Nope, just playing with default ships and settings.ACSeraph wrote:^Not an easy task even on Normal
I assume you play custom?

I have tried some custom and they definitely make things extremely easy haha.
Nope, just playing with default ships and settings.ACSeraph wrote:^Not an easy task even on Normal
I assume you play custom?
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
SDOJ was actually the 1st Cave game I owned. I wanted a DDP game I could play (PS2 was at mom's at the time) so it was just a question of what was on the 360 and region free.Jonst wrote:Good to hear your back on cave, surprising choice of game though... all good though man, I'll enjoy following your progress!
Nice, that's an impressive feat. Them bullets be fast!!Squire Grooktook wrote:Made it to the final boss of Dangun Feveron, died on the first pattern lol.
Thanks! I actually cleared it yesterday. Right now I'm working on a Speed 4 scoring clear. Currently at 4 million points.city41 wrote:Nice, that's an impressive feat. Them bullets be fast!!Squire Grooktook wrote:Made it to the final boss of Dangun Feveron, died on the first pattern lol.
I'm currently just toying around with a handful of shmups before I return to trying to 1cc galuda some more ... Super R-Type, ESP Rade, Super Star Soldier and even a little Dangun.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
st3 second half is hell on ultra and the st4 moths are also way harder than most things in 1BareKnuckleRoo wrote:Futari Ultra is hard. ._. You have to basically do completely new routes compared to God because of the much faster and denser shots, and weaker shot types. I still can't get past Stage 1 without bombing multiple times, but then Stage 1 is also a lot harder than 2, 3, and 4 are.
I really like the random order. In a sense getting a hard boss on an earlier level (like the Iron Casket) is a good opportunity to grasp the basics of a pattern without being visually overwhelmed by the triple bullet count they would shoot out on a higher rank. It allows you to improve the fundamentals of dodging as opposed to just memorizing stage layouts (though knowing when large tough enemies appear and planning accordingly is essential in any Psikyo game).CWM wrote:No missed the first five stages of Strikers 1945 II. Was having a very tough time adjusting to this game after spending the past two months with Cave, but it seems like I'm past the major hurdle now. Still, the random order of the first four stages makes targeted practice more difficult than it should be. I'm almost relieved to be able to practice the fixed later stages, even if the difficulty is higher.
You should try the Japanese PS1 version of Strikers 1945 II, it has Tate and the correct arcade difficulty.EmperorIng wrote:I really like the random order. In a sense getting a hard boss on an earlier level (like the Iron Casket) is a good opportunity to grasp the basics of a pattern without being visually overwhelmed by the triple bullet count they would shoot out on a higher rank. It allows you to improve the fundamentals of dodging as opposed to just memorizing stage layouts (though knowing when large tough enemies appear and planning accordingly is essential in any Psikyo game).CWM wrote:No missed the first five stages of Strikers 1945 II. Was having a very tough time adjusting to this game after spending the past two months with Cave, but it seems like I'm past the major hurdle now. Still, the random order of the first four stages makes targeted practice more difficult than it should be. I'm almost relieved to be able to practice the fixed later stages, even if the difficulty is higher.
I just did a personal best in Strikers 1945 II the other day, making it to 1-6 on the PS1 port. Yeah yeah, it loses TATE and offers "rebalanced" difficulty (which I am glad they did because without out it the game would be cheap with offscreen enemies), but it's still very damn hard, and there's a scoreboard for the PS1 version anyhow, so who cares?
Usually 1-4 is my limit; I waste far too many bombs panicking my way out of situations. I don't even know how you are supposed to survive 1-6 - 1-8 ...
I just think the random order introduces too many changes. It doesn't just affect bullet count or speed, but also major enemy spawns, how particular boss attacks need to be handled, as well as their order - compare the desert stage boss in his 1-3 and 1-4 incarnations, for example. The sea and desert stages are notably easier as well, so getting them later lowers the difficulty of the whole run.EmperorIng wrote:I really like the random order. In a sense getting a hard boss on an earlier level (like the Iron Casket) is a good opportunity to grasp the basics of a pattern without being visually overwhelmed by the triple bullet count they would shoot out on a higher rank. It allows you to improve the fundamentals of dodging as opposed to just memorizing stage layouts (though knowing when large tough enemies appear and planning accordingly is essential in any Psikyo game).CWM wrote:No missed the first five stages of Strikers 1945 II. Was having a very tough time adjusting to this game after spending the past two months with Cave, but it seems like I'm past the major hurdle now. Still, the random order of the first four stages makes targeted practice more difficult than it should be. I'm almost relieved to be able to practice the fixed later stages, even if the difficulty is higher.
I just did a personal best in Strikers 1945 II the other day, making it to 1-6 on the PS1 port. Yeah yeah, it loses TATE and offers "rebalanced" difficulty (which I am glad they did because without out it the game would be cheap with offscreen enemies), but it's still very damn hard, and there's a scoreboard for the PS1 version anyhow, so who cares?
Usually 1-4 is my limit; I waste far too many bombs panicking my way out of situations. I don't even know how you are supposed to survive 1-6 - 1-8 ...
No huge difficulty spikes? Guess you haven't played loop 2 yetCWM wrote:I just think the random order introduces too many changes. It doesn't just affect bullet count or speed, but also major enemy spawns, how particular boss attacks need to be handled, as well as their order - compare the desert stage boss in his 1-3 and 1-4 incarnations, for example. The sea and desert stages are notably easier as well, so getting them later lowers the difficulty of the whole run.EmperorIng wrote:I really like the random order. In a sense getting a hard boss on an earlier level (like the Iron Casket) is a good opportunity to grasp the basics of a pattern without being visually overwhelmed by the triple bullet count they would shoot out on a higher rank. It allows you to improve the fundamentals of dodging as opposed to just memorizing stage layouts (though knowing when large tough enemies appear and planning accordingly is essential in any Psikyo game).CWM wrote:No missed the first five stages of Strikers 1945 II. Was having a very tough time adjusting to this game after spending the past two months with Cave, but it seems like I'm past the major hurdle now. Still, the random order of the first four stages makes targeted practice more difficult than it should be. I'm almost relieved to be able to practice the fixed later stages, even if the difficulty is higher.
I just did a personal best in Strikers 1945 II the other day, making it to 1-6 on the PS1 port. Yeah yeah, it loses TATE and offers "rebalanced" difficulty (which I am glad they did because without out it the game would be cheap with offscreen enemies), but it's still very damn hard, and there's a scoreboard for the PS1 version anyhow, so who cares?
Usually 1-4 is my limit; I waste far too many bombs panicking my way out of situations. I don't even know how you are supposed to survive 1-6 - 1-8 ...
In general, though, one thing I like about the game is that there's no huge difficulty spikes. The later stages aren't massively harder than the early ones once you have an idea what to do. The main thing that kills me are random bullets from popcorn in places I don't expect them. Everything else is very consistent and can be done the same way every time.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.