Surely there has to be some risk involved with/limit on the High Tension system. I could imagine there being an energy bar which would refill as you buzz bullets. Or maybe it could raise rank similar to DDPDOJ's Hyper.GaijinPunch wrote:According to Game Watch:
With the High Tension system, one can get the x8 bonus regardless of his distance from enemies and bullets. Also, coins dispersed by enemies killed with the character's shikigami will be multiplied by 1.5.
Shikigami no Shiro III
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gameoverDude
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Kinect? KIN NOT.
http://www.the-magicbox.com/0512/game051202d.shtml
Magic Box preview with 4 pages of more viewable screens.
Man, that fog is killin the game for me.
Magic Box preview with 4 pages of more viewable screens.
Man, that fog is killin the game for me.
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captain ahar
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dave4shmups
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Looks just as solid as any other game in the series; graphically it sure looks great to me!Kron wrote:Just noticed some new screenshots were posted at GameWatch yesterday (middle of the page after the HL2 info, Click to englarge)
http://www.watch.impress.co.jp/GAME/doc ... /taito.htm
OT-Half Life 2 is an arcade game in Japan
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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GaijinPunch
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That's pretty fair to say, considering none of them have really outstanding graphics. They are fun game sthough.Looks just as solid as any other game in the series;
Yes. Very old news coming to life now that it's nearing, or has already been released.OT-Half Life 2 is an arcade game in Japan
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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metallica_tyler
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Yea they have screenshots of the actual arcade and game here..dave4shmups wrote:Kron wrote:
OT-Half Life 2 is an arcade game in Japan
http://www.watch.impress.co.jp/GAME/doc ... /taito.htm
I feel somewhat weirded out.
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BulletMagnet
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dai jou bu
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Yuuki Sayo has an odd hairstyle for this game. Could be just her pose though.
She looks scary when she's embarassed.
On a side note, you can get both Shikigami no Shiro and II for the PC for 60 dollars now. I kinda feel stupid getting the Dreamcast version (but it was limited edition!). Oh well.
She looks scary when she's embarassed.
On a side note, you can get both Shikigami no Shiro and II for the PC for 60 dollars now. I kinda feel stupid getting the Dreamcast version (but it was limited edition!). Oh well.
Hey, that is weird. I thought that she was dead!? Or wait, I suppose that simply because she's Kohtarou Kuga's new spirit woman thing person (isn't she?), it doesn't necessarily mean that she can't appear almost usual and get all flustered about something. I rather like her hair now, also.
::looks at picture again::
Er, I think. I also think that I had her mixed up with Yukari Horiguchi, the first time that I was flipping through those pictures. Shame on me.
As a side note to your side note; I can't help but prefer the DC version of SNS II to the PC demo of the same game. It might be my PC, but I think that it's more along the lines that the NAOMI version was developed on one static platform, and was ported to one static platform (amongst others), and being played on the same platform that they developed it on (be it DC, XB, and so on) lends the idea that you're seeing what they were seeing, playing what they were playing, when they were working on it.
It's really cool that they ported the game to PCs (which might be the only way that I'll be able to play SNS "Ep." III), but the high variability of PCs and their performance lends the idea to me that no matter how high-, mid- or low-performing your PC is, you're still only seeing it sort of the way that they saw it, although this is probably reading too much into it and it might not matter either way. A game's a game, right? Let's play with those trading cards. I have a Hyuga; Do you have a Hyuga?
::looks at picture again::
Er, I think. I also think that I had her mixed up with Yukari Horiguchi, the first time that I was flipping through those pictures. Shame on me.
As a side note to your side note; I can't help but prefer the DC version of SNS II to the PC demo of the same game. It might be my PC, but I think that it's more along the lines that the NAOMI version was developed on one static platform, and was ported to one static platform (amongst others), and being played on the same platform that they developed it on (be it DC, XB, and so on) lends the idea that you're seeing what they were seeing, playing what they were playing, when they were working on it.
It's really cool that they ported the game to PCs (which might be the only way that I'll be able to play SNS "Ep." III), but the high variability of PCs and their performance lends the idea to me that no matter how high-, mid- or low-performing your PC is, you're still only seeing it sort of the way that they saw it, although this is probably reading too much into it and it might not matter either way. A game's a game, right? Let's play with those trading cards. I have a Hyuga; Do you have a Hyuga?
\\ /\/\ \
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dai jou bu
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I'm... too scared to open the shrink wrap for mine, for they may scatter to the four winds and I'll have to end up collecting all five cards again before calamity ensues from the cards wandering around in the real world. The front card on the plastic looks like a "Dark" version of Fumiko OV; outfit colors are black, and her hair's gray. Oh, and her chest is exposed in this outfit.
Also, based on the demo version of the PC port to SnSII, it's actually better than the Dreamcast version (for me at least) because it has no slowdown as well as having the music in mp3 format so you can play them outside of the game easily. That, and I don't have to keep switching around wires. Downside is, it'll probably take almost close to another GB of hard drive space in order for me to be able to play it on a Windows-based PC.
