Dark Souls 3

A place where you can chat about anything that isn't to do with games!
User avatar
DestroyTheCore
Posts: 302
Joined: Tue Jan 21, 2014 4:35 pm

Re: Dark Souls 3

Post by DestroyTheCore »

I just finished the game.
Spoiler
I was generally underwhelmed by the boss fights. They were either too easy or broken due to the camera (I'm looking at you, Nameless King and Twin Princes!) The final boss was a copied-pasted version of the Twin Princes, so it was unfortunate to use the same strategy as in the previous boss fight.

I now understand the linearity complaints. Once you are done with Farron Keep and Cathedral of the Deep, exploring the other areas felt mostly linear. I also wished the areas were more varied. They did not have to reuse the same settings as in the previous games i.e a gigantic library, a poisonous swamp, a dungeon with several floors, castles with dragons, etc. It felt too much like reused ideas from previous Souls games and it was boring to see this for the fifth time in the series.

It was still an excellent game but I was not fully into it during my entire playthrough.
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: Dark Souls 3

Post by Necronopticous »

You are entitled to your opinion on the game, but copy-pasted bosses? Please! The previous games in the series were far more guilty of this (Asylum Demon, Stray Demon, Demon Firesage, and don't even get me started on Dark Souls 2). Also, the bosses you mentioned having camera issues on have moves that are intended to work against your character's visibility so what you call "broken" I call completely rational, which can not be said for, say, the Capra Demon fight.
User avatar
DestroyTheCore
Posts: 302
Joined: Tue Jan 21, 2014 4:35 pm

Re: Dark Souls 3

Post by DestroyTheCore »

Yeah I know the other Dark Souls games had very similar bosses, but it's sad the final boss of Dark Souls 3 is directly inspired from the boss right before this one. And I still think the lock-on not following Nameless King properly was sometimes annoying. It made sense when the boss simply jumped past the player but it was cheap when the boss attacked you with the spear right after. A flimsy lock-on is not supposed to be part of the experience. At least it was a improvement compared to Bloodborne.
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: Dark Souls 3

Post by Necronopticous »

I really don't understand why you think the Soul of Cinder fight was so similar to the Lothric fight; they are nothing alike. What level were you at the end of the game? Maybe you were over-leveled and could tank tons of hits? At that point probably many boss battles will mentally blend together because A) you only end up fighting them once or twice and B) you aren't forced to deal with/circumvent the unique mechanics that differentiate them. The only similar thing about these two boss battles is that they both have swords, and even that aspect isn't completely cut and dry.
User avatar
jepjepjep
Posts: 974
Joined: Tue Nov 18, 2008 7:42 pm

Re: Dark Souls 3

Post by jepjepjep »

I thought the Soul of Cinder fight was amazing. It's like five enemies all rolled into one boss!
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Dark Souls 3

Post by Squire Grooktook »

Necronopticous wrote:I really don't understand why you think the Soul of Cinder fight was so similar to the Lothric fight; they are nothing alike.
This reminds me of the time some joker tried to argue that Moon Presence was somehow a Cleric Beast reskin.

Why do people not understand video games
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Sumez
Posts: 8748
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Dark Souls 3

Post by Sumez »

DestroyTheCore wrote:I just finished the game.
Spoiler
I was generally underwhelmed by the boss fights. They were either too easy or broken due to the camera (I'm looking at you, Nameless King and Twin Princes!) The final boss was a copied-pasted version of the Twin Princes, so it was unfortunate to use the same strategy as in the previous boss fight.
Maybe it depends on your build or play style, but I think DS3 has the best bosses of the entire roster of games (from Demon's Souls to Bloodborne).
A lot of the previous games had bosses that felt lazy or pointlessly frustrating.
While the DS3 ones were never frustratingly hard, I think a lot of them were very challenging, and on some of them I really felt an incredible rush when I finally managed to beat them.
Spoiler
I don't think the final boss is reused from Twin Princes at all. He has five different forms which all require some knowledge of his moveset and none of them even closely reminded me of Twin Princes. The first sword form is probably the closest, but he didn't share the same constant aggression that made Lorian extra difficult, and made shields completely useless in his fight. In comparison I had my shield up most of the final boss fight.
Both fights ARE the swordy rolly dodgy counterattack kind though. But so were Pontiff and Dancer, and those two also each had their unique spin on the formula. If there's any fight that felt redundant, it must be Dragonslayer Armour
Looking at the bosses of the other games:

