what a pity I was hoping the change in rules was going to make it easier to include games with infinitestrap15 wrote: Nostradamus, a far superior game that we were going to play until I noticed it had an infinite score problem.
rip galmedes week
what a pity I was hoping the change in rules was going to make it easier to include games with infinitestrap15 wrote: Nostradamus, a far superior game that we were going to play until I noticed it had an infinite score problem.
I don't have any problems with it. At full power and with auto fire, you can kill everything fairly fast. Might need some point blanking for the last part of the stage before the boss.EmperorIng wrote:I can't be the only one that thinks 1-5 is a clusterfuck of bad design, right? It's a haphazard slapdash of a shitton of enemies that you do not possibly have enough fire-power to kill before they snipe you, unless everyone else is abusing the bomb glitch to cheese their way through the stage. So many shitty aspects of this game, holy fuck. Bosses that take forever to kill. Awful weapons that make K-Tiger's selection look progressive. Hack-job stage design.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Counter Stop is loop 4-6.trap15 wrote:The WR in that game is a counterstop in 4-3, so the loop must be possible lol.chum wrote:At least it ain't no Hacha Mecha Fighter. second loop in that game is impossible in the last few stages, even with TAS, I'm sure. you can spam X over and over and over and the enemies will still flood the screen.
https://youtu.be/_D9lGsdVMoA?t=367ProjectAKo wrote:He must be a mad man to play this without autofire.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
He probably doesn't even have hands anymore.ProjectAKo wrote:Funny thing about this sand scorpion game is, my man HKR has the No Autofire WR of 6.3m, and he's the same guy who held every sonic wings 2 WR. He must be a mad man to play this without autofire.
Bomb spam did the trick. "Offensive bombs," lol.Squire Grooktook wrote: I don't have any problems with it. At full power and with auto fire, you can kill everything fairly fast. Might need some point blanking for the last part of the stage before the boss.
You have discovered the true purpose of TRP-STGT.EmperorIng wrote:I have reflected with some bemusement this past week that this must be the first time in Sand Scorpion's HISTORY that there has been a number of determined players dedicated to deciphering and clearing the game.