I've been hacking away at this recently, and it's pretty addictive running on a flipped CRT, with some juddering sound effects. I regret not spending more time with The Raiden Project in general, which has been pretty much sat in a shoebox here since around the time Espgaluda came out on PS2.Perikles wrote:
Raiden II on the other hand doesn't waste any time. It's definitely much harder than Gradius III as far as brutish difficulty is concerned. Even stage 2 will murder you over and over and over again if you don't know the location of every little tank and sniper in advance. Just tapping, sweeping and improvised dodging on the spot which will get you through most of the first Raiden will not suffice at all. I have the feeling that it'll take me much longer to clear this one compared to Gradius III, but it's kinda refreshing to get wiped out by honest, ruthless bullets. Will see how much time I invest in this one for now, but I'm greatly enjoying myself despite all the suckage.
For early '90s games, these still pack a helluva brutal punch, and offer a serious blasting marathon to some of the 5 stage stuff that's come out in recent years. I suspect more than ever now, Raizing were heavily influenced by both Seibu's graphic style, and punishing ethos.