Cave considers crowdfunding; Potential for ports/new games!!

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BryanM
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by BryanM »

Jeneki wrote:A shmup getting three million via crowdfunding is absurdly hilarious. As much as I like CAVE, they are not Shenmue or Bloodstained legion of fanboy hype juggernaughts.
It wouldn't be if you were as rich as a Koch brother.

Hurry up and get yourself some rich parents, slacker. Get out there and find some
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Squire Grooktook
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Squire Grooktook »

3mil is a totally reasonable budget for any kind of commercial video game.

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More fun and diverse these days too.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Muchi Muchi Spork »

They could do crowdfunding on a home Jamma system where distributors get breaks if they pre-buy lots of systems (thinking out loud).
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Weak Boson
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Weak Boson »

So much negativity! I can understand not wanting to get your hopes up, but it's great that they're still fighting on, I thought we'd truly seen the last of CAVE. If their steam debut goes well there might be a chance! I for one would be excited to get behind a CAVEstarter if it comes to that.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Necronom »

Weak Boson wrote:So much negativity! I can understand not wanting to get your hopes up, but it's great that they're still fighting on, I thought we'd truly seen the last of CAVE. If their steam debut goes well there might be a chance! I for one would be excited to get behind a CAVEstarter if it comes to that.
Yeah, it's great that they're fighting on but at the same time it's kinda sad they still refuse to accept market realities. They seem to expect a quick success...which simply is unlikely to happen. My guess is Mushihimesama will be successful because it's a classic and a danmaku game with high production values. But just like Ikaruga, the sales will be coming in slowly. I really hope they're in it for the long run. If properly updated PC games can sell well for many years. If not...well, look at their android ports that are unplayable on newer handsets.
Imho, instead of starting a kickstarter with crazy expectations they should keep porting the good stuff to Steam. The profit from those ports could allow them to do a proto type that might find a publisher and result in a proper new game in the end.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by mastermx »

I purchased their android ports, and I could officially say they were very bad ports. I've always wanted the perfect shmup to carry around with me everywhere I go. I was hoping they would have stuck to their ps vita shmup promise.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Satan »

I'm assuming Crimzon Clover did alright for Degia. Even though they did give aways to things like #Gamesmatter and Humble Bundle, I think things like alternative soundtracks and Superplays are the key for them to make extra cash and as long as they keep doing what they're doing and don't try to milk every single opportunity with shit content, instead maintaining a high quality output; I don't really think there's a problem. I think physical media for a genre so niche isn't a reality anymore. I'd happily support Cave on PC/Steam and I hope they have the opportunity to try alternative arcade games. I'd love something like a new Demon's World or a new Get Star and I think they should stick with Degia.
Last edited by Satan on Mon Oct 05, 2015 2:07 pm, edited 1 time in total.
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Bananamatic
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Bananamatic »

the superplays apparently didn't sell that well
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by tribal_war »

The market isn't there to get the 3 Mil for a new title, but it seems to me that they're trying to initiate two different kickstarters from that post. One for ports, one for a new game. It would be odd to have a new title as a stretch goal in the way that Facebook post seems to allude. Let's hope they know what they're doing...
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Strikers1945guy »

copy-paster wrote:
KAI wrote:$5M: new Yagawa game
We didn't even know what he's doing nowadays

:lol: :lol: :lol:
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by HydrogLox »

Necronom wrote: But just like Ikaruga, the sales will be coming in slowly. ... they should keep porting the good stuff to Steam. The profit from those ports could allow them to do a proto type that might find a publisher and result in a proper new game in the end.
I doubt as a publically traded company Cave has the freedom to operate in this manner. Whoever green-lights a product that has (predictably) negative/no/slow return on investment is putting a bulls-eye on their own back for getting fired - unless they can creatively dress the whole thing up as a (one shot) public relations or brand imaging effort. A company like G.rev on the other hand can use other business activities to finance their game development habit - i.e. they work on contracts to build up enough of a reserve to work on their "professional addiction" of developing their own games (which really isn't that different from a doujin developer holding down a day job). But even G.rev is finding it more difficult with each passing year to justify operating in this manner as it takes more and more effort to build up the necessary reserves and as the returns from the niche audience for their gaming-products becomes increasingly meager.
mastermx wrote:I purchased their android ports, and I could officially say they were very bad ports. I've always wanted the perfect shmup to carry around with me everywhere I go.
In my personal opinion DoDonPachi Maximum (iOS/Windows Phone) is their best mobile effort (admittedly a matter of personal taste) but that doesn't necessarily mean that it's the "perfect shmup to carry around". Unfortunately Deathsmiles is their only mobile game on iOS to receive MFi game controller support (probably the one that sold the greatest number of licenses).
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Some-Mist »

what's the most one of their 360 ports has sold? $300k copies for deathsmiles? which would probably net 15mil at a $50 price tag?

