elvis wrote:I see little discussion about mainstream gaming there, and instead some rather offtopic mumblings about GTA.
Sorry, I should have quote the part of interest before:
So, [GTA] it's a series not based on challenge or skill, right? I don't see the least problem in this. I don't think Jrpgs were really challenging either, and at least GTA remove the hassle to "level up". SotN was a cakewalk compared to previous Castlevanias, and the most intriguing part was to explore the castle in every inch. I recently played MGS3 and that too, sadly was set to a normal difficulty too easy.
So, either this is a problem the entire industry is dealing with, or a GTA crime. Oh, of course I was forgetting shmups, the true herald of "challenge" in this corrupt world. I guess that's why with manicness they just aim to a niche audience.
[...]
It's 2005 guys. I think it's fair to accept games that are not focused on challenge. I don't think ICO posed me a challenge at all, but I love it.
And hey, luckily we'll ever have shmups for challenge
And this cover the topic "about challenge in modern meainstream gaming".
elvis wrote:For the record, I don't *ONLY* play shmups, and don't hate "mainstream" games on stupid principle like I find a lot of people do.
Never thought you do.
elvis wrote:My comments are purely observational based on what has passed under my nose in the last 25 years of my own personal gaming. And those comments are: on the whole, modern mainstream gaming provides no long-term challenge, and gives no desire to replay games once complate. As wiith all statements there are of course exceptions to the rule, but these are much lower in volume in the last 10 years than ever. I doubt there are very many people who can disagree with what I've said there, even those who enjoy easy games will admit there's little there to get them coming back to their games once they complete them in mere days/hours after purchase.
In the last ten years, with the arrival of playstation, the gamers population grew esponentially... I'm sure you'll find plenty of people willing to disagree among those millions. And about completion in mere days/hours... Maybe I repeat myself, but the rest of the world had a perceptive shift and doesn't judge games that way anymore, and luckily so. Super Mario World lasts an afternoon, and I don't think many regret to spend time on it. On the other hand, looping two times Makaimura could require years of training. Now, I don't know which is more pedestrian of the two approaches, but I'm pretty sure both have nothing to do with "supporting the system"...
elvis wrote:If you enjoy that sort of gaming, then by all means continue to reward the system by paying for them. I on the other hand don't enjoy "pedestrian" games, so I don't play/buy them. I vote with my wallet, as money is the only language game companies understand.
I don't even know where to start... I'm probably helpless because unlike you I didn't get access to the "Holy List of What is Mainstream And What Isn't" for the last 25 years. During the famicom age Gradius, Twinbee and Xevious, to name a few, sold each a million carts; and the most "pedestrian" game, by sales, should have been Super Mario Bros. 3.
Genesis' best selling cart is Sonic 2 and Snes one is Super Mario Kart: luckily I was mainstream enough to play them. Yeah, I know, I was evil to reward the system back then, shame on me.