
Great to see more people able to enjoy this excellent game!
Maybe that will be the 3rd game.AxelMill wrote:But they also released a SDOJ-themed iPhone game that everyone seems to love. So... Yeah.KAI wrote:The Cave Gothic Collection album was a huge clue about this release. New time we should pay more attention to their merchandising.
It would've been the season to announce it, but remember the beta test port for Deathsmiles won't be out until Spring at the earliest.Skykid wrote:It's also fucking Christmas, which would make it at least a release with a relevant theme.
DBCS disagrees.iconoclast wrote:The good news is that this will be the best horizontal shooter you can play on a PC.
So much this.Skykid wrote:Fucking useless. Skipping.
SDOJ or death.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Worse than Princess Debut? Now, now.Strikers1945guy wrote:So much this.Skykid wrote:Fucking useless. Skipping.
SDOJ or death.
Why do they pick the worst game they've ever made. Why cave. If MBL is included then that's the only positive.
Not even counting emulation, Battle Traverse and Darius Burst are much better than this.iconoclast wrote:The good news is that this will be the best horizontal shooter you can play on a PC.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Came for this..MathU wrote:Think they'll screw this one over with Steam DRM too?
I meant the worst they released on arcade hardware. I would have deathsmiles II over this.AxelMill wrote:Worse than Princess Debut? Now, now.Strikers1945guy wrote:So much this.Skykid wrote:Fucking useless. Skipping.
SDOJ or death.
Why do they pick the worst game they've ever made. Why cave. If MBL is included then that's the only positive.
Yes, it's not what everyone/anyone wanted, but let's not bash on the game just because.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
I've always hated on deathsmiles but I waited to be vocal about it until I had actually played it. I never got to play it until I think the port came out in Japan and lots of people were selling their pcbs off.Skykid wrote:You know what's damn weird?
I was pretty much the only guy, bar maybe one other, who was saying Deathsmiles wasn't up to much shortly after its release for like, years. And for all those years of saying it was lacking and mediocre in comparison to other Cave works, I didn't get much support.
Fast forward to 2015 and every mofo and his dog is suddenly in agreement.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
I love deathsmiles and I love steam. This is all good news to me. Steam is DRM done right.brentsg wrote:Came for this..MathU wrote:Think they'll screw this one over with Steam DRM too?
..left satisfied.
The most important things, IMO, would be to make sure the slowdown for all modes is arcade-accurate (or as close as you can reasonably get), and that the goofy accent-heavy translation from the US release is dropped (or at least made optional, if you feel like a laugh).Blackbird wrote:I understand that it's already widely available on X360, so we've been discussing a few ideas to make the PC port a little bit more special and unique compared to the previous versions. Please share your feedback/ideas concerning this.
In the 360 port, "Arcade" mode would, like the original arcade game, eventually lock you out of the lower difficulty selections, while "360" mode let you select any difficulty all the way through. I believe the slowdown was different between the two as well, which could cause problems on the scoreboards if left unaddressed.There are 6 modes: Normal, 1.1, and MBL, with "Arcade" variants for each of these (which present the modes in the original SD resolution, are there other changes beyond that?).
Nope, as Blackbird said, already included. Though I wonder, like with First Print DLC for X360 from Mushi's 1.5 mode, will DS for the steam release include the Full Voice DLC? (I heard this only works for the normal modes and not the MBL modes. Or unless that might be impossible? Or unless anythings possible.), and if the steam release will still use (more than likely or maybe not) Aksys's accent for characters translation >.> (I heard people said the PAL release doesn't have the accent translation, and kept it faithful for the characters, but I don't see it, and would like to see proof, but more than likely, I'm guessing their release also has the accents anyways. >.>).DestroyTheCore wrote:I fear the Mega Black Label mode will be only available as DLC like in the japanese Xbox 360 release, while all modes were already included in the NA/EU releases.
And yet, MathU still complains over DRM, give it a rest. >.>MathU wrote:Think they'll screw this one over with Steam DRM too?
Both modes will give out suicide bullets the moment you select LV. 3 on a stage or if you dangerously prefer, LV.999 on MBL. (Except on the Gorge/Ice Palace which will shoot them out regardless.)Jeneki wrote:Hmm, was it 1.1 mode that gave suicide bullets right on the first stage if you selected difficulty 3 (or maybe the mbl equivilant)? I rather liked that mode, R-Type style.
That, or if possible of bringing the SmartPhone Mode over (since it has Tiara has a playable character), but I'm guessing its just a port over the 360 ver., so...>.>Cagar wrote:I dunno, blackbird, is a completely new arrange/revised mode (something like 1.5?) by Thirsty Ikeda completely out of the question?