BulletMagnet wrote:I was pleasantly surprised by this one back on Desura, and had no problem double-dipping for the Steam release, especially for only two bucks (and since I want to see whatever you're currently working on). I am curious what notable adjustments you've made for this version, just for knowledge's sake.
Oh man, I actually feel really bad about this! I had every intention to update the Desura release too, but I found out not long ago that they went out of business and shut down.
Regarding the changes, it's all mostly cosmetic. None of the enemies or bullet patterns were upgraded. Most important things I fixed up were the in-game side panels (and other misc gui things), stage backgrounds, and music. Oh yeah, and I almost forgot - the last bunch of unlockables where you need all the gold medals on Harder difficulty used to just be for alternate costumes, but now they unlock whole new characters (but they share dialogue with the originals).
And if you still have your Desura save files around, you can pop them into Saved Games/Wish Project and steam cloud should pick them up.
clippa wrote:Any chance you could add achievements for 1cc'ing the harder difficulties? That'd be a nice incentive for folk.
An option to automatically skip all dialogue in the options menu would be great as well.
No offense, it might be hilarious, but shmupping and reading is such a gearshift for me. Once I'm in ADHD mode, there's no going back. I ain't got time for no words, I'm saving the universe, or whatever I'm doing. Hang on, these butterflies ARE evil, aren't they? I'm not just some horse headed prick going on a rampage?
I didn't have nightmares about that unicorn bonced fetus with the gaping chest scar last night. You're going to have to up your game!
For 1cc'ing, there's something unlockable for each of the difficulties (and doing Normal will also unlock the reward for Easy, for example). I didn't include steam achievements for this because I fell into an OCD trap where I made all the achievements map to all the things in the Tips menu. Kind of a mistake on my part there.
For the dialog, there is a configurable skip button (Tab by default on keyboard), but do you mean an option where it doesn't show up at all? If so I could totally get on board with that. I'm going to be releasing an update with online leaderboards that I could include it in. Not sure how long it will take me to release that update though since I'm going to be pretty busy this weekend.
And I'll try to step it up for the last boss in my next game lol
Lord Satori wrote:You had me hooked when I saw that horse guy.

haha I am SO happy I decided to include him. For my next game, to scale back a bit, I was thinking of just having one character and I was going to try to make it a cute girl of some random sorts, but I might have to revisit this horse concept instead.
Blattdorf wrote:The game is surprisingly good! A bit like Touhou, a bit slower-paced, but still plenty hard.
Thanks! I'm glad it still feels hard. I deliberately tried to make patterns where the bullets were generally slower to give you a bit of time to plan routes and stuff.
BulletMagnet wrote:(and since I want to see whatever you're currently working on)
I almost forgot to address this. I'm playing around with new "ikaruga-like" mechanics to make the game feel more unique. I don't have anything to show for it yet though since most of the planning is still on paper at this point. My general goal was to scale back on things people didn't find so important (like dialogue and maybe having so many characters) and spend that time on more important things, like maybe more stages or an extra stage like the touhou games have.