Shepardus wrote:Squire Grooktook wrote:Level design is a little "busier" with more stunts to do and a bit more frequent dodging.
I actually feel the opposite about Garegga vs. Batrider - I feel that Batrider packs its scoring opportunities a lot denser than Garegga, especially in the earlier stages where scoring targets are relatively sparse in Garegga while in Batrider there's a lot of targets to aura, bomb for medals, etc. and it's really risky to go for all of them, more so than in Garegga I would say
Perhaps, might be a bit splitting hairs.
On one hand, ST1 in Batrider has much more stuff going on then in Garegga (although one oculd argue that Garegga's simpler stage 1 is a better ease in to the adventure), but IMO stage 2,3 and 4 have more going on scoring wise then Sky High, Sewer, or Highway. After that it's kind of a draw. Could be my ignorance of higher level play talking though (I'm not totally familiar with what all the highest priority aura targets are, for one). Definitely love both games anyway.
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Also been playing
Macross Scrambled Valkyrie for SFC. Fun little game with some interesting things going on, although a bit slow paced. Stage 1 is almost on par with Stage 1 of R-Type 3 for how little actually happens in such a long period of time (although that Blackhole attack setpiece is cool as fuck). After that it heats up, though I think the stages could still do with a bit of trimming here and there.
Has some nice boss gimmicks (st2 and 3 bosses in particular are very cool), and the power up system is very fun. Choosing which weapons to re-upgrade when you're hit adds a nice strategic element, and speed changes and weapon attributes for all 3 forms also add some careful consideration to how you approach each situation.
Overall pretty solid fun so far, though for SFC shooters it's no Biometal or Super Aleste.