Demon's: Some great boss fights with a lot of creativity, and a few misses. Dragon God was a boring puzzle (but not bad, per se), and all the swamp bosses were pointless, but the rest were great.
DS1: Again, some really good and memorable bosses, but others were just stupidly difficult without being interesting. Almost like the game begged you to summon phantoms, which I ended up doing for a couple of fights, and still regret it to this day. The most awesome boss in the game is Gaping Dragon, but it's also probably the easiest, so hard does not necessarily equal good.
DS2 famously suffers from both its lack of variation, and bosses that just manage to piss you off more than give you a fun challenge, or just swarm the arena with enemies, in a game that's not really well suited for multi enemy combat. There are some good fights, but very few memorable. Ruin Sentinels alone pulls the avarage quality way way down.
Bloodborne: All the bosses are well designed and fair, but most of them are cut from the same cloth and requires the exact same strategy, which unfortunately makes them a bit less memorable.

I think DS3 overcomes all the shortcomings of the previous games, and manages to present highly unique encounters for almost every boss fight, while the typical dodg'em'up sword fights all have a unique twist to them.

Spoiler
I now understand the linearity complaints. Once you are done with Farron Keep and Cathedral of the Deep, exploring the other areas felt mostly linear. I also wished the areas were more varied. They did not have to reuse the same settings as in the previous games i.e a gigantic library, a poisonous swamp, a dungeon with several floors, castles with dragons, etc. It felt too much like reused ideas from previous Souls games and it was boring to see this for the fifth time in the series.

I agree on this. The world design is a huge improvement compared to Dark Souls 2, and though every setting was beautiful, it felt less unique and creative compared to Dark Souls 1, which really pulls you in deep and genuinely scares you with the feeling of where you have gone.
I think the two biggest issues with the general design of the game is, like you said, the complete rethread of everything we've now seen several times before, which takes away a lot of the "magic".
And allowing fast travel from the beginning of the game meant there would be many passages you'd never naturally have to return to, meaning you'd often lose the sense of connection between each area, and the general connectivity of it all. A lot of shortcuts are even completely redundant due to this, and it feels like it was a design choice added late in development, as a lot of the level design feels like it's ready for not needing fast travel at all. It doesn't ruin the game, but it's a little sad.
User avatar
Sumez
Posts: 8748
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Dark Souls 3

Post by Sumez »

CMoon wrote: I'm already looking forward to my second playthrough when I can identify landmarks right from the beginning.
I just noticed the other day that you can actually see
Spoiler
Anor Londo
from the top of the Undead Settlement right where you arrive.

edit: Just noticed you probably haven't gotten there yet. So wait clicking the above spoiler until you've gotten to the second or third Lord of Cinder (depending on order, but you'll probably guess which one when you get there)
User avatar
Marc
Posts: 3587
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Dark Souls 3

Post by Marc »

Loving Cathedral of the Deep, feel like proper classic Souls level design. Does seem too content to launch surprise attacks compared to previous games though, lost count of the number of times multiple enemies have climbed over the edge of a ledge from just behind me, or charged me from little hidey holes that are pretty easy to miss. Shame about the linearity, but the moment to moment level design is some of the best of the series.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
DestroyTheCore
Posts: 302
Joined: Tue Jan 21, 2014 4:35 pm

Re: Dark Souls 3

Post by DestroyTheCore »

Marc wrote:Loving Cathedral of the Deep, feel like proper classic Souls level design. Does seem too content to launch surprise attacks compared to previous games though, lost count of the number of times multiple enemies have climbed over the edge of a ledge from just behind me, or charged me from little hidey holes that are pretty easy to miss. Shame about the linearity, but the moment to moment level design is some of the best of the series.
Yeah that's exactly what I thought when I reached Cathedral of the Deep until I realized the linearity issues in the later areas.
User avatar
Marc
Posts: 3587
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Dark Souls 3

Post by Marc »

Wow, thread dropped off the radar pretty quickly for Souls title. Anyways, muddled through to the Catacombs, another fantastic stage but it's kicking my ass. Can't really settle on a weapon, at the moment still switching between fire longsword+3 and ithryll sword+2, but a bit worried about spending large shards as I'm not fully convinced with either. Any recommendations for a pure STR build?
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Sparky
Posts: 186
Joined: Mon Apr 25, 2005 12:14 am
Location: California

Re: Dark Souls 3

Post by Sparky »

