Ah yes, as soon as you can't make an intelligent response, it's back to "damn you are so dumb, I can't argue with you".
You can't argue because you're wrong.
quash wrote:Poise and armor aren't the same, they may as well be considered opposites.
Poise that can't be broken, as it is for many builds, and hyper armor are effectively the same.
If I have a light build and don't have enough strength to break poise, then an enemies attacks can never be interrupted.
If an enemy has hyper armor, then they're attacks can never be interrupted.
The result is the same.
The only difference is that in Dark Souls you have some options for breaking enemies poise, but they are limited based on how you build your character and what type of enemy you are fighting. They are not available to all playstyles.
quash wrote:And you clearly do not understand what it means for enemies to exist outside of the player's limitations
No, you don't. The enemies are designed around the player. The fact that giant enemies have differnt attributes from humanoid entities and thus "play by different rules" means nothing: what's important is that they are both balanced around the player and telegraphed. Which they are.
Saying "I hate Demon's Souls because I can't break the poise of a giant monster" is silly. The monster was designed to be fought differently then the rest of the enemies. IT's abilities are logical given it's nature. It's abilities are telegraphed by it's form. It's abilities were balanced to be 100% consistently overcome by players who take advantage of its natural tactical weaknesses. There is no problem other then an extremely subjective "it would make me feel better if I had this extra option". Yes, extra options are nice, but in this case it's far from a deal breaker.
Does every single thing in the game universe need to play by the same rules as the player? As long as they are balanced, they do not. Not everything
can work by the same rules as the player. A trap door is just as much an obstacle as a monster, but both cannot "play by the same rules". A giant monster having different attributes for its moves (in this case, hyper armor) is not an unpardonable sin: it's something that makes the monster different, and whether it's good or bad depends on how its executed (balancing, telegraphing, consistency, etc.)
quash wrote:You're about as clueless as they come.
For a moment, I was thinking you were a decent person whom one could have a friendly discussion with. Guess I was wrong.