Pretty much this... Just play CS mode on the Vita anyways, which will actually be full screen.Immryr wrote:what made you think a 32:9 game would look good on a tiny screen?
I'm still getting the Vita ver anyways because I want that LE stuffs.
Pretty much this... Just play CS mode on the Vita anyways, which will actually be full screen.Immryr wrote:what made you think a 32:9 game would look good on a tiny screen?
Blackbird wrote:Ugh, there's a duplicate up. The builds have the exact same content, but one has artifact pricing. You want the one on top @ 40 USD.
This is pretty different from some guy fucking up a perfectly fine resolution and completely fucked up resolutions from the get-go.
I get really offended when game companies come back with bullshit like that. No, I'm not changing my desktop refresh rate because your crappy game was poorly made. Is this a joke? Sorry, but these Japanese developers just don't know how to write good software. They're so used to making garbage for fixed platforms that concepts such as resolution and framerate independence are completely foreign to them. It's laughable. PC gaming is the big leagues. It's not for amateur programmers who don't even know how to separate game logic from the speed a computer runs at. If they're going to keep putting out crap like this, I'd rather they just not bother and keep it on the consoles.DejahThoris wrote:Anyone else having some serious issues with the PC version? It's running at something like 150-180% speed when compared to the footage I've seen of the PS4 version...
Edit: Quick reply from DegiGames says don't put your monitor above 60Hz refresh rate and that won't happen.
Double Edit: G-Sync must be off as well.
It doesn't run at 2560x1440. It's absolutely inexcusable given that 1440p is a pretty common resolution.Blackbird wrote:DBCS will run in resolutions up to 3440 x 1440, but it only displays those resolution options if your monitor is large enough. For example, it won't show 4K if your monitor only supports 1920 x 1080p.
Could you be more buttmad and/or entitled?bulbousbeard wrote:I get really offended when game companies come back with bullshit like that. No, I'm not changing my desktop refresh rate because your crappy game was poorly made. Is this a joke? Sorry, but these Japanese developers just don't know how to write good software. They're so used to making garbage for fixed platforms that concepts such as resolution and framerate independence are completely foreign to them. It's laughable. PC gaming is the big leagues. It's not for amateur programmers who don't even know how to separate game logic from the speed a computer runs at. If they're going to keep putting out crap like this, I'd rather they just not bother and keep it on the consoles.
Update: Apparently the game's resolutions are hardcoded, too. You can't run it above 1920x1080p. Fuck Japanese developers are their awfully programmed PC games. They need to bug off.
For the outrageous price of this game (full price for what's essentially a budget indie title with Dreamcast quality textures), I am entitled to basic resolution, refresh rate, and input support.trap15 wrote:Could you be more buttmad and/or entitled?bulbousbeard wrote:I get really offended when game companies come back with bullshit like that. No, I'm not changing my desktop refresh rate because your crappy game was poorly made. Is this a joke? Sorry, but these Japanese developers just don't know how to write good software. They're so used to making garbage for fixed platforms that concepts such as resolution and framerate independence are completely foreign to them. It's laughable. PC gaming is the big leagues. It's not for amateur programmers who don't even know how to separate game logic from the speed a computer runs at. If they're going to keep putting out crap like this, I'd rather they just not bother and keep it on the consoles.
Update: Apparently the game's resolutions are hardcoded, too. You can't run it above 1920x1080p. Fuck Japanese developers are their awfully programmed PC games. They need to bug off.
My Hori Real Arcade Pro 3 controller gets assigned to Player 2, which is OK in AC mode but not so for CS. That's because you cannot play CS mode from the Player 2 controller. A gamepad is plugged in as well, and that one is the Player 1 controller.vector7 wrote:I have a small gripe with pc version: when i have both keyboard and gamepad connected, kb player automatically becomes p2 and when i push escape it shows menu but nothing on keyboard works in it, i need to use gamepad to navigate and select. I don't really want to unplug gamepad any time i launch the game. Also please make it possible to bind controls on numpad keys. Quick restart feature will be nice too.
Then why doesn't it show 2560x1440?gameoverDude wrote:My Hori Real Arcade Pro 3 controller gets assigned to Player 2, which is OK in AC mode but not so for CS. That's because you cannot play CS mode from the Player 2 controller. A gamepad is plugged in as well, and that one is the Player 1 controller.vector7 wrote:I have a small gripe with pc version: when i have both keyboard and gamepad connected, kb player automatically becomes p2 and when i push escape it shows menu but nothing on keyboard works in it, i need to use gamepad to navigate and select. I don't really want to unplug gamepad any time i launch the game. Also please make it possible to bind controls on numpad keys. Quick restart feature will be nice too.
@bulbousbeard: Actually, resolutions over 1200p CAN be used. If you have a 4K monitor or Nvidia DSR is enabled (I do) then you will see them in the launcher menu.