Marc wrote:Wow, thread dropped off the radar pretty quickly for Souls title. Anyways, muddled through to the Catacombs, another fantastic stage but it's kicking my ass. Can't really settle on a weapon, at the moment still switching between fire longsword+3 and ithryll sword+2, but a bit worried about spending large shards as I'm not fully convinced with either. Any recommendations for a pure STR build?
I like to use a mix of the Claymore and Great Club with my strength build. You should be able to access both weapons by this point. One-handing the Claymore was my weapon throughout most areas due to its range and ability to knock back enemies. I used the Great Club against bosses. I would reinforce the Claymore first if you are limited in titanite shards.
"Make-up! Jewels! Dresses! I want it all! Sigh... And some new accessories would be nice..."
User avatar
jepjepjep
Posts: 974
Joined: Tue Nov 18, 2008 7:42 pm

Re: Dark Souls 3

Post by jepjepjep »

I'm still playing this a lot. I can't say enough good things about it really. After a regular playthrough, I spent some time sunbroing the bosses, then a lot of time with low level invasions in the high wall area. The multiplayer is really a lot of fun if you don't take it too seriously. I'm now in the middle of a SL1 run.
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Re: Dark Souls 3

Post by Strider77 »

Yeah, I've enjoyed the multiplayer alot also. I'm currently helping a friend go through it now, she got the game last Saturday. It's been really fun hearing her reaction to things in the game as she is seeing or encountering them for the 1st time.

Anor Londo and the area before are invasion central.... what is up with that? Why is it such a popular place to invade at?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: Dark Souls 3

Post by Eaglet »

Just finished my first playthrough:
Spoiler
Enjoyed it immensely of course, but don't think it stacks up to the first one. At least that's the feeling i have now. Even Bloodborne seems better in hindsight.
A huge improvement over 2 though.
Most bosses were fairly easy but Nameless King took me a couple of tries. First phase is pretty badly designed imo. with the camera working against you constantly. Just gotta hope for good RNG so you can kill him off quickly if you're a melee build.
Have enjoyed the online aspect much more than i thought i would. Have always kept proper etiquette, which makes everything a lot more enjoyable. Only lost 2 duels from what i can remember.
Highlights for me are actually from PVPing.
Put down an invasion (or duel sign, if you will) at Archdragon Peak (just before the boss) and got summoned into a gangbang with four other players. Dodged all of their shit and explored the level for a part that they hadn't cleaned out. Lured the idiot host with accompanying phantom to the section with four rock salamanders and cleaned up the garbage. Very satisfying taking on gankers solo.
Settled on an Oni/Uba build with 40/40 Str/Dex as an awesome DPS. One succesfully timed dodge roll behind and everything dies with L1.

I really hope that the next project from Miyazaki will have more environments akin to Archdragon Peak. Never thought From could pull off a sunny Tibetan mountain temple as well as they did.
Gonna take a break from the game and start NG+ when the DLC is about to be released.


And oh yeah, when Soul of Cinder "resurrected" and Gwyn's theme got incorporated into it all... dem feels man.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
KindGrind
Posts: 1316
Joined: Tue Mar 04, 2008 3:26 am
Location: Québec

Re: Dark Souls 3

Post by KindGrind »

Respecced before going into NG+.

Now that my character is more balanced (was pure STR build first go, went for a STR/FTH build for NG+), I'm totally unstoppable, and the boss fights are even more trivial than they were on my first game. I definitely have my cake and eat it, too. It's loads of fun, feels speedrunish of sorts, but isn't challenging at all. At least DS2 had extra NPCs and random mobs added to the boss fights. NG+ is supposed to be a harder challenge, not a piece of cake.

I loved the game on my first go (blind), mind you, but felt like most of the anthropomorphic bosses were much too easy when you're summoning other people.
Spoiler
True for the last boss, Dancer and Pontiff specifically.
The most fun, most interesting boss fight in the game was
Spoiler
Nameless King
... I loved it.

I'm doing NG+ for the NPC questlines as I missed everything on my first game, pissed off Sirris and everybody else? without realizing how/why.

I did like the bosses, here, although it's true that some of the mechanics we had seen before. I mean they can't reinvent the wheel time and time again. The formula works, I'm kind of glad they stuck to it.

My son wanted to play a Souls game so I put him on DS1. I played a bit with him... I remembered the level design to be absolutely phenomenal, and playing it once again I marvelled at the way everything is connected. I felt weird not being able to teleport at first, but after an hour or 2 it feels just right.
Muchos años después, frente al pelotón de fusilamiento...
User avatar
Immryr
Posts: 1436
Joined: Mon Sep 01, 2014 4:17 pm

Re: Dark Souls 3

Post by Immryr »

just finished my first play through and a have quite a lot to say about the game, but my internet isn't hooked up yet and I don't want to type it on my phone.