it looks like they could've net much more on their retail games in the past, but I still think their goals are unreasonable. how many kickstarter games have hit the 3mil mark? not many afaik.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by iconoclast »

Some-Mist wrote:what's the most one of their 360 ports has sold?
Nobody knows how their games sold in America/Europe, but I think everything besides Deathsmiles flopped. Here are their Japanese sales, though:

Deathsmiles - 27,630
Deathsmiles IIX - 25,396
Espgaluda II - 18,801
Mushihimesama Futari - 18,431
(Dodonpachi Daioujou Black Label - 16,179)
(Ketsui - 14,926)
Dodonpachi Saidaioujou - 14,547
Dodonpachi Daifukkatsu - 14,097
Muchi Muchi Pork! & Pink Sweets - 8,975
Akai Katana Shin - 8,467
Dodonpachi Daifukkatsu Black Label - 7,988
Instant Brain - 6,429
Deathsmiles (Platinum Hits) - 6,140
Mushihimesama - 5,869

http://gamedatamuseum.web.fc2.com/xbox360.htm

The rest of their Platinum Hits/Cave the Best re-releases aren't listed. This doesn't include online sales (Amazon, etc.) or digital downloads either.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Strikers1945guy »

Wow, I would have assumed Futari or Ketsui would have sold the best. Why do the Japanese 360 owner love the deathsmiles series so much?
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by trap15 »

Because rori
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by HydrogLox »

Some-Mist wrote:$300k copies for deathsmiles? which would probably net 15mil at a $50 price tag?
From what I saw not many copies sold at the original price. At the time I wasn't into mail-order for "domestic" releases (still was buying most releases off the retail shelf) and some months after release I grabbed the last copy from a GameStop shelf across the border for us$ 29. Two years later copies of Deathsmiles appeared (repeatedly) in droves in Walmart's bargain bin for cdn$ 9.99. So from where I stand it looks like the majority of the North American print run was sold at a significant discount. Akai Katana followed the same pattern (this time in Staple's bargain bins) though in somewhat reduced numbers - almost suggesting that Aksys/Rising Star Games somehow got a reduced print run. Copies of Konami's Otomedius Excellent (@cdn$7.99) are still clogging Walmart's bargin bins everywhere (... big surprise).
iconoclast wrote:Nobody knows how their games sold in America/Europe...
VGChartz claims otherwise but I don't know how reliable the numbers are.
http://www.vgchartz.com/gamedb/?name=&p ... esults=200
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by AntiFritz »

trap15 wrote:Because rori
I also suspect the low difficulty comes into it too.
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BryanM
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by BryanM »

Strikers1945guy wrote:Wow, I would have assumed Futari or Ketsui would have sold the best. Why do the Japanese 360 owner love the deathsmiles series so much?
It sold much more in the west since we apparently actually owned 360s. (Can anyone explain WHY they chose the 360? Cheap licensing? Cheaper to port with the SDK? Was it some kind of oasis for Shooter titles?)

It is quite frankly one of their better mass market titles. Better presentation than zoomed-out little ant sized tanks. Variable difficulty level. Level select for replay variety. Theme that appeals to weird creepy people, little girls, and peds.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by GSK »

Cave chose X360 because MS courted them heavily, they liked the hardware and someone at Sony said something disparaging about their games early in the life of the PS3.

RE: sales, there's this quote from Asada, circa 2010:
Asada (Cave): Because our specialty is danmaku shooters, we must have many different modes. Furthermore, we must produce sales for these arcade port and systems as well. So we must evolve and adapt these games to the home system and make them look really flashy. We must please veterans without alienating the beginners, and we must please beginners without betraying the veterans. All of this must be done with strict budgets since we are only producing the game for the XBOX360, a system that not many people have. We must sell at least 50,000 copies of a game. If we don’t, it is a failure. These are the hurdles we must clear.
There's also another interview that I can't find right now where they said Deathsmiles did ~50k in Japan and ~200k overseas. EDIT: here it is
—Right, so this is like a test case for a new model of Cave game.

