Amusingly bad reviews

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Amusingly bad reviews

Post by Doctor Butler »

Lobinden wrote:...The Last of Us is "the citizen kane of videogames" or some other similar drivel..
Oh God....
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Amusingly bad reviews

Post by Squire Grooktook »

I don't mind playing a game for the story once in a while, but The Last Of Us checks every cliche on the "zombie apocalypse" checklist imaginable. I'd rather be playing the most cliched of jrpg's honestly. At least they're not tryhard as fuck.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
BryanM
Posts: 6400
Joined: Thu Feb 07, 2008 3:46 am

Re: Amusingly bad reviews

Post by BryanM »

Like, who the hell would want to play an 8-hour long scrolling shooter?
Definitely not in one sitting.

So many games in the genre have the lowest amount of variance possible - Super Mario Brothers one at least has a stage select mechanism. That's one of those things I really like about Bat Rider.
Pretas wrote:He needs to, there's nothing more that can be done with it that isn't weary and stale.
He says, 14 days before

There's always more and it's always worse.

Everything gets old after a week, such is the way of things. Better that we be capable of boredom than mindless robots that never tire of the same shit.
User avatar
Lobinden
Posts: 101
Joined: Fri Sep 12, 2014 12:15 am
Location: United Kingdom

Re: Amusingly bad reviews

Post by Lobinden »

Squire Grooktook wrote:I don't mind playing a game for the story once in a while, but The Last Of Us checks every cliche on the "zombie apocalypse" checklist imaginable. I'd rather be playing the most cliched of jrpg's honestly. At least they're not tryhard as fuck.
I don't think it's "wrong" to play games for the story primarily, and if that's what you enjoy, all the more power to you. (frankly anyone who says that anyone else is "playing games wrong" is arrogant and has their priorities in life very messed up) but I don't think that videogames are a storytelling medium, at least not in the conventional sense, and therefore playing games for a conventional narrative experience is counterproductive. Honestly, I would say that Papers Please is one of the only games ever made with a "good story", and that is because it is one of the few games out there that directly tells its story through game mechanics rather than superficial elements like cutscenes or exposition dumps.

When I want to play a game for "the story" I usually pick up a CRPG or something along those lines. I think games which take narrative elements from literature and/or genre fiction are better than games which take narrative elements from film.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Amusingly bad reviews

Post by Squire Grooktook »

I don't think it's counter productive, it's just different.

There are also lots of games that tell their stories through gameplay (Rayforce, Dark Souls, Super Metroid, etc.). I like both styles. Cutscenes and info dumps can even work well with gameplay, giving you a "break" from some intense action and diversifying things a bit.

But like I said, I think people hyping up The Last Of Us as some masterpiece of writing shows how little taste and experience most people have in both game stories and stories in general IMHO.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

Did you play through Last of Us to the end Grooktook?

I think the ending of the game is why people consider Last of Us to have a great/intelligent story, rather than just a cliche story with good writing. The ending is really quite good and really subverts player expectations for how the narrative should play out.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Amusingly bad reviews

Post by Squire Grooktook »

Okay maybe I'm full of shit, I didn't see it through to the end :3
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

I can't judge, it took me a really long time to warm to the game, and I never would have given it that long if I hadn't been playing through it with my gf
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Amusingly bad reviews

Post by Doctor Butler »

Image
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

tbh ddp dfk is my least favorite cav stg by a mile

0 is harsh tho
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Lobinden
Posts: 101
Joined: Fri Sep 12, 2014 12:15 am
Location: United Kingdom

Re: Amusingly bad reviews

Post by Lobinden »

Squire Grooktook wrote:I don't think it's counter productive, it's just different.

There are also lots of games that tell their stories through gameplay (Rayforce, Dark Souls, Super Metroid, etc.). I like both styles. Cutscenes and info dumps can even work well with gameplay, giving you a "break" from some intense action and diversifying things a bit.

But like I said, I think people hyping up The Last Of Us as some masterpiece of writing shows how little taste and experience most people have in both game stories and stories in general IMHO.
I think it is counterproductive in games such as The Last Of Us (going by your example), in which the flow of the gameplay and level design are interrupted and restricted by conventional narrative devices.

I think "quiet time", as in sections of gameplay which are either more relaxed or completely relaxed to get the player anticipating the more intense parts, is more effective than cutscenes, and for that I would use the Souls series as an example.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

Last of Us is like that though. There are a lot of parts where you explore the environment and just enjoy the scenery. There are also a lot of parts where you can take a cool-and-stealthy approach rather than running in guns blazing, so you get a sense of quiet satisfaction instead of adrenaline. I think there's a lot wrong with narrative structure in games, but I would hardly call Last of Us a prime culprit.

