Hagane wrote:So, what have jRPGs accomplished in terms of storytelling that other mediums haven't achieved?
Well, simply put, I think a game (in any form) is better at giving a sense of adventure. Combine that sense of fantasy, adventure, with decent pace and likable characters, on top of something that's fun to play, and you have a recipe for a great and unique experience.
Uhhh personal examples I guess:
Well, I enjoyed Odin Sphere as a fun hack and slash layered atop a world that was rich with atmosphere and a plot that managed to be briskly paced and kept me guessing to the end. One of the few games where my predictions of how the end-game and ending would play out were completely wrong, and managed to surprise me throughout. All in all, it was a fun ride that felt like an adventure thanks to the grueling boss fights that actually increased the suspense by forcing me to work through them before finding out what happened next, and the non-chronological character stories that gave a sense of scale and scope to the games world and its fate.
Characters were nothing to write home about, though several were solid and had well executed arcs, but I thoroughly enjoyed it.
Uhhh, what else, let's see...
Trails In The Sky makes me laugh at every other line of dialogue, and feels like a uniquely breezy experience to slowly work your way from exploration, to cutscene, to strategic battle, etc. The whole thing radiates charm and good natured sweetness and feels like a pleasure to play through piece by piece, whether its gameplay or reading. Every now and then the game steps a bit too ar into the "anime" side of things, and gets a bit cringe-y, but it's rare and hard to stay mad.
Dark Souls is self explanatory.
Majora's Mask is also incredible too. Adventure game, yeah, but since I already counted Dark Souls might as well throw it in. :3
Final Fantasy 6 is probably an example of everything negative you said above, but at the same time, there's an innocence to the adventure that's uniquely charming. Not a shining example, not really been tempted to replay for a while, but I look back on it fondly.
There are several games from various genres that fall even more so into "guilty pleasure" territory. Probably not worth mentioning.
It may just be that you're a very serious person who can't accept anything as entertainment that's not deeply cerebral. I make time for those things, for sure, but I also make time for reruns of Tom and Jerry and watching sitcoms with my parents. I wouldn't want to part with any of them.
Hagane wrote:
What have they done system-wise that can be considered unique great traits? Because I see mindless abusable combat systems that requires little to no strategy or execution, poorly thought mechanics that haven't been fixed since their birth (such as leveling up), myriads of options that are more clutter than good because most games can me cleared by mashing X and curing from time to time...
Squire Grooktook wrote:As for gameplay, I enjoy a good strict dungeon crawl/dangerous expedition simulator, so long as it doesn't take the Super Meat Boy route (uhhh reverse chronology metaphor) and let me save every 5 steps. Fuck that. Give me the tension of having to make life or limb decisions with each step (instead of save scumming with each step) whilst carefully managing my resources, and I'll be having fun.
Feeling lost in a dungeon and carefully managing your resources is definitely a unique experience, and very fun, I think.
It's an SRPG, but I think Fire Emblem (which I mentioned before), "fixes" the leveling issue.