Scanlines... Love 'em or hate 'em?

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Xyga
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Re: Scanlines... Love 'em or hate 'em?

Post by Xyga »

qmish wrote:Well, 15 years ago is when i played Megadrive on TV. Then i had PC CRTs until 2005-2007 (dunno exactly) and then i switched to "flat things".

THOUGH i played PS2 on CRT tv this august (and those were 3D games and i didn't pay real attention) at my friend's house (not in city). Sadly i can't visit him now again or anyone else from my circles who still keep CRTs currently.

Thanks for a detailed answer! (i'm still reading)
Most PS2 games are in 480i output (interlaced) which doesn't exhibit the 'thick' lines lower progressive resolutions like 240p do for instance.
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qmish
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Re: Scanlines... Love 'em or hate 'em?

Post by qmish »

I think if those CRT shaders will improve in the future, they will be helpful to problem that i think about: how to upscale x240 picture in modern resolution without making pixels visible... I mean, for screenshots for articles about games. Or taking high quality photos of games running on crts - but how do it without loosing light/shadows/contrast right...hmm.
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Xyga
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Re: Scanlines... Love 'em or hate 'em?

Post by Xyga »

qmish wrote:how to upscale x240 picture in modern resolution without making pixels visible... I mean, for screenshots for articles about games. Or taking high quality photos of games running on crts - but how do it without loosing light/shadows/contrast right...hmm.
Pixels again are a unit, they're always visible. If you mean that you would like to smooth everything away to hide the normal and natural appearance of old games (why!?) maybe to give the impression they were redrawn in HD, then such shaders exist, but usually look worse than everything, and worse than attempts at CRT emulation/imitation as a whole.

High quality photos of actual CRT's are possible but will never catch the live feeling. Videos can (to some extent) but there's a know-how and proper photo-video hardware needed for this...
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qmish
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Re: Scanlines... Love 'em or hate 'em?

Post by qmish »

Would those shaders ever achieve this simulation?

http://s24.postimg.org/wtmi920cl/app_vk ... h1_e_j.jpg

That looks beautiful, like persian carpet

What i can't say about this

http://s10.postimg.org/xys6t57ux/Untitled_1.png
why!?
You don't see separate pixels or units when you're playing it unless you sit very close or has ultrasharp eyes, right? You play games and watch movies on tv from afar.

But you read articles from your pc sitting very close. And the higher your resolution of monitor the less size is original size of screenshot (on which it looks perfect).
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Blinge
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Re: Scanlines... Love 'em or hate 'em?

Post by Blinge »

I don't own a SNES so I've recently been using poor-man's scanlines on my emulator when playing snes games.

It probably looks like shit compared to a CRT but it's better than it was. Not sure if placebo.
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QXC
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Re: Scanlines... Love 'em or hate 'em?

Post by QXC »

I don't see how you could not like them, assuming you are using a source that would have had scanlines in it's original configuration (see: old video games) and a half decent CRT.

Scanlines look good where they belong, and bad where they don't belong.
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The Coop
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Re: Scanlines... Love 'em or hate 'em?

Post by The Coop »

It kind of depends on the situation for me.

When I'm playing on a TV, scanlines are fine. They're part of the whole process. But when it comes to any kind of emulation, I don't want scanlines on at all. I want to see every last pixel in nice, clean detail. Perhaps it's because I'm a pixel artist, but I like the look of raw pixels. I enjoy seeing all the work put into them without having them fuzzed out or individually blocked of by black gaps. And adding any kind filters just doesn't appeal to me at all.
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cools
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Re: Scanlines... Love 'em or hate 'em?

Post by cools »

If you're emulating then you absolutely should have a CRT filter on, as many of the artists back then would use the properties of the display device to enhance their work.
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The Coop
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Re: Scanlines... Love 'em or hate 'em?

Post by The Coop »

cools wrote:If you're emulating then you absolutely should have a CRT filter on, as many of the artists back then would use the properties of the display device to enhance their work.
Oh, I know they counted on the properties of TV and monitors back then, just like they counted on the fuzzier connections of RF switches. But, that's irrelevant to me. I like the unfiltered look of the pixels when emulating older games, as it lets you see the actual art behind what a TV/monitor would eventually do to it.
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