I feel Megaman 6 looks inferior to other NES Megaman games. I can't put my finger on why, but I feel most other NES Megamans make a better use of colors, especially Megaman 5. Megaman 2-4 also look very impressive, especially for the time they came out.
With Marble Madness, I actually felt it looked impressive before I knew it was an arcade game. The perspective and the animations are well done. It's impressive how details like the wave in stage 3 are intact.
I would second Journey to Silius and Batman. I think Sunsoft had a style, both musically and graphically that few developers could touch in the NES days.
Solstice solid and technically impressive graphics. It's not that bad of a game either. 3D World Runner does the 3D thing pretty well. And Overlord has some pretty detailed menus and animations that are high quality.
I think good graphics for the Famicom are most apparent through coloring choices. Sunsoft's Batman is an obvious one on the "dark" side. Great animations too. For evoking a sense of light through color, I would say Castlevania III. The backgrounds seem to glow through judicious color use... it's really impressive. The color choices almost seem a little gaudy at first (purples, pinks, greens) but it gives that wonderful contrast and atmosphere. I'd love to know more about the spriters at Konami in that era...
I suspect they may have had some "classically" trained artists--that is, unlike people doing sprite art today, their training and influences weren't just previous games/pop culture. Though honestly I think that particular problem is more apparent in game music.
SuperDeadite wrote:
Highway Star with the 3D System are mind blowing experiences.
No red/blue 3D like the US version (Rad Racer). I still have yet to get the 3D system, but I have the JP cart and I like the game itself quite a bit. The JP 3D system sounds neat. I have the SMS 3D glasses and a few of the 3D games and I like the 3D effect with them quite a bit.
Gradius II FC and Twinbee 3 both have some nice graphics. Twinbee 3 may sound like an odd vote, but it has a surprising attention to detail in areas, runs well with huge objects on screen, and has some of the craziest bosses I have seen.
Batman RotJ
Kirby Adventure (haven't played)
Wario's Woods
Mega Man 6
Recca
Crisis Force
Parodius Da (screw you massive slowdown )
Cobra Triangle (this has some fluidest NES animation ever)
Gradius II
Batman RotJ always blew my mind every I playing it, and this is one of the few games that has auto-aim fire aside from Recca.
Gun Nac and MOTHER.
I just played some emulated NES games and this time I was particulary pleased with the presentation of Sqoon and Great Tank - they look up to no-one and keep doing their NES thing.
The rear gate is closed down
The way out is cut off