8BA wrote:Fatal Frame is very atmospheric. I'm about 2 hours into the first of 5 games & loving it. Can I beat all 5 by October 31st?
Ha, I need to get back into that one. Just have too many things on my plate at the moment to consider.
I'm still not burned out on Dragon's Dogma: Dark Arisen yet, though I'm probably getting close! 119 hours and some minutes of play time, still only taken by the brine once.
I've almost 9-starred all the classes, but going from Warrior (and Triple Tooth) to Mystic Knight (swinging the Font of Fire) to Sorcerer, after I purified not one but two Dragons Arisen from Bitterblack level 1 cursed weapons, was quite eye-opening. I proceeded to kill the Devilfire Grove drake for the first time with ease, just using a rock formation for a bit of security, but it was never a difficult battle. Unfortunately, didn't get any dragonforged items this time, partly because I neglected to put a star into my personal Dragons Arisen. Going from weapons with piddly mixed damage output, and much of that being locked in a useless damage type (I don't have any low-level holy enchanted weapons, if there are such things) that is mostly ineffective against one enemy, to having a weapon which boosts magic damage by 700+ while also having physical damage as good as many early weapons in the game - that's really something! I'm also starting to collect some better gear slowly - the shenanigans surrounding the Wyrmking's Ring are definitely worth exploiting.
Of course, there's always a price for everything, and the Sorcerer (and, as it turns out, Mage) classes are just mobile cannons, and not so effective against individuals of mobs or golems. At about 6-7 stars I switched to Mage in hopes of picking up a useful skill I spotted with my main pawn, but I lost the use of Bolide. It's not as bad as I had feared, and I'm at Bitterblack Isle again with my 4-5 star Mage, but I also don't have a good staff. I'm just hoping to pick up some kills quickly, and maybe cheese the shackled cyclops to death.
Overall, it looks like Capcom was aiming to make uniform parties less flexible than mixed ones - that's what you'd already expect, but some of the inefficiencies of an all-caster party are kind of surprising. I also find myself cursing the pawns occasionally again, as they take far too long to cast Bolide or anything with damage output, and the primary Utilitarian pawns I've got don't seem to be joint casting much at all. I got steamed enough after the golem fight over Bloodwater Beach that I hurled two pawns in the direction of the cliff

The fight wasn't problematic, except that it took too long, again (so maybe 3-4 minutes, if that).
All the classes are fun to play to some degree, but I like being able to run up to things and whack them with daggers - using the yellow vocation classes - and then keep on my way. The only problem is that I need much better equipment to have a chance of killing big monsters with those classes. For the moment, I need to get back to the drawing board and look again at my skills and those of my pawns. Bolide is great when it hits, but it often doesn't. Something like High Fulmination might be a much better choice.
Also, wow, the From A Different Sky / Badge of Vows quests (kind of an easter egg / geocache hunt type thing) are taking forever and a day! Some of the locations, like hanging off chains and on walls, remind me a lot of those blue medallions from Resident Evil 4 - yet another Capcom in-house callout, I guess? For the infamous badge #25, I discovered you can get a little extra boost in the air at the end of levitation, by quickly turning to face the way you came and executing an air heavy attack (with a Sorcerer staff - don't think the mage wands, which you physically swing like a cane, will work).