In Extremis - Now on Greenlight

A place for people with an interest in developing new shmups.
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helpleo
Posts: 20
Joined: Thu Jan 03, 2013 5:06 pm

In Extremis - Now on Greenlight

Post by helpleo »

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Hello guys,
it's me again; i've had been in this forum for quite some time, trading ideas about the development of my game. You guys have been helping me since the beggining, so it's only fair that I share the last leg of my journey with you.

The experimental shoot'em up that I have been developing in the past 3 years, In Extremis, is now on Steam Greenlight, wiht a snazzy new trailer to boot. Chek it out here: https://steamcommunity.com/sharedfiles/ ... =518624951

INX is a project that tries to explore some ideas within the shoot'em up genre, trhough mechanics and audiovisual aesthetics. It features eleven stages, over twelve weapons, and multiple secrets and surprises for players to find.

Also, as soon as I get in Steam, I will be starting a closed beta, so I'll be sure to drop by and invite anyone who is interested in it!
In Extremis Devlog:
http://inxgame.wordpress.com/
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BulletMagnet
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Joined: Wed Jan 26, 2005 4:05 am
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Re: In Extremis - Now on Greenlight

Post by BulletMagnet »

Awesome to see that this is still alive, I quite enjoyed the demo you released here some time back, and was eager to see where it might end up. Consider yourself upvoted, and definitely keep me in mind for the beta! :)
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Lord Satori
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Joined: Thu Jul 26, 2012 5:39 pm

Re: In Extremis - Now on Greenlight

Post by Lord Satori »

I'm glad to see this is still going on! I loved this game when the demo was released, and would also enjoy a beta. Though I admit, at present, I'm not as good as everyone else here is...
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
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helpleo
Posts: 20
Joined: Thu Jan 03, 2013 5:06 pm

Re: In Extremis - Now on Greenlight

Post by helpleo »

Hey BulletMagnet and Lord Satori! I'm glad you guys remeber my little project! Thanks to your feedback last year, I managed to fix some of the overlooked sections of the game, such as the scoring system, which has now more depth, thanks to changes in the scoring in bosses and end-of-level-bonuses, not to mention lots of small fixes in weapon balance and stage design (lots of dead air being cut, shorter, punchier enemy waves and such). That are still some ways to go, expecially in the visual department, but I'm confident that the game will have something to offer to veteran players, despite it being quite different then the usual norm of shmups.

I'm starting the beta period as soon as the Greenlight process is done, but that might take some time; but be sure that I'll post around here at the right time. Thanks again for your support!
In Extremis Devlog:
http://inxgame.wordpress.com/
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