Also, the Souls series (and Bloodborne) tell their stories primarily through visual design. While that's all well and good for Dark Souls, that doesn't work for a game that actually wants to tell a structured story. A lot of people are obsessed with learning the story of Dark Souls through the item descriptions but... I'd hate for every game to be like that. That's like games where all the story is audio logs. If "item story" became a trend, I'd absolutely hate it.

There's visual story and there's cutscene story. For some games visual story works great. For other games it doesn't. You could tell a pretty good approximation of Last of Us's story by visual design alone, but then you'd have a REALLY derivative story. Because then it'd just be The Road.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Amusingly bad reviews

Post by Squire Grooktook »

Lobinden wrote:
Squire Grooktook wrote:I don't think it's counter productive, it's just different.

There are also lots of games that tell their stories through gameplay (Rayforce, Dark Souls, Super Metroid, etc.). I like both styles. Cutscenes and info dumps can even work well with gameplay, giving you a "break" from some intense action and diversifying things a bit.

But like I said, I think people hyping up The Last Of Us as some masterpiece of writing shows how little taste and experience most people have in both game stories and stories in general IMHO.
I think it is counterproductive in games such as The Last Of Us (going by your example), in which the flow of the gameplay and level design are interrupted and restricted by conventional narrative devices.

I think "quiet time", as in sections of gameplay which are either more relaxed or completely relaxed to get the player anticipating the more intense parts, is more effective than cutscenes, and for that I would use the Souls series as an example.
Cutscenes and quiet time simply do not do the same thing. You cannot flesh out characters or plot with quiet time. You can with cutscenes, and often time a cutscene will be far less intrusive and irritating then a stretch of gameplay in which nothing interesting (gameplay wise) happens.

Quiet Time" Vs Cutscene: Neither is "better". Just different. If there's on truth of game design that everyone should learn, it's that almost nothing is objectively "good" or "bad" or "better" or "worse". All game design is a matter of taste and vision.

Right now, Fire Emblem is making me remember how much I love a good post-mission cutscene. Odin Sphere is also a good example of a game that's presentation, story, and atmosphere made me love it as one of my favorite games ever despite the game itself being a clusterfuck.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Lobinden
Posts: 101
Joined: Fri Sep 12, 2014 12:15 am
Location: United Kingdom

Re: Amusingly bad reviews

Post by Lobinden »

Squire Grooktook wrote:
Lobinden wrote:
Squire Grooktook wrote:I don't think it's counter productive, it's just different.

There are also lots of games that tell their stories through gameplay (Rayforce, Dark Souls, Super Metroid, etc.). I like both styles. Cutscenes and info dumps can even work well with gameplay, giving you a "break" from some intense action and diversifying things a bit.

But like I said, I think people hyping up The Last Of Us as some masterpiece of writing shows how little taste and experience most people have in both game stories and stories in general IMHO.
I think it is counterproductive in games such as The Last Of Us (going by your example), in which the flow of the gameplay and level design are interrupted and restricted by conventional narrative devices.

I think "quiet time", as in sections of gameplay which are either more relaxed or completely relaxed to get the player anticipating the more intense parts, is more effective than cutscenes, and for that I would use the Souls series as an example.
Cutscenes and quiet time simply do not do the same thing. You cannot flesh out characters or plot with quiet time. You can with cutscenes, and often time a cutscene will be far less intrusive and irritating then a stretch of gameplay in which nothing interesting (gameplay wise) happens.

Quiet Time" Vs Cutscene: Neither is "better". Just different. If there's on truth of game design that everyone should learn, it's that almost nothing is objectively "good" or "bad" or "better" or "worse". All game design is a matter of taste and vision.

Right now, Fire Emblem is making me remember how much I love a good post-mission cutscene. Odin Sphere is also a good example of a game that's presentation, story, and atmosphere made me love it as one of my favorite games ever despite the game itself being a clusterfuck.
I can see your point. Despite how I might have sounded, I don't think that cutscenes are "evil" and should be removed outright (and if we're being honest I would rather have post-mission cutscenes than something like the storytelling in Half Life 2, where you are just standing around listening to npcs talk barely acknowledging the player's existence and actions whilst you are probably trying to crouch jump on their heads or something), it's just that cutscenes are so very misused in modern game development.

