Bananamatic wrote:
I have to agree. I saw the same silly, myopic arguments a couple of years back on the NeoGeo Forum over the hallowed NeoGeo-X with the same die hard statements about "new games", "have to support SNK" and so on.
All bullshit of course.
Opus131 wrote:Skykid wrote:That's their problem to worry about, not yours.
No, that's our problem. What does Cave care about extending their legacy, if it is no longer profitable? They can just close doors and move on. We are the only ones that stand to lose from this.
Opus, you are missing the point.
Some hard facts of life for you here: the strong survive and the truth is the only thing that remains.
If you release shit and people don't like it then it is your fault for releasing it.
I think that there is a wider issue here of Developer being lazy these days too: "sure, we'll just patch it later - send them an engineering release" - those words are lazy.
No one wants to play a "to be patched" game. We want games that have been put through their paces both as a piece of software and as a game so that accounts for the technical and implementation aspects and then the play aspects. If you take that approach then you stand to impress more first time and people come back for more.
Don't rely on your past laurels - that leads to bureaucracy and idle, lack-lustre waste and ruin.