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Van_Artic wrote:It only took 23 years to make!!!
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No it's current year!Despatche wrote:It's 2014
Where are all these people who absolutely love Musha though? I've never met anyone who thinks it has any value besides artistic/nostalgic. I love compile and it's nowhere near my favorite, in your brain it's like some weird epidemic destroying the shooter world when most people are indifferent towards it as they rightly should beDespatche wrote: The best part is that a lot of euroshmups are better games than Musha Aleste. Maybe one day we'll all finally realize just how much of a crime Musha is against the genre and play some euroshmups instead.
Playing shmups simply for aesthetic completely defeats the purpose of the game; you're not really "playing" it at all. When you play shmups for aesthetic, and you actively encourage people who do the same, you actively encourage the death of skill-based gaming. These people have directly caused the situation we have now.NTSC-J wrote:You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
Why not just "do you" and stop worrying about why other people like things? I like plenty of shitty games because I think they're pretty or have good music, so what? Not everyone has to be an autistic robot unaffected by artDespatche wrote:I worry about it because these people make up a majority of the forums and are why we have quotes like this:Playing shmups simply for aesthetic completely defeats the purpose of the game; you're not really "playing" it at all. When you play shmups for aesthetic, and you actively encourage people who do the same, you actively encourage the death of skill-based gaming. These people have directly caused the situation we have now.NTSC-J wrote:You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
I also worry about it because Musha is the absolute worst example of playing shmups for aesthetic that you will ever find. I can understand liking Super Aleste or something, even with broken scoring; I think Super Aleste is an alright game, and one of Compile's best. But Musha really truly is objectively bad and causes real problems by pushing it the way it's been pushed.
moozooh wrote:I think that approach won't get you far in Garegga.
I've never seen anyone in the community promoting it as some amazing game, it' mostly journalists and really nostalgic people. That's why I'm wondering where Despatche gets this idea that it's some untouchable game hereEaglet wrote:Just to give some perspective, since this is supposed to be a community for skill based games after all;
Promoting Musha (even though i like it for nostalgia) as a great STG is like the FGC promoting Rise of the Robots as a great fighting game because of a love for pixelized CG.
I don't agree with forcing people to like certain things but the frustration is kind of understandable imo.
It applies in that even a bad Japanese STG is 100 times more interesting to discuss than a supposedly good Euro oneSly Cherry Chunks wrote:Not sure how these comments apply to the topic.
d0s wrote:Genesis people are just jealous all the good Compile shooters are on other systems. Even the fucking SNES got a better one lmao. So they hear all the chatter about Gunhed or Super Aleste and then see the tiny shriveled penis that is Musha and feel shame but proudly present it anyway
Kaiser wrote:It took 23 years so it has to be amazing, it's so amazing I turned into an alcoholic! And I became absolutely drunk when I realised there are better euroshmups that nail the game balance way better like Tyrian!Spoiler
No jokes in that post, compadre.Despatche wrote:Funny you say that, as Dennin is infinitely better.
But how much can you change a game if a big selling point is that it was dug from an untouched 1993 time capsule?Kaiser wrote:Sine Mora was the perfect example when Reiker (one of the devs) wanted feedback quite a while before release, we gave him feedback and none of it was put into the game, which was a sick joke for every shmup fan who bought the game and he obviously like a coward dissapeared short after (after getting his paycheck as a fake PR person), don't support that bullshit. This game seems to follow a similiar case according to what emphatic said.
That doesn't excuse the lack of making it fun, balanced and playable. Except for the extreme case where they are unable to even modify it.eebrozgi wrote:But how much can you change a game if a big selling point is that it was dug from an untouched 1993 time capsule?Kaiser wrote:Sine Mora was the perfect example when Reiker (one of the devs) wanted feedback quite a while before release, we gave him feedback and none of it was put into the game, which was a sick joke for every shmup fan who bought the game and he obviously like a coward dissapeared short after (after getting his paycheck as a fake PR person), don't support that bullshit. This game seems to follow a similiar case according to what emphatic said.
Further off-topic, the other day I read Yu Suzuki claim:Squire Grooktook wrote:A lot of good designers are only moderately good players (Ikeda himself mentioned that looping Truxton was his best achievement, and M-Kai said his best feats were mostly just average clears and 1cc's, not particularly high scores). Of course, it's hard to tell what Ikeda meant by "not actually halfway decent players". Does that equate to "could not 2-all with a really good score", or "could not beat the first stage on one credit"?
Says nothing of his gaming skills of course, but wouldn't we all rather think of those who designed something we like as avid gamers themselves?I usually don't play video games. For example, with driving games - I've got much more interest in real cars. That's the reason I went for that style.
"As a student I was looking for a good company, and looking at which company has a good future - and the software companies, that looked good. Games, they don't matter so much to me.