiences", and that the former is the latter that they're looking for.
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Re: Zenodyne R - Pre-Release Page is up!

Post by ptoing »

Kaiser wrote:While due to NDAs I cannot reveal the pricing before release.
What NDA is that? Pretty sure there is no clause that prevents you from saying what price you aim to sell the game for.
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Re: Zenodyne R - Pre-Release Page is up!

Post by Kaiser »

ptoing wrote:
Kaiser wrote:While due to NDAs I cannot reveal the pricing before release.
What NDA is that? Pretty sure there is no clause that prevents you from saying what price you aim to sell the game for.
Valve's NDA, to put it simply, I am not allowed to talk about sales figures, pricing (until the game is out) and anything steam backend related (where pricing internally is included). It applies to EVERY developer out there, if you see them posting steam figures, they definitely are not posting the real data.
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Re: Zenodyne R - Pre-Release Page is up!

Post by STGAlmond »

I've seen quite a few devs post their price before it was released and there was no pre-order or anything similar. Is there a certain point when you are allowed, or are these devs under different contract I wonder? I suppose it is also possible they are all breaking an NDA, but it is an aspect that isn't heavily enforced. If that is the case I wouldn't want to risk it either.
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Re: Zenodyne R - Pre-Release Page is up!

Post by ptoing »

You can post the price at any time you wish. The devs make the prices, Valve does not really mandate anything there. The only NDA you could have would be with a publisher.

Sales figures is more nuanced. Valve does not really care about it, but Sony, MS and Nintendo do. So if you do not have your game on any of those systems, then posting sales figures is pretty much fine as well.

Also, if you check the upcoming games site on steam you will see that lots of them have the prices already showing, some which come out in 2017. So yeah.
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Re: Zenodyne R - Pre-Release Page is up!

Post by Kaiser »

ptoing wrote:You can post the price at any time you wish. The devs make the prices, Valve does not really mandate anything there. The only NDA you could have would be with a publisher.

Sales figures is more nuanced. Valve does not really care about it, but Sony, MS and Nintendo do. So if you do not have your game on any of those systems, then posting sales figures is pretty much fine as well.

Also, if you check the upcoming games site on steam you will see that lots of them have the prices already showing, some which come out in 2017. So yeah.
Well I was just being careful to be honest. In this case, the price of the game will be $9.99 with a 10% launch discount and for the fans who demanded the soundtrack be available (mostly on greenlight page back when it was on greenlight), the high quality bandcamp album will be also available on Steam for $5 as DLC, it's auto-detected by Steam's music player and you can find it in the game folder.
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Just an update.

Post by Kaiser »

kane wrote:Stuff
Funnily adding banking frames was one of the things we did quite early on (I would say shortly after the greenlight launched) because we all felt the same way, I mean we didn't go extreme with the amount of frames either but we needed to make them stand out so the player can actually see the movement, we did more little touches to the player ships but not gonna spoil that. And that's besides adding animations to enemies in general especially those who did benefit from them big time.

Actually past 1,5 months have been nothing but polish and massive playtesting among our team and our team of testers, I will safely say that the amount of things we had to do was at least triple of the feedback we got on Zenohell (simply because ZR seemed to click with the testing team more)

Currently? After knocking out the entirety of the feedback we are just ensuring the game will launch with the realistically minimal amount of bugs possible because I would be making stuff up if I said that it's possible to release a game ABSOLUTELY without any bugs. Also let's say that people will get more stuff than we originally intended ;)

Rest assured, June 1 release has been safely secured. The game will launch both on Steam and itch.io...... so will the game's demo! Yes I actually remembered this being a legit complaint about Zenohell, the lack of a demo that is, it was a legit mistake and by the time I wanted to fix it the sales have pretty much died out so I deemed it pointless for Zenohell (plus my bad coding habits at the time would have probably messed it up and caused negative reactions). It's not the case here, the demo's all ready to launch with the game :>
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Re: Zenodyne R - Coming June 1 (Final pre-release blog inclu

Post by Kaiser »

http://steamcommunity.com/sharedfiles/f ... 1464078989

Yep the game is definitely coming out June 1, and to celebrate this, I posted the final pre-release blog detailing the game's history of development and a retrospective in one.

For those link unsavvy ones, I'll just put it's contents in a spoiler here:
Spoiler
Considering it's only a week until Zenodyne R releases,
I suppose to celebrate it's upcoming release, it would be
a very fitting thing to write about it's development.

Right from the beginning. Let's go back to the last quarter of 2015.
Just warning, i'm gonna be brutally honest and self-critical about this!

Zenohell was just released, the entire team was excited about the
release however it didn't take long until all the flaws surfaced
that lied at the foundation of the whole game.

Flaws that would be impossible to fix without extra months
of development. But it was too late, the game was already
being sold, it was even being bundled soon after release
because I personally lost faith in it's success because
of how flawed it was.

So what were the flaws that plagues Zenohell you ask?
Here, have my personal list because all of those flaws
were my fault because of bad decisions and mismanagement at the time:

- Complete lack of animation both on the player and the enemies.
- Complete lack of any ACTUAL level design (it was looping backgrounds).
- Lack of consistency in the enemy sprites in quality and looks.
- Obvious lack of enemy AI beyond shooting patterns and sometimes moving.
- Locking the final stage behind the no continues requirement. Because
somehow I thought it would be a brilliant idea at the time. Which is why
only like 20 people max saw it in-game.
- Not including casual testers in the testing team
- Lack of an actual game plan (we were working off vague and random ideas from convos)

And the list goes on, the point is, I messed up big time as the team leader.
I could simply not forgive myself for all that went wrong,
incompetence always bites in the end.

