Kaleidogames wrote:So again, why DRM?
Because I learnt from the past. If you want me to show respect towards you, I should have been respected too.
Let me make sure I'm reading this correctly: You have decided not to respect the customers who might actually be interested in buying your game because the people who were going to pirate it anyway didn't respect you? Jerks exist in the world. The right way to run a business is to not treat your customers as if they are those jerks. It won't make them more eager to buy your product.
I think your problem is you have unrealistically high expectations for what your game should be selling. Perhaps people didn't buy your game
because it quite simply doesn't look very good to them. Sad that it really even needs to be reiterated here in the year 2015 because people somehow still don't get it, but
a pirated copy does not equate to a lost sale.
Kaleidogames wrote:But I was ***** hard instead. Sorry I am not a fool and I will not fall into that again. You can download cracked versions of my games very easily but it would make you an hypocrite.
DRM sucks, I know, but it is necessary sometimes. But who cares when the game costs 5 bucks?
It's not necessary ever. You have fallen into the entrapment that so many misguided AAA CEOs (and funnily enough that same CoderGames guy from last year) fall into and it's the idea that the reason your game isn't selling is simply because people are pirating it too much. So the solution must
obviously be to generate more disrespect from your audience by assuming the worst intentions from them. It's the kind of entrapment that results from hubris. The only objective way to phrase the situation is that people don't like your game enough to pay money for it. Why this may be could be for any number of reasons, but I think the main ones tend to be that the game itself just isn't very good, not enough people know about it, or that they actively hate you due to past customer disrespect (as in the case of someone like EA).
Kaleidogames wrote:But good news for you. Arcade version is DRM free, but it lacks (obviously) all Steam features like: world championships with prizes, friend's hi-scores table or your own customized private tournaments among others.
That's great to hear since I don't personally care about that stuff anyway! But you should be aware that in fact it is possible to implement those Steamworks features without forcing Steam DRM on the people who don't want to use it. Look to the release of the La-Mulana remake on Steam for an example. It has a bunch of Steam achievements but it's still possible to run the game without Steam as an option. No DRM, and people still get those features if they want them.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.