I don't know about golden eyes- I like to think of it more as an attention to detailleonk wrote:Hey Atomic Punk! Give it a shot .. tell us what you think with your golden eyes.
This is really interesting; FBX's "correct" direct capture palette really does look spot on to me when compared to stock hardware. As a result, this palette is actually (sometimes much) less vibrant than FBX's accuracy palette, and even less vibrant than Nestopia YUV colours in many instances. I'm not going to pull screen grabs now, but as an example, the blue shift from the accuracy palette is toned down, so that it's more of a happy medium between Nestopia YUV's grey/green, and the vibrant blue of FBX's accuracy. This completely re-balanced that Darkwing Duck example I mentioned being too vibrant earlier.
As for specific examples compared to FBX's accuracy palette, in SMB3 the red curtain at the start is less vibrant, as is Mario himself. The purples being a little biased towards red (i.e pink) in Zelda II and TMNT have been adjusted. Reddish highlight colours (like at the start of Kid Icarus and Castlevania) have also been muted which produces a more natural brown. There are many others, so I encourage people to check it out to see for themselves. Bottom line, this palette (for my money) deserves the moniker of "Natural" when stacked against Nestopia's YUV palette.
Personally, I'd love to get this palette on my kit, but I'm only one guy. If others see it as worthwhile, then maybe it might be reasonable for Tim to look into updating the custom firmware with this palette, but otherwise an open source solution as alluded to by FBX may be a better bet so as to not waste Tim's time. Furthermore, I can see this palette being a tough sell in the sense that it's is actually less colourful than the "Natural" already on the kit, even though that's exactly what I like about it.









