Google Tradutor*
What do you think of this game I 'm Developing ?
Gameplay https://youtu.be/6mRgcdFAI64
Space Carnage is a hardcore game where ships each enemy has its own artificial intelligence and will react differently to your actions and your ship will get stronger the the game progresses by killing enemies like in RPGs
Download: http://www.mediafire.com/download/kz996bw1xq83d64
More information : http://goo.gl/B85SQR
O que você acha desse jogo que eu estou desenvolvendo ?
Gameplay https://youtu.be/6mRgcdFAI64
Space Carnage é um jogo de naves hardcore onde cada inimigo tem sua inteligencia artificial própria e vai reagir de forma diferente a sua ações e sua nave ficará mais forte no decorrer do jogo ao matar inimigos como em RPGs
Download: http://www.mediafire.com/download/kz996bw1xq83d64
Mais informações: http://goo.gl/B85SQR
Space Carnage BETA
Space Carnage BETA
Last edited by JOZ. on Thu Dec 17, 2015 11:42 am, edited 2 times in total.
Re: Space Carnage BETA
The "goo.gl" download link is disabled, but download remains possible from the home page link.
Re: Space Carnage BETA
Google Translator*Ixmucane2 wrote:The "goo.gl" download link is disabled, but download remains possible from the home page link.
Thank you for the warning.
There was a problem with the link.
Follows the new download link:
http://www.mediafire.com/download/kz996bw1xq83d64
Obrigado por avisar.
Houve um problema com o link.
Segue o novo link para download:
http://www.mediafire.com/download/kz996bw1xq83d64
Re: Space Carnage BETA
The shooting and dodging aspect is fairly good, but the controls are terrible.
- High inertia. Inertia is bad.
- Mouse only.
- the mouse button needs to be pressed for no good reason.
- The player's ship can exit the screen.
- Scrolling is erratic and unpredictable.
- The player's ship cannot turn like enemy ships.
Re: Space Carnage BETA
I do not implemented inertia.Ixmucane2 wrote:
- High inertia. Inertia is bad.
I will implement the option of using the keyboard.Ixmucane2 wrote:
- Mouse only.
You're right. I will change that.Ixmucane2 wrote:
- the mouse button needs to be pressed for no good reason.
I had not realized . Thank you for the warning.Ixmucane2 wrote:
- The player's ship can exit the screen.
I will soften it. you have any suggestions or game for i have a reference?Ixmucane2 wrote:
- Scrolling is erratic and unpredictable.
I will implement other weapons that shoot and other directions later.Ixmucane2 wrote:[/list]
- The player's ship cannot turn like enemy ships.
Thanks for the tips.Ixmucane2 wrote: If you don't want to implement keyboard or joystick input, the best simple choice for mouse input is putting the ship where the mouse cursor would be, without lag hiding the mouse cursor and restricting it to the game window. Both mouse buttons can have a purpose, for example switching weapons.
Thank you for your feedback, this helps the a lot in the development.