Ambidextrous Arcade Fight/Schmup stick for consoles

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tripletopper
Posts: 6
Joined: Sun Apr 24, 2016 6:06 pm

Ambidextrous Arcade Fight/Schmup stick for consoles

Post by tripletopper »

I am looking for a way to save space in my joystick. I was planning to have a reversible joystick. I need north,south,east,west, and 11 butttons mappable to all functions on an Xbox One Joypad. (I understand all controls can't be accessed but schmups and fighters only use up to 8 buttons and one digital joystick. So I can map it to analog if the digital stick doesn't work, but I can't map all buttons at once) The buttons and joystick directions need to be remappable (main reason for joystick is because right-handed is 180 degrees away from left handed, and flip the buttons vertically, but not necessarily horizontally, but sometimes. Another reason is "up to go down" vs "up to go up" but left-right is untouched, also I need left and right buttons for Activiison Decathlon and Pac Land.) but the remappability is independent of the system. So if I have a right handed fight arrangement on my 360, it will have that same arrangement on Dreamcast or SNES, but with a new controller inputted.

My joystick is a hack-pad, originally designed to hook up to a single console. But I noticed changing consoles meant way more fiddling with wires than necessary. I'm looking for a PCM that can remap directions and buttons to each other, and that is connected to some bulk connector where one pin is one fuction, and then have over 15 different consoles plug into that bulk connector assuming standard arrangement, but the button remapping PCM alters it from the non-standard into the standard, and from there goes into Actual degutted joystick from many different systems. I understand I lose analog qualities of 2 triggers and 2 thumbsticks, and I have to sacrifice one controller for each type of machine to this project. Does the Reco PCB do that? I don't have actual arcade parts except for the joystick, and am just looking to hook it into consoles, and computers via USB. I don't understand what JAMMA is and don't know if Jamma will make it easier or harder to hook to consoles. And yes, I'm using the actual, back-in-the-day consoles with real cartridges/discs, not emulation.

I tried the fighting forum ShoRyuKen.com and I thought Schmups use digital sticks well too. I've got the joystick and was wondering if that joystick remapper would work with this project. If Not, what would? I am also someone looking to wire the bulk wire to 15+ different joypad standards. I've got the joystick and I can ship it. Analogs have to be mapped, but not analogly. Any advice?

I'm willing to pay for this service and have a constant income if what I have in the bank isn't enough.
tripletopper
Posts: 6
Joined: Sun Apr 24, 2016 6:06 pm

Re: Ambidextrous Arcade Fight/Schmup stick for consoles

Post by tripletopper »

After searching the net I found Jamma Board connectors and a Jamma Board button swap PCB called the Reco. If a Jamma board can be connected exclusively as a joystick, and you don't have to worry about coins or TV RGB, or speaker audio, maybe you can connect up to over 50 signals, There's 25 controls in a Xbox One joystick, and there's an additional 12 controls that don't correspond, for push button keypads, plus things like grounds and signal cords can be accommodated in one connection. Jamma uses 2 player connections, but I only need it for one controller.

As for the design of the stick, I'm thinking dual stick for games like Smash Bros and Smash TV, and placing the 8 main buttons on a pivot that can be right- or left-handed contoured. in between the 2 sticks. And sticks can be buttons for SNES Smash TV and vice versa for Pac-Land and The Activision Decathlon.
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