Just finished the game last night. I got the
Usurpation of fire
ending.
It's definitely the best game in the series. I didn't mind the linearity on a first playthrough, but I could see it being a buzzkill having to do everything in the one "correct" order on subsequent playthroughs. I
will echo the criticisms of the boss fights -- the later ones were good, but the first 3/4ths or so of the game had way too many Zelda-like puzzle bosses, as well as some quadrupedal things (which never work well, since they always devolve into "get under them, and stay there"), and the most spectacularly useless crowd boss ever.
Yhorm
, in particular, was just stupid. Hurr durr, figure out the controls on this one weapon that works like nothing else in the series! Terrible. Even the good boss fights were generally a lot easier than the ones in previous Souls games (and I'm pretty sure that it wasn't a case of me being overlevelled, since I finished the game at level 89); the only tough ones were
Abyss Watchers
, the last two story bosses, and
Champion Gundyr
(although, looking at the wiki after I finished the game, I found that I missed a couple of areas, one of which has a boss everyone seems to think is really tough. Then again, most people also claim that
Aldrich and Dancer
are really tough, which couldn't be further from the truth IMO.).
That art direction though.... Wow. Just wow. The lighting design, in particular, is incredible; that's practically a master-class in how to use brightness and color contrasts. They've come a long way from the days of Dark Souls 1's lighting, that's for sure.