Yeah, that's exactly how it felt to me when I tested the new system for the first time.BulletMagnet wrote:I felt compelled to make use of the special abilities whenever I could, instead of worrying about whether or not I should hoard them.
The idea of buying consumable items looked good on paper but, to be honest... It just sucked!
I'm really glad that you also think the new approach is an improvement!
Straight answer: Yes, I agree...BulletMagnet wrote:1) The "cancel" ability seems to be the only one with much application for scoring, which means that anyone looking to score well will be abusing the heck out of it (and milking bosses like there's no tomorrow) at the expense of everything else, which seems like a waste. Ideally, you'll find some way to have all of the special weapons play some potential role in scoring well.
Considering the fact that the use of the Neutralizer is limited, it doesn't really allow overly excessive milking but I totally get your point.
The offensive items affect the scoring a bit more implicitly. They help you increase the multiplier, maximize your Kill-Ratio and they can enable you to time your kills for the most valuable cancels possible.
Still, that doesn't seem to be enough. I'm not sure how I'll approach that issue - I actually thought about removing the cancelling-property of the Neutralizer entirely (it would only dissolve the bullets but it wouldn't help you in terms of scoring). I'd like to get some opinions on that one...
You're right. I think, the Bomb should deal more damage and it should probably go off quicker. Although, I'm most likely not going to make it instantaneous.BulletMagnet wrote:2) The "bomb" weapon's delay seems excessive offhand; the missiles already take a little time to hit their targets, the bomb uses more energy and should be more effective (seeing as it's possibly the only "offensive" weapon with some defensive capabilities).
Thank you so much for your feedback! I'm really happy about the fact that everybody who tested the new system says, that it's much better than the old one.BulletMagnet wrote:Will mention more if it comes to mind; hopefully some of the other issues mentioned above are next on the to-do list, but this is unquestionably a positive shift.
I'll take your suggestions into account but I'm not sure if I will keep patching the public demo.