Sure I managed to stomp bugs that originally plagued the game but the flaws
were there to remind me of my mistakes, they were driving me nuts personally.

We were originally set out to do a direct sequel to Zenohell at first called
Zenodeath but... evidently our flaws were still biting our team as whole.

I made the hard decision to scrap the project entirely and go back to the basics,
in order to rework my foundations completely for the sake of quality. Around
the same time emphatic left the team due real life responsibilities that fell on him.

And so, in early November 2015 I decided to remake my first shmup from early 2014
when we weren't even a team yet! Yeah back when we were doing Zenodyne with BP,
that was pretty much all of us, we didn't form an actual team until Zenohell.

Fun fact, the team name Grybanser Fox is an anagram of our nicknames.
Consisting of:

- Gryzor (gry)
- BPzeBanshee (ban)
- Kaiser (ser)
- Samurai Fox (Fox)

Back on track, so originally Zenodyne R was intended to be a straight up
but from grounds up remake because I felt that despite it being a completely
amateur game it deserved a second chance, as a proper commercial product.

However this time I would try to not repeat the flaws that Zenohell had.
I spent quite a bit coming up with the game plan for it while developing
a prototype, the idea was simple, just 5 stages, 3 ships, that's it.

Then there was the issue of having a composer since emphatic left our team.
Fortunately a bit earlier, mid-October a certain fellow nicknamed HeavyViper
posted a demo reel of his YM2612 music in the development subforum of Shmups System11 forums.

BP linked me the demo reel and I was like alright this guy suits the job, so we contacted
him immediately and have shown a prototype with like half of stage 1 done. He agreed
to the whole idea after I presented the entire game plan.

We just wanted to bring the game at least to Zenohell's level, but
as the prototype development went along in January, I was beginning
to discover new methods of doing things including level design.

Then it was beginning to hit me, there was a lot of untapped potential.
I was discovering the said potential by spending a week drawing the entirety
of stage 1 since at this point I WAS not used to the idea of having
actual level design.

I presented the completed stage 1 to the entire team, they were quite
surprised by the end result of it. Then they too, saw the potential of the game.

Fast-forward to Stage 2 being done in December, where not only the level design
was even better but there were ACTUAL ground enemies and the bosses were actually
interesting!

It was at this very moment in December 2015, when we decided to NOT do a straight up
remake but instead make a full fledged product that will go beyond Zenohell and ultimately
correct it's flaws. The game plan expanded, the bar was set much much higher, we had
tons of doubts if we could pull it off however with each next stage, our confidence
grew and we were able to achieve new milestones, in terms of music, visuals and gameplay.

However I need to stop right here and say out loud that our testing team was as important
as any of the game design aspects mentioned earlier! Testers ranged from people who
haven't even played the genre to shmup vets and even other shmup devs (shout out to Final Boss team!).

Thanks to them we were able to ensure that the game is balanced to the point where it's challenging
without being unfair even to the newcomers, with an actual sense of progression ahead.

We had stacks of feedback from them and we proudly implemented all of it. Further pushing
our game higher than we intended.

I suppose as my personal comparison, I can say that while it took Zenohell 4 stages
to warm up, Zenodyne R gets serious in the first 10 seconds of the game instantly
having you embrace the onslaught of the alien invaders :D

See you soon, on June 1 launch, I hope, we hope as the whole team that you will
enjoy this game!
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Re: Zenodyne R - Coming June 1 (Final pre-release blog inclu

Post by CStarFlare »

I really should go back and clear Zenohell before this comes out. I'm getting excited. :)
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Re: Zenodyne R - June 1 - Demo Competition details and tutor

Post by Kaiser »

https://www.youtube.com/watch?v=yXmVM12WAYw

Emuser has made a video that's both an introduction to the game and the tutorial! You see the reason for this video is because it will help people understand the game better when it launches..... and because I have a demo competition planned for June 1! That's right!

THERE will be a demo scoring competition (yes the demo will be also DRM free) from June 1 9 AM GMT to June 8 9 PM GMT! The winner who posts the screenshot with the highest score gets a free copy of both Zenohell and Zenodyne R! However there will be an other reward for the participants, players who will score above 15 million in the demo, will get their name in the special hall of fame section of the game credits, in an update.

The demo will have 2 stages and the first 2 ships (which the video covers).

See you, on June 1.
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Re: Zenodyne R - Released (10% discount) And Demo Compo deta

Post by Kaiser »

We made it! Zenodyne R is now out on both itch.io and Steam. 10% launch discount on both platforms until June 5 1PM GMT.

Soundtrack DLC will be available tomorrow on May 30 (due differences in publishing DLCs versus the games).

Grab it! Play it! If you like it, recommend it to your friends! Also refer to main post for demo competition details!
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Re: Zenodyne R - Released (10% discount) And Demo Compo deta

Post by Chacranajxy »

Man, the final product looks pretty great. And thanks for putting out a DRM-free version of the game, too. I really have no excuse not to buy this now.

Congrats on launching this thing.
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Re: Zenodyne R - Released (10% discount) And Demo Compo deta

Post by doom_ »

yeah man. the game looks, sounds and plays awesome. some nice unlockables also - I am looking forward to seeing all the ships and lore!


....also regarding the 15 million challenge: I hope that counts. 8)
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Re: Zenodyne R - Released (10% discount) And Demo Compo deta

Post by Emuser »

Here's a peek at my favorite ship in the game, as well as some extra footage of unseen areas of the game so far:

https://www.youtube.com/watch?v=mo63l-hohbs
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