Asada: That’s right. The idea for making a game like this goes all the way back to Deathsmiles. When I joined Cave and we started our X360 development, the first game I participated in was Deathsmiles. It turned out to be a big success. Our initial target for sales was only 10000, but in the end we ended up selling 40000 domestically (50000 if you add the platinum collection version), and another 200,000 units worldwide.

—Wow, I’m surprised to hear it was so popular overseas!

Asada: The world and setting of the game was really well received. It was especially popular in Europe.
In the context of crowdfunding, there's no sense concerning yourself with post-launch sales before they've even proposed a product--there are a zillion factors to consider when analysing sales data that become more or less relevant based on the platform, the delivery method, the price, the marketing, etc.

(The reason they kept flip-flopping on region-locking their games wasn't to cut off importers, it was because they thought it was important to cultivate an international fanbase beyond the one that already exists, and the most effective way to do that was to enlist an international publisher that's better equipped to push your game in those markets.)
Last edited by GSK on Mon Oct 05, 2015 8:17 am, edited 1 time in total.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by pegboy »

Making games for the 360 instead of the Playstation is what put them out of business. Alienated their entire market in Japan and backed the wrong horse in the race. Xbox one is the biggest flop in the history of gaming in Japan.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Skykid »

Jeneki wrote:A shmup getting three million via crowdfunding is absurdly hilarious.
This completely. What are they thinking?

I'm pretty sure it didn't cost them $3 million to develop a new shmup in their prime anyway: I'd wager more like $500k.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by GSK »

"They" = community manager. Don't get hung up on the numbers.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Emuser »

Let them rot with their smartphones are the future of gaming mentality.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Skykid »

Just to restate for posterity (again) Deathsmiles 360 sales figures for Europe are wrong. There was an error on one of the big sites (Zavvi or HMV or something) that priced the game at a penny (or something similar) and of course they sold a bucketload the minute it went up for sale, losing localiser Rising Star a shitload of money. Because of that it briefly reached no.1 in the new releases chart, but in reality it didn't legitimately sell that many at full price.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Bananamatic »

pegboy wrote:Making games for the 360 instead of the Playstation is what put them out of business. Alienated their entire market in Japan and backed the wrong horse in the race. Xbox one is the biggest flop in the history of gaming in Japan.
making shmups is what put them out of business
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by iconoclast »

VGChartz literally just makes all of their numbers up. They're not reliable at all, but I guess it's okay to reference if you just want a random ballpark. Still, Deathsmiles was at least somewhat successful. Why else would Rising Star have continued with Daifukkatsu and Akai Katana? I know Aksys wasn't too happy with how Deathsmiles did in America, but that's because of Microsoft's policy that all 360 games had to have a minimum print run of 50,000 (which is way too high for a STG).
pegboy wrote:Making games for the 360 instead of the Playstation is what put them out of business. Alienated their entire market in Japan and backed the wrong horse in the race. Xbox one is the biggest flop in the history of gaming in Japan.
Several of their 360 games sold better than their PS2 games. Every STG that was released on the PS3 sold worse than it did on the 360. It doesn't matter where these games go, the audience will follow. Nobody else is buying them.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by AntiFritz »

Bananamatic wrote:
pegboy wrote:Making games for the 360 instead of the Playstation is what put them out of business. Alienated their entire market in Japan and backed the wrong horse in the race. Xbox one is the biggest flop in the history of gaming in Japan.
making shmups is what put them out of business
Guess instant brain 2 it is then.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by DoomsDave »

Muchi Muchi Spork wrote:All a kickstarter would "cost" is a few hours of crunching numbers and a couple of days for a marketing employee, that seems realistic to me. There's no risk, that's why they are talking about using it.
lol no.

Creating, pitching and running a successful Kickstarter is a lot of work which means it can be a lot of money. Companies hire third parties to run and maintain their kickstarters for a reason.

Your idea for a SH3 console is very cool but it's also ludicrous and has pretty much zero chance of ever being profitable for Cave.
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Re: Cave considers crowdfunding; Potential for ports/new gam

Post by Casey120 »

The SH3 console already exists, it´s called a supergun .
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