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 Post subject: Majestic Twelve/Super Space Invaders '91
PostPosted: Tue May 10, 2016 7:53 am 


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Joined: 01 Apr 2009
Posts: 1372
Location: England
Defaults, no continues.

Code:
NAME - SCORE - STAGE


MAJESTIC TWELVE
Code:
1. Mero - 398,440 -7
2.
3.


SUPER SPACE INVADERS '91
Code:
1.
2.
3.


Master System
Code:
1.
2.
3.


Last edited by Mero on Tue May 10, 2016 7:56 am, edited 1 time in total.

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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Tue May 10, 2016 7:56 am 


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Joined: 01 Apr 2009
Posts: 1372
Location: England
Majestic Twelve

Mero - 398,440 -7

Image


Was playing this a bit recently. I'm not very good at it but I thought I'd start a table since there wasn't one.


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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Tue May 10, 2016 11:07 pm 


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Was not aware there was a Master System conversion.

MAME just found a US release of Majestic Twelve, maybe it's different.
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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Wed May 11, 2016 7:19 am 


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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Wed May 11, 2016 7:25 am 


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Despatche wrote:
Was not aware there was a Master System conversion.


Yeah, the only reason I know about it is because I remember seeing it in a magazine back in the day.

emphatic wrote:
Here are my strategy tips: https://youtu.be/BCJEilBG0Qc


Thanks, will watch that in a minute.


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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Wed May 11, 2016 8:05 am 


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Joined: 24 Jan 2011
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Location: Guildford, UK
The SMS port has a "normal" mode where you select a path, meaning you only play half the stages. But you get the cattle mutilation bonus stages. "Advanced" gives you the full level set but removes the bonus stages for some reason.

It might not be worth including Advanced because the lack of bonus stages mean score is directly proportional to survival. But it is a much more challenging mode.

It's a pretty close port - smaller sprites, some special weapon effects downgrade and it's missing the final boss (uses the penultimate boss instead and switches in earlier bosses where it would normally appear).


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 Post subject: Re: Majestic Twelve/Super Space Invaders '91
PostPosted: Thu Mar 26, 2020 3:27 am 


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Location: Landorin
TransatlanticFoe wrote:
The SMS port has a "normal" mode where you select a path, meaning you only play half the stages. But you get the cattle mutilation bonus stages. "Advanced" gives you the full level set but removes the bonus stages for some reason.

It might not be worth including Advanced because the lack of bonus stages mean score is directly proportional to survival. But it is a much more challenging mode.

It's a pretty close port - smaller sprites, some special weapon effects downgrade and it's missing the final boss (uses the penultimate boss instead and switches in earlier bosses where it would normally appear).


Interesting. Do you know if the other ports by Domark (spectrum, c64, cpc, Amiga) behave the same way?

Andy Taylor was responsible for the spectrum, amstrad and SMS versions.

Paul Margrave did the 16-bit Amiga/ST versions.

Chris West and Warren Mills did the C64 one.

Strangely, the spectrum release does have credits staff for all these ports. I wonder if the SMS one is a souped-up version of the spectrum code (which plays like the advanced I guess, and without cattle).

See also here:

http://www.cpcwiki.eu/forum/games/best- ... -invaders/
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