We're trying with our music(Vodkatron), its coming along well, I, myself just need some more time...month or two.
Busy at work...
Still cool, and still "shredding"...as always!
The PC-Engine/TurboGrafx-16 can handle rendered sprites with no problems. The hardware sees no difference between a "rendered" sprite and one that was hand-drawn. The only difference is in how the sprites are created. Thing is, regardless of whether a sprite was drawn by hand in Photoshop, rendered from a 3D model made in 3D Studio, or fingerpainted by a 4 year old and scanned in as an image, the PC-Engine sees it all the same way. So as long as the final sprite is a valid PC-Engine sprite size that uses no more than 16 colors, it can be used by any PC-Engine game format (HuCard, CD-ROM2, Super CD-ROM2, or Arcade CD-ROM2).PC Engine Fan X! wrote:General question about the upcoming Super CD-Rom2 game that is Xymati:
Can the PCE Duo/Turbo Duo render CG "rendered" sprites without using an Arcade Card Duo upgrade but only using the 2.0 or 3.0 System Card?
And will Xymati use "rendered" sprites for the overall game presentation or be using the tradition "hand-drawn" time-honored overall look of the classic vertical & horizontal shmups on the PCE console?
PC Engine Fan X! ^_~