gamespire wrote:We was working on this game quite some time, now it's ready.
Welcome to play!
Your impressions and suggestions welcome!
Honestly looks pretty damn good. The trailer has nice music, nothing glaringly bad about it. I'll give it a try right now.
1) That was pretty weird, where I could double my score by watching an advertisement for another game...
2) I like the power-ups, they all look pretty cool and do what they're supposed to.
3) Kind of annoying how it seems like there's definitely NO story at all in the game. I know you said it's about space station repair robots in the product description, but there's really no sign of that. It just seems like a generic space shooter.
4) I like the enemy design. The lobster ones are pretty cool.
5) The blue triangles should be gold... anything moving toward my ship freaks me out.
6) The finger covering the ship is bad mojo-jojo. A lot of games allow the player to set their 0,0 point anywhere the finger goes and move the ship from that point, since you're using the coordinates as the set point for the ship, it is causing an issue where I can't see things when they are near the ship.
7) Hit box is actually too big, I have to say. I don't like the tiny little hit boxes these bullet hell games use, but the cockpit is pretty much the maximum imho.

I get that it's supposed to be all about the freemium... but being so badly under-powered without buying stuff is just... uncool.
9) Seriously... 5 missions and I can afford ONE upgrade? 5 super repetitive missions? tsk tsk tsk
10) Killed the first boss. Okay, I'm done.
Not bad, especially the graphics. Overall, it's a good start... but this game would need a good year of development to be something really special. But, I kind of get the feeling that you aren't trying to make it really special, just kind of bring in some extra income. Even still, not bad.