PROMETHEUS wrote:
I remember when I played Type B in WL on PS1 emulator, sometimes I got hit when I thought I shouldn't, so I believed that it was related to misplaced hitbox after I heard about that. I haven't played very much type A in WL, I noticed a few patterns have different bullet types that have a little bigger hitbox (big round blue instead of medium round blue).
I can try again with playing a savestate at 2-5 boss. Try a 2-ALL later, why not, it's an interesting challenge. We could also try to ask IKD somehow

I ‘ll be very appreciated if someone here can someday meet&ask IKD about detailed system in DOJ.
Not only the rank-system,but also the chain-bonus in BL when using Hypers are very complicated to know,If we know the detailed&non-bug system,maybe we can get more bonus.
(in WL,at 1-2&2-2,WL,if you use shot to hit the star area,no matter you use 1 hyper to 5 hyper the star area will always 470 points(from 20hits to 60hits),by the way,get the hyper will get 100 points,but if you calculated the bonus like the booklet,the bonus will be far higher......obviously,I think there's a bug,I mean a bug in the hyper system in there)
(In DDP3(2002.5.15)(The international ver,not the WL),maybe someone in this forum has played it,2 years ago,the cabinet(SEGA Net City) in my city is fine(now the screen of this cabinet is broken,I'm not from shanghai,the shanghai's DOJ is the BL,and its cabinet is SEGA Blast City),when I played it(If someone here had played it),I found the 1-1 can get 30mil(the 2nd lives) by only get 800hits(used default settings),like the BL,maybe the bug was fixed in DDP3 and the BL)
(By the way,the combo-bonus without hyper are very closed between WL,DDP3&BL,but once you use the hyper the combo-bonus will have a large difference)
But the problem is,When you use your hyper,the booklet's system about is is exactly wrong,can't be calculated exactly,the only thing I know is the 5Hypers' bonus in BL&DDP3 is far more higher than 4Hypers' bonus,in WL,maybe sometimes 5hypers' bonus are lower than 4Hypers'
In WL,I had found the actual bonus when using hyper(without hyper,the bonus is easy enough to calculate,and I think they are same among 3 versions):
(where the N is the number of Hypers)
when using hypers,the hits will be multiplied by (N+1)times,but the actual bonus will be accumulated when shot down a new enemy(or one of its part)or using laser to damage it.Not each hit will be accumulated.
(the first hit):(the enemy's bonus*2),even use 5hypers,also,(the enemy bonus*2)
(the 1+N hits):just,the enemy's bonus*1,*1!(the first is *2,but the second is *1......)
(the 1+1+N+N hits)(the (1+N)+N+1 hits):(the first hit)+(the 1+N hits)+10*N,actually,this bonus can also been interpreted by:
for example,when the N is 5:
(the (1+N)+1 hits):10
(the (1+N)+2 hits):10
(the (1+N)+3 hits):10
(the (1+N)+4 hits):10
(the (1+N)+5 hits):10
(seemed like the booklet,isn't it?maybe you can understand something now......)
(the 1+1+1+N+N hits)(the (1+N)+N+1+N+1 hits):(the first hit)+(the 1+N hits)+10*N+10*N+(the enemy's bonus)
(As you see,the booklet's formula is WL's formula without BUG!not BL's)
(The BUG is,the first will has a *2 enemy bonus,but at the next time the bonus will *1,not accumated(without hyper the bonus will be accmulated normally,so,you will find 60hits' 470point will be less than 10hits' 550point,in 1-2&2-2 star area,beginning,WL)
In BL,I think it's weird......o_o
Also the rank system,I think if there are more ways let the diffculty of WL become more lower......

By the way,prom,the platform of WL's console is PS2......

,I had bought the DOJ's PS2 DVD before(with LAOS osada sennin's DVD)so I remembered it very clear,but because of the input lag when using joysticks on LCD screen(on CRT screen or cabinet,there aren't any input lag),I would rather to play the shmupmame emulator on my laptop,with using the DEBUG of mame(actually I mainly play shmupmame4.2,because it's input file can be easier to been analysed by knowing some memory-address,such as 81B3EE(the hyper gauge's address of WL,1p),81B36E(the GP meter's address of WL,1p),81B642(the hyper gauge's address of BL,1p),81B5C2(the GP meter's address of BL,1p))
by the way#2,my area's WL's arcade are still fine(but soundless),but because I really hate the smoke of the arcade,I would rather stay my home to play DOJ......although less efficient,but more comfortable......