Sorry for yet another G-SYNC thread, but here we go, some more impressions.
General impression: Mixed. Mostly good, but pretty fiddly so far, with a couple standout issues in this particular configuration.
I'm using a new 2GB GTX 960, in today (it'll be $159 after a rebate, not too bad). Hooked that up, noted the reduction in fan noise, then had some hours of frustration and a trip to a store to rule out some problems - the monitor wasn't reliably detecting the DisplayPort image, though it had no problem with HDMI. There were also some unrelated hijinks with Windows 10 and safe mode (make sure you know your account password if you're logged into a Microsoft Account, it won't allow the PIN until you're in and switch it back!) for a driver uninstaller. I also have a single dead pixel (all three subpixels are dead), low on the screen, in the middle, and a bit of yellow discoloration in white at the left corners of the screen, and a little bit of DSE - none of the color problems are very apparent with content onscreen, even on mostly white browser pages. Black levels seemed really high when I first started using it, and a camera test showed that glow was indeed much higher than my old Planar px2611w - but in use blacks look pretty much black again, so that's proving not to be a big problem. Not bad for a $100 off deal, though I might just return it and pay the full price for a better one.
Scaling isn't a big deal, except for DPI. Text is getting to be a bit small, but I've yet to work with images to see what I think about the extra vertical space.
One thing that has unexpectedly cropped up is handling of the screen corners. With my HD5850/1200p VGA monitor combo, it was easy to get the cursor to the top edge of the screen. But here it seems the cursor always ends up sucked into the right edge of the monitor, and just pulling the mouse up doesn't find the corner, EVER. It stays offscreen until I pull it back to the left. On the other hand, pushing the mouse up to the screen edge and THEN right works reliably. I hope this will be fixed with an OS install, and it's also possible I ought to replace my mouse, too. Lol, Microsoft.
"Low blue light" is a garbage feature that just about makes life not worth living. It is similar to stripping blue out of an image, leading to an obnoxious green tint over everything. Even worse, having played around with it and gone back to previous settings, the visual shock is such that the last good settings now don't look bright enough anymore. Can't unsee the blue light filter
Drawing circles with the cursor test shows that 120Hz vs 60Hz isn't actually that amazing a change for that - I can tell there's about twice as many cursor trails, and they stay onscreen similarly as at 60Hz. Compared with the old monitor, there is a good improvement, though, in that motion is cleaner.
A quick test with endless runner Jetpack Joyride showed some ugly stutter in the background when my screen was set to 59Hz, which changing my desktop to 120Hz sorted out.
Game performance is spotty so far. Counter-Strike: Condition Zero: Deleted Scenes' training facility is still tough to render on this monitor - the image still breaks up on moving the cursor around. Not sure I've got this one figured out.
I loaded up a recent Half-Life 2 savegame, running at 120 fps, and I note it stutters for a couple seconds on starting up, but then is smooth. When starting the game with the Ravenholm-based menu background, I noticed some annoying banding in the clouds when the screen was darkened - an effect that appears when you open the Options menu. This might be due to the screen using an undithered 8-bit panel - the flicker and rolling lines of my previous analog connection are nowhere in sight, which is very nice.
Resident Evil: Revelations 2's raid mode seems improved. There's still hitches, and a general feeling of notable lag, because Capcom did some bad things with the MT engine that tax the regular CPU, while the GPU is underutilized. (I'm using the d3d.dll "fix" that's been floating around for a while; I'll try playing the game without soon.) However, one particular thing which was guaranteed to cause a frame drop now isn't, so I'm happy about that. At the moment, I'm not worried about setting the game above 60Hz.
Duke 3D: Megaton Edition's got some performance issues - uneven FPS with some hitches. My settings here were to change it from the default 170 max fps, to 120, and then back again.
I haven't tried RetroArch yet (else I'd be posting in that thread) but I will note that a good new install of Windows 10 might fix some things.
