It struck me as an interesting concept... but complicated and with many pitfalls.
But... as long as the stage was always timed the same, like the auto-scrolling nature of Gradius, you could simply record gameplay and layer them on top of each other and the various runs would sync perfectly! The most common moves would sorta layer on each other and the mostly translucent layers would brighten and solidify. And as a bonus you would see the ghosts of the less traveled.
And that is exactly what I did.. Each 'track' is a tinted a separate color (a great suggestion, thanks dark steve), but the colors are set up so that when the layers sync up together they still add up to a great white blast.
Visually the 'average gameplay' is represented pretty well, as the each of the Vic Vipers collide and sum up, producing brighter and brighter whites. I dig the results. There's a feeling of randomness and pattern creation at the same time -- a friend likened it to a sort of "interactive fractal."
Here are some screenshots if you don't want to download the video:

Ideally I'd like to create a longer video with more runs, where each represents a different person (instead of me playing 10 different ways).
So, I'm inviting all of you to submit runs! It's pretty simple, I have a "toolkit" that has the emulator (FCE Ultra) so that there's no compatibility issues down the road and a handy file that explains how to submit your run.
You can grab that here.
What's not included is the rom. I can't help you find it, just make sure you are playing the NES Gradius from the US. Rom discussions would likely get this thread locked
Anyway... I am looking for the way YOU PLAY Gradius. Have fun, complete the stage, but play how you want. You must complete the 'first stage' for the submission to be accepted, but for you guys I'm sure that's a cakewalk.
So if you think you are interested, I would love to have your submission! I would need your recorded gameplay by January 4th, which gives you a week. Thanks.

