worstplayer wrote:
-Control, shift and space aren't exactly easily accessible keys. ZXC would be better. Of course, when there's joystick support, it doesn't matter much.
Z, X and C will be in the next version. Thanks for the idea.
worstplayer wrote:
-Put start button somewhere else. When you get killed while you shoot the menu flashes and you immediately continue the game.
I will rather put a delay of 1 or 2 sec (and maybe restart the level at the center of the map whenever you die).
worstplayer wrote:
-There should be some way to shake off the trap powerup (shoot it?).
You can already give traps to ia players (the ia need to be nearer than you from the trap). But yes, powerups should have some inertia too

I'm also thinking of a way to trigger bullet time at will.
worstplayer wrote:
-Not really a bug, but it would be cool if shots could damage player/enemy that fired them (after some delay of course). Of course this would make "blast" a bit dangerous to use...
Good idea.
The problem is to find the right delay, since you can go backwards and always be near to your shot :/
Borders would also be more dangerous
Thanks for the review worstplayer, helps a lot.