----------------------
Back on track to Shikigami no Shiro III, Yuuki's supposed to be dead in this one? Is that why she doesn't appear in the character select screen? I have, like zero information about what the heck's going on in the series' plot other than the humorous PS2 US localization dialog of SnSII, which doesn't really explain much.
Also, based on the demo version of the PC port to SnSII, it's actually better than the Dreamcast version (for me at least) because it has no slowdown as well as having the music in mp3 format so you can play them outside of the game easily. That, and I don't have to keep switching around wires. Downside is, it'll probably take almost close to another GB of hard drive space in order for me to be able to play it on a Windows-based PC.
----------------------
Back on track to Shikigami no Shiro III, Yuuki's supposed to be dead in this one? Is that why she doesn't appear in the character select screen? I have, like zero information about what the heck's going on in the series' plot other than the humorous PS2 US localization dialog of SnSII, which doesn't really explain much.
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GaijinPunch
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Location test at Silk Hat Tokyuu Kawasaki until 01/10
source
source
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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GaijinPunch
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Actually the graphics look ok in my opinion. Note one key crucial factor - there's NO CLUTTER. You can easily identify every single bullet on there. High contrast sprites, low contrast background. And I thought Raiden 3 looked great overall, people said it looked crap all the way along until we got our hands on the port. Edit: the player does look pretty poor though - of course until we see it move, we don't know what it really looks like.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Same thing with Homura. Everyone complained that it looked like crap in stills but then everyones opinion improved when they saw it in motion.bloodflowers wrote:Actually the graphics look ok in my opinion. Note one key crucial factor - there's NO CLUTTER. You can easily identify every single bullet on there. High contrast sprites, low contrast background. And I thought Raiden 3 looked great overall, people said it looked crap all the way along until we got our hands on the port. Edit: the player does look pretty poor though - of course until we see it move, we don't know what it really looks like.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
I could care less if assmuncher XS Games ports it to PS2 in the states, I'm really wishing that company goes under for the botched mess they did for the first two.
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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GaijinPunch
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TalkingOctopus
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I think a port here would be better than none at all. I don't think the Shiki 2 port was that bad, considering they were selling it for $10 new.Blade wrote:I could care less if assmuncher XS Games ports it to PS2 in the states, I'm really wishing that company goes under for the botched mess they did for the first two.
Yeah - I just couldn't think of a better name to quickly label 'anything that isn't the background' with.GaijinPunch wrote:I don't think there are any sprites in Shikigami III. They appear to be polygons.bloodflowers wrote:High contrast sprites, low contrast background.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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GaijinPunch
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Thunder Force
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Last few times I visited Skonec.com, I'm pretty sure they did not have an AlfaSystem partner banner there before... so I'm guessing it's the latter.BulletMagnet wrote:The title screen says "developed by Skonec" (the Psyvariar guys); were they always involved with the Shiki series, or did they just sign on to team up with Alfa recently?
EDIT: Found a recent babelfished article from their website that mentions the partnership:
At the same time they have also announced a new development library to aid multiplatform development, which is supposed to simplify porting to multiple consoles:Skonec wrote:Also current providence characteristic series with development trust of development cause of death Alpha System of Japan next term workth person providence characteristic it is to in the process of developing 3.
Skonec wrote:SMPL which is a game engine which is developed with individual technique (Skonec Multi Platform Library) it uses with to solve the problem point which appears from method of existing which depends in platform, uses the source of commonness with the moneymaking development with multi platform is possible with only brief time and effort. Weak development technique and high-class manpower of domestic game development absence, it invited the developer who is excellent from Japan which leads the international market of the hazard game which complements the back hazards which game planning is inferior.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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GaijinPunch
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Character profiles added to the official website
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Dunno if anyone noticed that the official website has some funky concept art. Fumiko Odette VanStein never looked so good
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
"Kim" is the most common Korean family name, making up about 20% of the population.BulletMagnet wrote:Guess he's gotten ahold of whatever crazy gender-shifting drugs that the Galuda gang's been taking, heh heh. Or else this character's just related to him or something...why is it that a lot of the families in video games seem to be named "Kim" (a la Jae Hoon, Kap Hwan, etc. from Fatal Fury/KoF)?Damocles wrote:Apparently Kim _IS_ in Shiki 3. Except he's now a she. Huzzah.
Random drift over the generations will make family names become more or less common. Eventually you'll end up with just a few names being very common and others being very rare, simply by chance, if there's nothing that introduces new names (like immigration in the US).
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GaijinPunch
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I thought it was more. Actually, doesn't "Kim", "Cho", and "Park" make up like 65% of the country? Regardless, it's a lot, hence their heavy use of the middle name."Kim" is the most common Korean family name, making up about 20% of the population.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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GaijinPunch
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The game is released. As expected, it looks pretty ass (if you ask me). Half-decent characters, but bullets and especially backgrounds lack detail. I will buy a PS2 port if it comes, but probably won't waste 100 coins in the arcade.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Yeah I saw that today. Yesterday we were playing Galuda II, and today I went back to practice some of the stuff you showed me, and instead of Galuda I see three Shikigami no Shiro III cabs. From a distance, the game looks good, but I was so amped to play Galuda that I didn't even take a closer look.