Cutscenes ideally should be the icing on the cake, a short sequence of dialogue before or after a mission/stage/level, or like in Demon's Souls where they are there to "big up" the bosses.

I have to admit the whole quiet time v.s cutscenes thing is probably a matter of preference regarding which you think is "better", I prefer atmosphere and environmental storytelling (at least in videogames) over character interaction so I am inclined to prefer "quiet time".
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

Yeah I hate Half Life story scenes. I just end up running around and hopping on top of the other characters, killing all the immersion.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Amusingly bad reviews

Post by Doctor Butler »

This thread is way off-topic, now isn't it?
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

Dunno if this has been posted or not: http://www.gametrailers.com/videos/547x ... d-shooters

I just skimmed the vid, but jfc there's a lot of terrible picks frontloading this top ten list. Might as well be "top ten famous shooty things we've heard of." Saw Xevious at the very beginning and... welp.

Imagine sitting down and being like "hmmm, top ten shmups... Xevious, 1942, Asteroids... yeah, this is good."
http://catstronaut.wordpress.com/
  • catstronaut loves games
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Re: Amusingly bad reviews

Post by RHE »

Doctor Butler wrote:Image
well, he was clearly pissed off that he could not get past Stage 2 - such a poor player!!
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Amusingly bad reviews

Post by Doctor Butler »

RHE wrote: well, he was clearly pissed off that he could not get past Stage 2 - such a poor player!!
DoDonPachi is too strong!
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Amusingly bad reviews

Post by Special World »

He's not wrong. DFK makes me rage-restart within the first 2 minutes, like 50% of the time.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: Amusingly bad reviews

Post by BrianC »

I can't believe these guys have never heard of R-Type. I thought this was a joke at first, but reading forum posts, it actually isn't (though it wish it was).

Video of "Magic Dragon"
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Amusingly bad reviews

Post by Doctor Butler »

BrianC wrote:I can't believe these guys have never heard of R-Type. I thought this was a joke at first, but reading forum posts, it actually isn't (though it wish it was).

Video of "Magic Dragon"
That's the most garish looking hack I'd ever seen.
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: Amusingly bad reviews

Post by BrianC »

Doctor Butler wrote: That's the most garish looking hack I'd ever seen.
Seems to be a pirate "original" (for lack of better word) rather than a hack. I dunno, that columns clone and BB Car also look extremely garish.
User avatar
Blinge
Posts: 5444
Joined: Tue Feb 19, 2013 4:05 pm
Location: Villa Straylight

Re: Amusingly bad reviews

Post by Blinge »

TotalBiscuit has a look at Raiden IV Overkill.
He drops a few shmup faux pas at the beginning but it could've gone a lot worse.

https://www.youtube.com/watch?v=ZCYY-Ic09W0
Image
1cc List - Youtube - You emptylock my heart
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Amusingly bad reviews

Post by AntiFritz »

https://www.youtube.com/watch?v=ujdABYRNfIA

Jesus christ
Spoiler
No resolution options is a legit complaint though.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Immryr
Posts: 1436
Joined: Mon Sep 01, 2014 4:17 pm

Re: Amusingly bad reviews

Post by Immryr »

i don't think he said anything too ridiculous there. if you're not already into this kind of game $25 is going to seem like a lot of money for not much content.
User avatar
Blinge
Posts: 5444
Joined: Tue Feb 19, 2013 4:05 pm
Location: Villa Straylight

Re: Amusingly bad reviews

Post by Blinge »

Why did this guy get a review copy? :|
Image
1cc List - Youtube - You emptylock my heart
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Amusingly bad reviews

Post by Kollision »

the mushi guy deleted and disabled all comments! :lol: :lol: :lol:
what an asshole :lol: :lol:
User avatar
Stevens
Posts: 3873
Joined: Thu May 01, 2014 11:44 pm
Location: Brooklyn NY

Re: Amusingly bad reviews

Post by Stevens »

Guess he didn't like being called out. Did anyone take a screen shot?
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Amusingly bad reviews

Post by drunkninja24 »

Dang, I was hoping to see a response to my comment, he was trying to claim that games like R-Type & Einhander take up full screen space without a problem......you know, totally ignoring the fact that both Mushi and those games use the same 4:3 screen, cept for the fact that Mushi is vertically oriented.

And I also severely doubt he actually got death threats (though if he did, that's completely idiotic) and is just looking for an easy excuse to delete messages
Post Reply