Marc why don't you try using a weapon that actually scales with strength if you want to do a STR build? also don't worry, you will get a shit lo
ad of upgrade materials soon enough.
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: Dark Souls 3

Post by Necronopticous »

Marc wrote:Any recommendations for a pure STR build?
Heavy Zweihander, my friend.
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: Dark Souls 3

Post by Eaglet »

Bass Cannon, yes.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
Immryr
Posts: 1436
Joined: Mon Sep 01, 2014 4:17 pm

Re: Dark Souls 3

Post by Immryr »

you get the fume ultra great sword in the catacombs iirc. that is an amazing str weapon.
User avatar
tomwhite2004
Posts: 328
Joined: Fri Mar 08, 2013 12:13 pm
Location: UK

Re: Dark Souls 3

Post by tomwhite2004 »

Marc wrote:Any recommendations for a pure STR build?
I used the Dark Sword with a heavy gem infusion for NG+, you get an A scaling for strength when you go above +4. I tried a few greatswords but they didnt come close to its effectiveness due to its speed and relative damage output.
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: Dark Souls 3

Post by Necronopticous »

Immryr wrote:you get the fume ultra great sword in the catacombs iirc. that is an amazing str weapon.
I like the Fume as an alt, but the main drawback is the lack of thrust-type attacks. Heavy Zwei & Fume together served me very, very well.
User avatar
Astraea FGA Mk. I
Posts: 319
Joined: Sat Oct 29, 2011 7:59 am

Re: Dark Souls 3

Post by Astraea FGA Mk. I »

Is it worth getting a PS4 for this game?
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Dark Souls 3

Post by evil_ash_xero »

Astraea FGA Mk. I wrote:Is it worth getting a PS4 for this game?
If you get this, and Bloodborne...sure.
High quality games, with many, many hours of playtime.

This game is on XBox One and PC, but Bloodborne is PS4 exclusive.
User avatar
Immryr
Posts: 1436
Joined: Mon Sep 01, 2014 4:17 pm

Re: Dark Souls 3

Post by Immryr »

I had quite a bit of fun trolling people as a mound maker with the ring that makes you look like a white phantom on this morning.
User avatar
Marc
Posts: 3587
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Dark Souls 3

Post by Marc »

Immryr wrote:just finished my first play through and a have quite a lot to say about the game, but my internet isn't hooked up yet and I don't want to type it on my phone.

Marc why don't you try using a weapon that actually scales with strength if you want to do a STR build? also don't worry, you will get a shit lo
ad of upgrade materials soon enough.
Stuggling to find one with a moveset I like. Whole game feels as though it's moved away from strong tank builds, and would prefer to be played more akin to Bloodbourne.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Immryr
Posts: 1436
Joined: Mon Sep 01, 2014 4:17 pm

Re: Dark Souls 3

Post by Immryr »

well the changes to poise do make it harder to just play as a fat man and not dodge anything, but personally I can't understand why you would want to play like that anyway. strength weapons are just as strong as ever in this game. what weapons did you like in the previous games for a strength build? they're basically all in this game, and more...



I don't really understand why they would change the way poise works in this game, I'd prefer it to have been the way it was in dark souls 1, but it doesn't bother me all that much. here are two changes that I definitely don't like:

-Estus recovery coming into effect immediately instead of over time makes it MUCH easier for people to heal in pvp and get away with it. This can really drag out invasions.

-The changes to parrying mean that medium sized shields suck at parrying but are ok at blocking and small shields are good at parrying but useless at blocking. no one is a winner here.
User avatar
Marc
Posts: 3587
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Dark Souls 3

Post by Marc »

About th heaviest thing I can use so far is a the great club (I think, STR around 28), but it's so slow. Sort of getting to grips with the claymore, but the dancers in Borealis were fucking me up way too easily because of the delay on the swing. Was a Zweihander fan in 1, up they made that horrid in 2. Can't remember why, just that I couldn't use it anymore. Can't remember what I did use in two actually, which is kind of damning.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dark Souls 3

Post by CMoon »

Immryr wrote: -The changes to parrying mean that medium sized shields suck at parrying but are ok at blocking and small shields are good at parrying but useless at blocking. no one is a winner here.
Yeah, I've been hoping I'd suddenly figure out how to parry with a medium shield, but that doesn't seem like the game was designed for it. If I could manage the weight, I'd even consider using a great shield for the massive stability. Need to git gud at parrying.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Re: Dark Souls 3

Post by Strider77 »

-Estus recovery coming into effect immediately instead of over time makes it MUCH easier for people to heal in pvp and get away with it. This can really drag out invasions.
Invasions can be infuriating at times. They have pissed me off more than the game has at times. Still I've figured out ways to troll them back and that is very satisfying....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Post Reply